Fixed render issue, was a device address bug

main
noah metz 2024-10-29 16:12:01 -06:00
parent 1f080606af
commit 9ccbdedebf
7 changed files with 58 additions and 56 deletions

@ -85,9 +85,7 @@ typedef struct FrameContextStruct {
VkSemaphore render;
VkSemaphore transfer;
VkSemaphore compute;
VkSemaphore frame;
uint64_t frame_index;
uint64_t transfer_index;
uint64_t compute_index;

@ -105,11 +105,6 @@ typedef struct GPUDrawableStruct {
} GPUDrawable;
typedef struct GPULayerStruct {
VkDeviceAddress strings;
VkDeviceAddress codes;
VkDeviceAddress drawables;
DrawCommand draw;
DispatchCommand dispatch_strings;
@ -118,6 +113,9 @@ typedef struct GPULayerStruct {
uint32_t max_strings;
uint32_t num_drawables;
VkDeviceAddress strings;
VkDeviceAddress codes;
VkDeviceAddress drawables;
VkDeviceAddress container;
} GPULayer;

@ -88,10 +88,6 @@ layout(std430, buffer_reference) readonly buffer Container {
};
layout(std430, buffer_reference) readonly buffer Layer {
StringList strings;
CodeList codes;
DrawableList drawables;
DrawCommand draw;
DispatchCommand dispatch;
@ -100,6 +96,9 @@ layout(std430, buffer_reference) readonly buffer Layer {
uint max_strings;
uint num_drawables;
StringList strings;
CodeList codes;
DrawableList drawables;
Container container;
};

@ -87,11 +87,11 @@ VkResult draw_frame(
VK_RESULT(vkEndCommandBuffer(transfer_commands));
frame->transfer_index += 1;
VkPipelineStageFlags transfer_wait_stages[] = {VK_PIPELINE_STAGE_TRANSFER_BIT};
transfer->count = 0;
transfer->written = 0;
VkTimelineSemaphoreSubmitInfo transfer_timeline = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
.waitSemaphoreValueCount = 1,
.pWaitSemaphoreValues = &frame->frame_index,
.signalSemaphoreValueCount = 1,
.pSignalSemaphoreValues = &frame->transfer_index,
};
@ -101,14 +101,9 @@ VkResult draw_frame(
.pCommandBuffers = &transfer_commands,
.pSignalSemaphores = &frame->transfer,
.signalSemaphoreCount = 1,
.pWaitSemaphores = &frame->frame,
.pWaitDstStageMask = transfer_wait_stages,
.waitSemaphoreCount = 1,
.pNext = &transfer_timeline,
};
VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &transfer_submit, VK_NULL_HANDLE));
transfer->count = 0;
transfer->written = 0;
VkCommandBuffer compute_commands = frame->compute_commands;
VK_RESULT(vkResetCommandBuffer(compute_commands, 0));
@ -183,12 +178,11 @@ VkResult draw_frame(
vkCmdEndRenderPass(command_buffer);
VK_RESULT(vkEndCommandBuffer(command_buffer));
frame->frame_index += 1;
VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT};
VkSemaphore wait_semaphores[] = {frame->image, frame->compute};
VkSemaphore signal_semaphores[] = {frame->render, frame->frame};
VkSemaphore signal_semaphores[] = {frame->render};
uint64_t wait_values[] = {0, frame->compute_index};
uint64_t signal_values[] = {0, frame->frame_index};
uint64_t signal_values[] = {0};
VkTimelineSemaphoreSubmitInfo timeline_info = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
.signalSemaphoreValueCount = sizeof(signal_values)/sizeof(uint64_t),

@ -781,10 +781,8 @@ VkResult create_frame_context(VkDevice device, VmaAllocator allocator, VkCommand
frame->image = create_semaphore(device);
frame->render = create_semaphore(device);
frame->transfer = create_timeline_semaphore(device);
frame->frame = create_timeline_semaphore(device);
frame->compute = create_timeline_semaphore(device);
frame->frame_index = 0;
frame->transfer_index = 0;
frame->compute_index = 0;

@ -189,12 +189,17 @@ VkResult main_thread(ClientContext* context) {
//
double last_draw = 0;
double draw_interval = 0.5;
double frame_count = 0;
double draw_interval = 1;
uint32_t* mapped_codes = context->ui.containers[0].layers[0].codes_buffer;
GPUString* mapped_string = context->ui.containers[0].layers[0].strings_buffer;
char str[11] = "1234567890";
map_string(str, mapped_codes, 0, 0, &context->ui);
VK_RESULT(add_transfers(
context->ui.containers[0].layers[0].codes_buffer,
context->ui.containers[0].layers[0].codes,
0,
10*sizeof(uint32_t),
&context->render));
int test = 0;
//
@ -205,25 +210,20 @@ VkResult main_thread(ClientContext* context) {
// Very odd, but must be a clue, adding transfers when current_frame == 0 consistently causes
// the rendering glitch, and current_frame == 1 has no rendering glitch
if((frame_time - last_draw) > draw_interval && context->render.current_frame == 0) {
if((frame_time - last_draw) > draw_interval && context->render.current_frame == 1) {
test = (test + 1) % 7;
mapped_string->length = test;
last_draw = frame_time;
frame_count = 0;
VK_RESULT(add_transfers(
context->ui.containers[0].layers[0].codes_buffer,
context->ui.containers[0].layers[0].codes,
0,
10*sizeof(uint32_t),
&context->render));
VK_RESULT(add_transfers(
&context->ui.containers[0].layers[0].strings_buffer[0].length,
context->ui.containers[0].layers[0].strings,
offsetof(GPUString, length),
sizeof(uint32_t),
&context->render));
fprintf(stderr, "Added transfers for %d\n", test);
}
//
@ -233,7 +233,6 @@ VkResult main_thread(ClientContext* context) {
glfwDestroyWindow(context->window);
}
frame_count += 1;
}
return 0;

@ -329,39 +329,55 @@ VkResult create_layer(
uint32_t max_codes = (input->num_codes > input->max_codes) ? input->num_codes : input->max_codes;
uint32_t max_drawables = (input->num_drawables > input->max_drawables) ? input->num_drawables : input->max_drawables;
for(uint32_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VK_RESULT(create_storage_buffer(gpu->allocator, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, sizeof(GPULayer), &container->layers[index].layer[i], &container->layers[index].layer_memory[i]));
if(max_strings > 0) {
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(GPUString)*max_strings, &container->layers[index].strings[i], &container->layers[index].strings_memory[i]));
container->layers[index].strings_buffer = malloc(sizeof(GPUString)*max_strings);
}
if(max_codes + max_drawables > 0) {
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(GPUDrawable)*(max_drawables + max_codes), &container->layers[index].drawables[i], &container->layers[index].drawables_memory[i]));
if(max_drawables > 0) {
container->layers[index].drawables_buffer = malloc(sizeof(GPUDrawable)*max_drawables);
}
if(max_codes > 0) {
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(uint32_t)*max_codes, &container->layers[index].codes[i], &container->layers[index].codes_memory[i]));
container->layers[index].codes_buffer = malloc(sizeof(uint32_t)*max_codes);
}
for(uint32_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VK_RESULT(create_storage_buffer(gpu->allocator, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, sizeof(GPULayer), &container->layers[index].layer[i], &container->layers[index].layer_memory[i]));
if(max_strings > 0) {
container->layers[index].data.strings = buffer_address(gpu->device, container->layers[index].strings[i]);
} else {
container->layers[index].data.strings = 0x00000000;
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(GPUString)*max_strings, &container->layers[index].strings[i], &container->layers[index].strings_memory[i]));
VkDeviceAddress address = buffer_address(gpu->device, container->layers[index].strings[i]);
add_transfer(
&address,
container->layers[index].layer[i],
offsetof(GPULayer, strings),
sizeof(VkDeviceAddress),
i,
gpu);
}
if(max_codes + max_drawables > 0) {
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(GPUDrawable)*(max_drawables + max_codes), &container->layers[index].drawables[i], &container->layers[index].drawables_memory[i]));
VkDeviceAddress address = buffer_address(gpu->device, container->layers[index].drawables[i]);
add_transfer(
&address,
container->layers[index].layer[i],
offsetof(GPULayer, drawables),
sizeof(VkDeviceAddress),
i,
gpu);
}
if(max_codes > 0) {
container->layers[index].data.codes = buffer_address(gpu->device, container->layers[index].codes[i]);
} else {
container->layers[index].data.codes = 0x00000000;
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(uint32_t)*max_codes, &container->layers[index].codes[i], &container->layers[index].codes_memory[i]));
VkDeviceAddress address = buffer_address(gpu->device, container->layers[index].codes[i]);
add_transfer(
&address,
container->layers[index].layer[i],
offsetof(GPULayer, codes),
sizeof(VkDeviceAddress),
i,
gpu);
}
if(max_codes + max_drawables > 0) {
container->layers[index].data.drawables = buffer_address(gpu->device, container->layers[index].drawables[i]);
} else {
container->layers[index].data.drawables = 0x00000000;
}
container->layers[index].address[i] = buffer_address(gpu->device, container->layers[index].layer[i]);
}
fprintf(stderr, "Created layer with storage buffers %p/%p\n", container->layers[index].layer[0], container->layers[index].layer[1]);
@ -391,7 +407,7 @@ VkResult create_layer(
container->layers[index].data.max_strings = max_strings;
container->layers[index].data.max_codes = max_codes;
container->layers[index].data.num_drawables = max_drawables;
add_transfers(&container->layers[index].data, container->layers[index].layer, 0, sizeof(GPULayer)-sizeof(VkDeviceAddress), gpu);
add_transfers(&container->layers[index].data, container->layers[index].layer, 0, sizeof(GPULayer)-4*sizeof(VkDeviceAddress), gpu);
if(input->num_strings > 0) {
memcpy(container->layers[index].strings_buffer, input->strings, sizeof(GPUString)*input->num_strings);