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@ -22,10 +22,6 @@ typedef struct EditorContextStruct {
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uint32_t last_clicked_region;
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uint32_t last_clicked_hex;
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uint32_t last_clicked_vertex;
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vec4 saved_colors[12];
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vec4 current_color;
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vec4 color_string;
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} EditorContext;
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typedef struct ClientContextStruct {
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@ -128,7 +124,7 @@ void hsv_to_rgb(vec3 hsv, vec3 rgb) {
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rgb[2] = temp[2] + m;
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}
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void rgb_string_set(ClientContext* context, vec3 hsv) {
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void rgb_string_set(UIContext* ui, RenderContext* gpu, vec3 hsv) {
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vec3 rgb;
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hsv_to_rgb(hsv, rgb);
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char temp[10];
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@ -136,17 +132,17 @@ void rgb_string_set(ClientContext* context, vec3 hsv) {
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(uint)(rgb[0]*255),
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(uint)(rgb[1]*255),
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(uint)(rgb[2]*255));
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update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, context->ui, context->render);
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update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
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}
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void sv_square_pick(ClientContext* context, float s, float v) {
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void sv_square_pick(UIContext* ui, RenderContext* gpu, float s, float v) {
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if(s < 0) s = 0;
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if(s > 1) s = 1;
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if(v < 0) v = 0;
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if(v > 1) v = 1;
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
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Layer* layer = &container->layers[0];
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GPUDrawable* select_outline = &layer->drawables_buffer[3];
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GPUDrawable* select = &layer->drawables_buffer[4];
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@ -174,53 +170,50 @@ void sv_square_pick(ClientContext* context, float s, float v) {
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layer->drawables,
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3*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
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1*sizeof(vec2),
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context->render);
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gpu);
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add_transfers(
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&select->pos[0],
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layer->drawables,
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4*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
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1*sizeof(vec2),
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context->render);
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gpu);
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add_transfers(
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&select->color[0],
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layer->drawables,
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4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
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4*sizeof(vec4),
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context->render);
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gpu);
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rgb_string_set(context, select->color[0]);
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rgb_string_set(ui, gpu, select->color[0]);
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}
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void sv_square_button_callback(void* ptr, float x, float y, int button, int action, int mods) {
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void sv_square_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
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(void)mods;
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(void)x;
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ClientContext* context = (ClientContext*)ptr;
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if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
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set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, context->ui);
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sv_square_pick(context, x, y);
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set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, ui);
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sv_square_pick(ui, gpu, x, y);
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} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
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clear_active_element(context->ui);
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clear_active_element(ui, gpu);
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}
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}
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void sv_square_cursor_callback(void* ptr, float x, float y) {
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ClientContext* context = (ClientContext*)ptr;
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if(context->ui->active_element == 1
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&& context->ui->active_layer == 0
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&& context->ui->active_container == COLOR_PICK_CONTAINER_ID) {
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sv_square_pick(context, x, y);
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void sv_square_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
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if(ui->active_element == 1
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&& ui->active_layer == 0
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&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
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sv_square_pick(ui, gpu, x, y);
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}
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}
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void hue_bar_set(ClientContext* context, float y) {
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void hue_bar_set(UIContext* ui, RenderContext* gpu, float y) {
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if(y < 0) y = 0;
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if(y > 1) y = 1;
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
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Layer* layer = &container->layers[0];
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GPUDrawable* sv_square = &layer->drawables_buffer[1];
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GPUDrawable* select = &layer->drawables_buffer[4];
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@ -240,52 +233,95 @@ void hue_bar_set(ClientContext* context, float y) {
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layer->drawables,
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1*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
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4*sizeof(vec4),
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context->render);
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gpu);
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add_transfers(
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&select->color[0],
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layer->drawables,
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4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
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4*sizeof(vec4),
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context->render);
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gpu);
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rgb_string_set(context, select->color[0]);
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rgb_string_set(ui, gpu, select->color[0]);
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}
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void hue_bar_scroll_callback(void* ptr, double x, double y) {
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void hue_bar_scroll_callback(UIContext* ui, RenderContext* gpu, double x, double y) {
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(void)x;
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ClientContext* context = (ClientContext*)ptr;
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
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hue_bar_set(ui, gpu, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
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}
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void hue_bar_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
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(void)x;
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
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hue_bar_set(context, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
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if(ui->active_element == 2
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&& ui->active_layer == 0
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&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
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hue_bar_set(ui, gpu, y);
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}
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}
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void hue_bar_cursor_callback(void* ptr, float x, float y) {
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void hue_bar_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
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(void)mods;
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(void)x;
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ClientContext* context = (ClientContext*)ptr;
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if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
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set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, ui);
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hue_bar_set(ui, gpu, y);
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} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
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clear_active_element(ui, gpu);
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}
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}
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void hex_string_set_color(UIContext* ui, RenderContext* gpu, float color) {
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Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
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container->layers[0].drawables_buffer[5].color[0][2] = color;
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container->layers[0].drawables_buffer[5].color[0][3] = color;
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container->layers[0].drawables_buffer[5].color[1][2] = color;
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container->layers[0].drawables_buffer[5].color[1][3] = color;
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container->layers[0].drawables_buffer[5].color[2][2] = color;
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container->layers[0].drawables_buffer[5].color[2][3] = color;
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container->layers[0].drawables_buffer[5].color[3][2] = color;
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container->layers[0].drawables_buffer[5].color[3][3] = color;
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add_transfers(
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&container->layers[0].drawables_buffer[5].color[0],
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container->layers[0].drawables,
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5*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
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4*sizeof(vec4),
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gpu);
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}
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if(context->ui->active_element == 2
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&& context->ui->active_layer == 0
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&& context->ui->active_container == COLOR_PICK_CONTAINER_ID) {
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hue_bar_set(context, y);
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bool hex_string_key_callback(UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
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(void)mods;
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if(action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) {
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clear_active_element(ui, gpu);
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return true;
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}
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return false;
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}
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void hue_bar_button_callback(void* ptr, float x, float y, int button, int action, int mods) {
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void hex_string_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
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(void)mods;
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(void)x;
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(void)y;
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ClientContext* context = (ClientContext*)ptr;
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if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
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set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, context->ui);
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hue_bar_set(context, y);
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} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
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clear_active_element(context->ui);
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set_active_element(COLOR_PICK_CONTAINER_ID, 0, 5, ui);
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hex_string_set_color(ui, gpu, 1);
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}
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}
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void hex_string_deselect_callback(UIContext* ui, RenderContext* gpu) {
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hex_string_set_color(ui, gpu, 0);
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}
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VkResult color_ui(ClientContext* context) {
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GPUString strings[] = {
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{
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@ -332,6 +368,7 @@ VkResult color_ui(ClientContext* context) {
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{
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.pos = {20, 134},
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.size = {95, 15},
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.events = UI_EVENT_BUTTON | UI_EVENT_CURSOR,
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},
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{
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.pos = {146, 2},
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@ -422,6 +459,13 @@ VkResult color_ui(ClientContext* context) {
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.cursor = hue_bar_cursor_callback,
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.scroll = hue_bar_scroll_callback,
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},
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{
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.layer = 0,
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.element = 5,
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.button = hex_string_button_callback,
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.key = hex_string_key_callback,
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.deselect = hex_string_deselect_callback,
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},
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};
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ContainerInput container = {
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@ -893,8 +937,11 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
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if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->key != NULL) {
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context->ui->active_callbacks->key(context, key, action, mods);
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} else {
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if(context->ui->active_callbacks->key(context->ui, context->render, key, action, mods)) {
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return;
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}
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}
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switch(key) {
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case GLFW_KEY_A:
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if(action == GLFW_PRESS) {
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@ -1125,7 +1172,6 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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break;
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}
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}
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}
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void button_callback(GLFWwindow* window, int button, int action, int mods) {
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double cursor[2];
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@ -1150,24 +1196,40 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
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drawable_ptr->size[0],
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drawable_ptr->size[1],
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};
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context->ui->active_callbacks->button(
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context,
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vec2 point = {
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(cursor[0] - element_pos[0])/element_size[0],
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(cursor[1] - element_pos[1])/element_size[1],
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};
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if(point[0] <= 1 && point[0] >= 0 && point[1] <= 1 && point[1] >= 0) {
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context->ui->active_callbacks->button(
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context->ui,
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context->render,
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point[0],
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point[1],
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button,
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action,
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mods);
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} else if(ui_intersect(cursor, context->render, context->ui, UI_EVENT_BUTTON, &container, &layer, &element, position)) {
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return;
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} else {
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clear_active_element(context->ui, context->render);
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}
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}
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if(ui_intersect(cursor, context->render, context->ui, UI_EVENT_BUTTON, &container, &layer, &element, position)) {
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Container* container_ptr = context_container(container, context->ui);
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for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
|
if(container_ptr->callbacks[c].button != NULL) {
|
|
|
|
|
container_ptr->callbacks[c].button(context, position[0], position[1], button, action, mods);
|
|
|
|
|
container_ptr->callbacks[c].button(context->ui, context->render, position[0], position[1], button, action, mods);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
update_hex_click(cursor, context->hex, context->render);
|
|
|
|
|
if(button == GLFW_MOUSE_BUTTON_MIDDLE) {
|
|
|
|
|
if(action == GLFW_PRESS) {
|
|
|
|
@ -1179,7 +1241,6 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
|
|
|
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|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
|
(void)xoffset;
|
|
|
|
@ -1190,7 +1251,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
|
|
|
|
|
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->scroll != NULL) {
|
|
|
|
|
context->ui->active_callbacks->scroll(context, xoffset, yoffset);
|
|
|
|
|
context->ui->active_callbacks->scroll(context->ui, context->render, xoffset, yoffset);
|
|
|
|
|
} else if(ui_intersect(
|
|
|
|
|
context->ui->cursor,
|
|
|
|
|
context->render,
|
|
|
|
@ -1204,7 +1265,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
|
if(container_ptr->callbacks[c].scroll != NULL) {
|
|
|
|
|
container_ptr->callbacks[c].scroll(context, xoffset, yoffset);
|
|
|
|
|
container_ptr->callbacks[c].scroll(context->ui, context->render, xoffset, yoffset);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -1245,16 +1306,16 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
|
|
|
|
|
drawable_ptr->size[1],
|
|
|
|
|
};
|
|
|
|
|
context->ui->active_callbacks->cursor(
|
|
|
|
|
context,
|
|
|
|
|
context->ui,
|
|
|
|
|
context->render,
|
|
|
|
|
(context->ui->cursor[0] - element_pos[0])/element_size[0],
|
|
|
|
|
(context->ui->cursor[1] - element_pos[1])/element_size[1]);
|
|
|
|
|
} else if(ui_intersect(context->ui->cursor, context->render, context->ui, UI_EVENT_CURSOR, &container, &layer, &element, position)) {
|
|
|
|
|
fprintf(stderr, "Intersect %d %d %d\n", container, layer, element);
|
|
|
|
|
Container* container_ptr = context_container(container, context->ui);
|
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
|
if(container_ptr->callbacks[c].button != NULL) {
|
|
|
|
|
container_ptr->callbacks[c].cursor(context, position[0], position[1]);
|
|
|
|
|
if(container_ptr->callbacks[c].cursor != NULL) {
|
|
|
|
|
container_ptr->callbacks[c].cursor(context->ui, context->render, position[0], position[1]);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|