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@ -1,9 +1,6 @@
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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#define CGLM_PRINT_PRECISION 10
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#define CGLM_PRINT_PRECISION 10
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#define CGLM_DEFINE_PRINTS 1
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#define CGLM_DEFINE_PRINTS 1
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#include "cglm/cam.h"
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#include "cglm/mat4.h"
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#include "cglm/io.h"
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#include "ui.h"
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#include "ui.h"
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#include "gpu.h"
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#include "gpu.h"
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#include "draw.h"
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#include "draw.h"
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@ -53,6 +50,35 @@ void* network_thread(void* data) {
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return NULL;
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return NULL;
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}
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}
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VkResult add_hex_region(ClientContext* context) {
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VkResult result;
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HexRegion* region;
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VK_RESULT(allocate_hex_region(0, 0, 0, context->hex->data.current_map, ®ion, context->hex, context->render));
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for(uint32_t hex = 0; hex < REGION_HEX_COUNT; hex++) {
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region->data.hexes[hex].color[0] = 0xFFFFFFFF;
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region->data.hexes[hex].color[1] = 0xFFFFFFFF;
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region->data.hexes[hex].color[2] = 0xFFFFFFFF;
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region->data.hexes[hex].color[3] = 0xFFFFFFFF;
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region->data.hexes[hex].color[4] = 0xFFFFFFFF;
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region->data.hexes[hex].color[5] = 0xFFFFFFFF;
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region->data.hexes[hex].color[6] = 0xFFFFFFFF;
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region->data.hexes[hex].height[0] = 0;
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region->data.hexes[hex].height[1] = 0;
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region->data.hexes[hex].height[2] = 0;
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region->data.hexes[hex].height[3] = 0;
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region->data.hexes[hex].height[4] = 0;
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region->data.hexes[hex].height[5] = 0;
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}
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VK_RESULT(set_hex_region(region, context->hex, context->render));
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return VK_SUCCESS;
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}
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VkResult main_thread(ClientContext* context) {
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VkResult main_thread(ClientContext* context) {
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VkResult result;
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VkResult result;
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@ -87,37 +113,6 @@ VkResult main_thread(ClientContext* context) {
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create_container(&container, context->render, context->ui);
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create_container(&container, context->render, context->ui);
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HexRegion* regions[MAX_LOADED_REGIONS];
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uint32_t colors[] = {
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0xFF0000FF,
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0x00FF00FF,
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0x0000FFFF,
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};
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context->hex->data.current_map = 0x01;
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VK_RESULT(add_transfers(
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&context->hex->data.current_map,
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context->hex->context,
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offsetof(GPUHexContext, current_map),
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sizeof(uint32_t),
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context->render));
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uint32_t region = 0;
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for(int32_t q = -5; q < 5; q++) {
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for(int32_t r = -5; r < 5; r++) {
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VK_RESULT(allocate_hex_region(q, r, 0, 0x01, ®ions[region], context->hex, context->render));
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for(uint32_t i = 0; i < REGION_HEX_COUNT; i++) {
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for(uint32_t h = 0; h < 6; h++) {
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regions[region]->data.hexes[i].color[h] = colors[(q+r+50) % (sizeof(colors)/sizeof(uint32_t))];
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regions[region]->data.hexes[i].height[h] = (float)i/REGION_HEX_COUNT;
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}
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regions[region]->data.hexes[i].color[6] = colors[(q+r+50) % (sizeof(colors)/sizeof(uint32_t))];
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}
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VK_RESULT(set_hex_region(regions[region], context->hex, context->render));
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region++;
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}
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}
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//
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//
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int frame = 0;
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int frame = 0;
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double last_frame_time = 0;
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double last_frame_time = 0;
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@ -275,6 +270,12 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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context->velocity[1] -= 1;
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context->velocity[1] -= 1;
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}
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}
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break;
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break;
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case GLFW_KEY_EQUAL:
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if(action == GLFW_RELEASE) {
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add_hex_region(context);
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}
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break;
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}
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}
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}
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}
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