|
|
@ -22,10 +22,6 @@ typedef struct EditorContextStruct {
|
|
|
|
uint32_t last_clicked_region;
|
|
|
|
uint32_t last_clicked_region;
|
|
|
|
uint32_t last_clicked_hex;
|
|
|
|
uint32_t last_clicked_hex;
|
|
|
|
uint32_t last_clicked_vertex;
|
|
|
|
uint32_t last_clicked_vertex;
|
|
|
|
|
|
|
|
|
|
|
|
vec4 saved_colors[12];
|
|
|
|
|
|
|
|
vec4 current_color;
|
|
|
|
|
|
|
|
vec4 color_string;
|
|
|
|
|
|
|
|
} EditorContext;
|
|
|
|
} EditorContext;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct ClientContextStruct {
|
|
|
|
typedef struct ClientContextStruct {
|
|
|
@ -128,7 +124,7 @@ void hsv_to_rgb(vec3 hsv, vec3 rgb) {
|
|
|
|
rgb[2] = temp[2] + m;
|
|
|
|
rgb[2] = temp[2] + m;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void rgb_string_set(ClientContext* context, vec3 hsv) {
|
|
|
|
void rgb_string_set(UIContext* ui, RenderContext* gpu, vec3 hsv) {
|
|
|
|
vec3 rgb;
|
|
|
|
vec3 rgb;
|
|
|
|
hsv_to_rgb(hsv, rgb);
|
|
|
|
hsv_to_rgb(hsv, rgb);
|
|
|
|
char temp[10];
|
|
|
|
char temp[10];
|
|
|
@ -136,17 +132,17 @@ void rgb_string_set(ClientContext* context, vec3 hsv) {
|
|
|
|
(uint)(rgb[0]*255),
|
|
|
|
(uint)(rgb[0]*255),
|
|
|
|
(uint)(rgb[1]*255),
|
|
|
|
(uint)(rgb[1]*255),
|
|
|
|
(uint)(rgb[2]*255));
|
|
|
|
(uint)(rgb[2]*255));
|
|
|
|
update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, context->ui, context->render);
|
|
|
|
update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void sv_square_pick(ClientContext* context, float s, float v) {
|
|
|
|
void sv_square_pick(UIContext* ui, RenderContext* gpu, float s, float v) {
|
|
|
|
if(s < 0) s = 0;
|
|
|
|
if(s < 0) s = 0;
|
|
|
|
if(s > 1) s = 1;
|
|
|
|
if(s > 1) s = 1;
|
|
|
|
|
|
|
|
|
|
|
|
if(v < 0) v = 0;
|
|
|
|
if(v < 0) v = 0;
|
|
|
|
if(v > 1) v = 1;
|
|
|
|
if(v > 1) v = 1;
|
|
|
|
|
|
|
|
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
|
|
|
|
Layer* layer = &container->layers[0];
|
|
|
|
Layer* layer = &container->layers[0];
|
|
|
|
GPUDrawable* select_outline = &layer->drawables_buffer[3];
|
|
|
|
GPUDrawable* select_outline = &layer->drawables_buffer[3];
|
|
|
|
GPUDrawable* select = &layer->drawables_buffer[4];
|
|
|
|
GPUDrawable* select = &layer->drawables_buffer[4];
|
|
|
@ -174,53 +170,50 @@ void sv_square_pick(ClientContext* context, float s, float v) {
|
|
|
|
layer->drawables,
|
|
|
|
layer->drawables,
|
|
|
|
3*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
|
|
|
|
3*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
|
|
|
|
1*sizeof(vec2),
|
|
|
|
1*sizeof(vec2),
|
|
|
|
context->render);
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
|
|
|
|
add_transfers(
|
|
|
|
add_transfers(
|
|
|
|
&select->pos[0],
|
|
|
|
&select->pos[0],
|
|
|
|
layer->drawables,
|
|
|
|
layer->drawables,
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos),
|
|
|
|
1*sizeof(vec2),
|
|
|
|
1*sizeof(vec2),
|
|
|
|
context->render);
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
|
|
|
|
add_transfers(
|
|
|
|
add_transfers(
|
|
|
|
&select->color[0],
|
|
|
|
&select->color[0],
|
|
|
|
layer->drawables,
|
|
|
|
layer->drawables,
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
context->render);
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
|
|
|
|
rgb_string_set(context, select->color[0]);
|
|
|
|
rgb_string_set(ui, gpu, select->color[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void sv_square_button_callback(void* ptr, float x, float y, int button, int action, int mods) {
|
|
|
|
void sv_square_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
|
|
|
|
(void)mods;
|
|
|
|
(void)mods;
|
|
|
|
(void)x;
|
|
|
|
(void)x;
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)ptr;
|
|
|
|
|
|
|
|
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, context->ui);
|
|
|
|
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, ui);
|
|
|
|
sv_square_pick(context, x, y);
|
|
|
|
sv_square_pick(ui, gpu, x, y);
|
|
|
|
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
clear_active_element(context->ui);
|
|
|
|
clear_active_element(ui, gpu);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void sv_square_cursor_callback(void* ptr, float x, float y) {
|
|
|
|
void sv_square_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
|
|
|
|
ClientContext* context = (ClientContext*)ptr;
|
|
|
|
if(ui->active_element == 1
|
|
|
|
|
|
|
|
&& ui->active_layer == 0
|
|
|
|
if(context->ui->active_element == 1
|
|
|
|
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
|
|
|
|
&& context->ui->active_layer == 0
|
|
|
|
sv_square_pick(ui, gpu, x, y);
|
|
|
|
&& context->ui->active_container == COLOR_PICK_CONTAINER_ID) {
|
|
|
|
|
|
|
|
sv_square_pick(context, x, y);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hue_bar_set(ClientContext* context, float y) {
|
|
|
|
void hue_bar_set(UIContext* ui, RenderContext* gpu, float y) {
|
|
|
|
if(y < 0) y = 0;
|
|
|
|
if(y < 0) y = 0;
|
|
|
|
if(y > 1) y = 1;
|
|
|
|
if(y > 1) y = 1;
|
|
|
|
|
|
|
|
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
|
|
|
|
Layer* layer = &container->layers[0];
|
|
|
|
Layer* layer = &container->layers[0];
|
|
|
|
GPUDrawable* sv_square = &layer->drawables_buffer[1];
|
|
|
|
GPUDrawable* sv_square = &layer->drawables_buffer[1];
|
|
|
|
GPUDrawable* select = &layer->drawables_buffer[4];
|
|
|
|
GPUDrawable* select = &layer->drawables_buffer[4];
|
|
|
@ -240,52 +233,95 @@ void hue_bar_set(ClientContext* context, float y) {
|
|
|
|
layer->drawables,
|
|
|
|
layer->drawables,
|
|
|
|
1*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
1*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
context->render);
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
|
|
|
|
add_transfers(
|
|
|
|
add_transfers(
|
|
|
|
&select->color[0],
|
|
|
|
&select->color[0],
|
|
|
|
layer->drawables,
|
|
|
|
layer->drawables,
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
4*sizeof(vec4),
|
|
|
|
context->render);
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
|
|
|
|
rgb_string_set(context, select->color[0]);
|
|
|
|
rgb_string_set(ui, gpu, select->color[0]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hue_bar_scroll_callback(void* ptr, double x, double y) {
|
|
|
|
void hue_bar_scroll_callback(UIContext* ui, RenderContext* gpu, double x, double y) {
|
|
|
|
(void)x;
|
|
|
|
(void)x;
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)ptr;
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
|
|
|
|
|
|
|
|
hue_bar_set(ui, gpu, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void hue_bar_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
|
|
|
|
|
|
|
|
(void)x;
|
|
|
|
|
|
|
|
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, context->ui);
|
|
|
|
if(ui->active_element == 2
|
|
|
|
hue_bar_set(context, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
|
|
|
|
&& ui->active_layer == 0
|
|
|
|
|
|
|
|
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
|
|
|
|
|
|
|
|
hue_bar_set(ui, gpu, y);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hue_bar_cursor_callback(void* ptr, float x, float y) {
|
|
|
|
void hue_bar_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
|
|
|
|
|
|
|
|
(void)mods;
|
|
|
|
(void)x;
|
|
|
|
(void)x;
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)ptr;
|
|
|
|
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
|
|
|
|
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, ui);
|
|
|
|
|
|
|
|
hue_bar_set(ui, gpu, y);
|
|
|
|
|
|
|
|
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
|
|
|
|
clear_active_element(ui, gpu);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void hex_string_set_color(UIContext* ui, RenderContext* gpu, float color) {
|
|
|
|
|
|
|
|
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[0][2] = color;
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[0][3] = color;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[1][2] = color;
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[1][3] = color;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[2][2] = color;
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[2][3] = color;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[3][2] = color;
|
|
|
|
|
|
|
|
container->layers[0].drawables_buffer[5].color[3][3] = color;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
add_transfers(
|
|
|
|
|
|
|
|
&container->layers[0].drawables_buffer[5].color[0],
|
|
|
|
|
|
|
|
container->layers[0].drawables,
|
|
|
|
|
|
|
|
5*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
|
|
|
|
|
|
|
|
4*sizeof(vec4),
|
|
|
|
|
|
|
|
gpu);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(context->ui->active_element == 2
|
|
|
|
bool hex_string_key_callback(UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
|
|
|
|
&& context->ui->active_layer == 0
|
|
|
|
(void)mods;
|
|
|
|
&& context->ui->active_container == COLOR_PICK_CONTAINER_ID) {
|
|
|
|
|
|
|
|
hue_bar_set(context, y);
|
|
|
|
if(action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) {
|
|
|
|
|
|
|
|
clear_active_element(ui, gpu);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void hue_bar_button_callback(void* ptr, float x, float y, int button, int action, int mods) {
|
|
|
|
void hex_string_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
|
|
|
|
(void)mods;
|
|
|
|
(void)mods;
|
|
|
|
(void)x;
|
|
|
|
(void)x;
|
|
|
|
|
|
|
|
(void)y;
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)ptr;
|
|
|
|
|
|
|
|
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, context->ui);
|
|
|
|
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 5, ui);
|
|
|
|
hue_bar_set(context, y);
|
|
|
|
hex_string_set_color(ui, gpu, 1);
|
|
|
|
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
|
|
|
|
|
|
|
|
clear_active_element(context->ui);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void hex_string_deselect_callback(UIContext* ui, RenderContext* gpu) {
|
|
|
|
|
|
|
|
hex_string_set_color(ui, gpu, 0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VkResult color_ui(ClientContext* context) {
|
|
|
|
VkResult color_ui(ClientContext* context) {
|
|
|
|
GPUString strings[] = {
|
|
|
|
GPUString strings[] = {
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -332,6 +368,7 @@ VkResult color_ui(ClientContext* context) {
|
|
|
|
{
|
|
|
|
{
|
|
|
|
.pos = {20, 134},
|
|
|
|
.pos = {20, 134},
|
|
|
|
.size = {95, 15},
|
|
|
|
.size = {95, 15},
|
|
|
|
|
|
|
|
.events = UI_EVENT_BUTTON | UI_EVENT_CURSOR,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
{
|
|
|
|
.pos = {146, 2},
|
|
|
|
.pos = {146, 2},
|
|
|
@ -422,6 +459,13 @@ VkResult color_ui(ClientContext* context) {
|
|
|
|
.cursor = hue_bar_cursor_callback,
|
|
|
|
.cursor = hue_bar_cursor_callback,
|
|
|
|
.scroll = hue_bar_scroll_callback,
|
|
|
|
.scroll = hue_bar_scroll_callback,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
.layer = 0,
|
|
|
|
|
|
|
|
.element = 5,
|
|
|
|
|
|
|
|
.button = hex_string_button_callback,
|
|
|
|
|
|
|
|
.key = hex_string_key_callback,
|
|
|
|
|
|
|
|
.deselect = hex_string_deselect_callback,
|
|
|
|
|
|
|
|
},
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
ContainerInput container = {
|
|
|
|
ContainerInput container = {
|
|
|
@ -893,8 +937,11 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
|
|
|
|
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
|
|
|
|
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->key != NULL) {
|
|
|
|
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->key != NULL) {
|
|
|
|
context->ui->active_callbacks->key(context, key, action, mods);
|
|
|
|
if(context->ui->active_callbacks->key(context->ui, context->render, key, action, mods)) {
|
|
|
|
} else {
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
switch(key) {
|
|
|
|
switch(key) {
|
|
|
|
case GLFW_KEY_A:
|
|
|
|
case GLFW_KEY_A:
|
|
|
|
if(action == GLFW_PRESS) {
|
|
|
|
if(action == GLFW_PRESS) {
|
|
|
@ -1124,7 +1171,6 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void button_callback(GLFWwindow* window, int button, int action, int mods) {
|
|
|
|
void button_callback(GLFWwindow* window, int button, int action, int mods) {
|
|
|
@ -1150,24 +1196,40 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
|
|
|
|
drawable_ptr->size[0],
|
|
|
|
drawable_ptr->size[0],
|
|
|
|
drawable_ptr->size[1],
|
|
|
|
drawable_ptr->size[1],
|
|
|
|
};
|
|
|
|
};
|
|
|
|
context->ui->active_callbacks->button(
|
|
|
|
|
|
|
|
context,
|
|
|
|
vec2 point = {
|
|
|
|
(cursor[0] - element_pos[0])/element_size[0],
|
|
|
|
(cursor[0] - element_pos[0])/element_size[0],
|
|
|
|
(cursor[1] - element_pos[1])/element_size[1],
|
|
|
|
(cursor[1] - element_pos[1])/element_size[1],
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(point[0] <= 1 && point[0] >= 0 && point[1] <= 1 && point[1] >= 0) {
|
|
|
|
|
|
|
|
context->ui->active_callbacks->button(
|
|
|
|
|
|
|
|
context->ui,
|
|
|
|
|
|
|
|
context->render,
|
|
|
|
|
|
|
|
point[0],
|
|
|
|
|
|
|
|
point[1],
|
|
|
|
button,
|
|
|
|
button,
|
|
|
|
action,
|
|
|
|
action,
|
|
|
|
mods);
|
|
|
|
mods);
|
|
|
|
} else if(ui_intersect(cursor, context->render, context->ui, UI_EVENT_BUTTON, &container, &layer, &element, position)) {
|
|
|
|
return;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
clear_active_element(context->ui, context->render);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(ui_intersect(cursor, context->render, context->ui, UI_EVENT_BUTTON, &container, &layer, &element, position)) {
|
|
|
|
Container* container_ptr = context_container(container, context->ui);
|
|
|
|
Container* container_ptr = context_container(container, context->ui);
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].button != NULL) {
|
|
|
|
if(container_ptr->callbacks[c].button != NULL) {
|
|
|
|
container_ptr->callbacks[c].button(context, position[0], position[1], button, action, mods);
|
|
|
|
container_ptr->callbacks[c].button(context->ui, context->render, position[0], position[1], button, action, mods);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
update_hex_click(cursor, context->hex, context->render);
|
|
|
|
update_hex_click(cursor, context->hex, context->render);
|
|
|
|
if(button == GLFW_MOUSE_BUTTON_MIDDLE) {
|
|
|
|
if(button == GLFW_MOUSE_BUTTON_MIDDLE) {
|
|
|
|
if(action == GLFW_PRESS) {
|
|
|
|
if(action == GLFW_PRESS) {
|
|
|
@ -1178,7 +1240,6 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
|
|
|
|
context->camera_mode = false;
|
|
|
|
context->camera_mode = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
@ -1190,7 +1251,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
|
|
|
|
|
|
|
|
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
|
|
|
|
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
|
|
|
|
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->scroll != NULL) {
|
|
|
|
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->scroll != NULL) {
|
|
|
|
context->ui->active_callbacks->scroll(context, xoffset, yoffset);
|
|
|
|
context->ui->active_callbacks->scroll(context->ui, context->render, xoffset, yoffset);
|
|
|
|
} else if(ui_intersect(
|
|
|
|
} else if(ui_intersect(
|
|
|
|
context->ui->cursor,
|
|
|
|
context->ui->cursor,
|
|
|
|
context->render,
|
|
|
|
context->render,
|
|
|
@ -1204,7 +1265,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].scroll != NULL) {
|
|
|
|
if(container_ptr->callbacks[c].scroll != NULL) {
|
|
|
|
container_ptr->callbacks[c].scroll(context, xoffset, yoffset);
|
|
|
|
container_ptr->callbacks[c].scroll(context->ui, context->render, xoffset, yoffset);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1245,16 +1306,16 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
|
|
|
|
drawable_ptr->size[1],
|
|
|
|
drawable_ptr->size[1],
|
|
|
|
};
|
|
|
|
};
|
|
|
|
context->ui->active_callbacks->cursor(
|
|
|
|
context->ui->active_callbacks->cursor(
|
|
|
|
context,
|
|
|
|
context->ui,
|
|
|
|
|
|
|
|
context->render,
|
|
|
|
(context->ui->cursor[0] - element_pos[0])/element_size[0],
|
|
|
|
(context->ui->cursor[0] - element_pos[0])/element_size[0],
|
|
|
|
(context->ui->cursor[1] - element_pos[1])/element_size[1]);
|
|
|
|
(context->ui->cursor[1] - element_pos[1])/element_size[1]);
|
|
|
|
} else if(ui_intersect(context->ui->cursor, context->render, context->ui, UI_EVENT_CURSOR, &container, &layer, &element, position)) {
|
|
|
|
} else if(ui_intersect(context->ui->cursor, context->render, context->ui, UI_EVENT_CURSOR, &container, &layer, &element, position)) {
|
|
|
|
fprintf(stderr, "Intersect %d %d %d\n", container, layer, element);
|
|
|
|
|
|
|
|
Container* container_ptr = context_container(container, context->ui);
|
|
|
|
Container* container_ptr = context_container(container, context->ui);
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].element == element) {
|
|
|
|
if(container_ptr->callbacks[c].button != NULL) {
|
|
|
|
if(container_ptr->callbacks[c].cursor != NULL) {
|
|
|
|
container_ptr->callbacks[c].cursor(context, position[0], position[1]);
|
|
|
|
container_ptr->callbacks[c].cursor(context->ui, context->render, position[0], position[1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|