@ -193,7 +193,7 @@ int main_thread(ClientContext* context) {
glfwPollEvents();
double frame_time = glfwGetTime();
//
// TODO: replace with API calls to add these structures to the per-frame transfer and update CPU structures
if(frame_time - last_draw > draw_interval) {
context->render.frame[context->render.current_frame].transfer_count = 2;