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@ -97,12 +97,45 @@ uint32_t add_hex_region(ClientContext* context) {
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#define COLOR_PICK_CONTAINER_ID 0x03
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void rgb_string_set(ClientContext* context, float r, float g, float b) {
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void hsv_to_rgb(vec3 hsv, vec3 rgb) {
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float C = hsv[1] * hsv[2];
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float H = hsv[0]*6;
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float X = C * (1 - fabs((H - 2 * floor( H / 2 )) - 1));
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vec4 temp = {0, 0, 0, 0};
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if(0 <= H && H <= 1) {
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temp[0] = C;
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temp[1] = X;
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} else if(1 <= H && H <= 2) {
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temp[0] = X;
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temp[1] = C;
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} else if(2 <= H && H <= 3) {
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temp[1] = C;
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temp[2] = X;
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} else if(3 <= H && H <= 4) {
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temp[1] = X;
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temp[2] = C;
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} else if(4 <= H && H <= 5) {
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temp[0] = X;
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temp[2] = C;
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} else if(5 <= H && H <= 6) {
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temp[0] = C;
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temp[2] = X;
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}
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float m = hsv[2] - C;
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rgb[0] = temp[0] + m;
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rgb[1] = temp[1] + m;
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rgb[2] = temp[2] + m;
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}
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void rgb_string_set(ClientContext* context, vec3 hsv) {
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vec3 rgb;
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hsv_to_rgb(hsv, rgb);
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char temp[10];
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snprintf(temp, 10, "#%02x%02x%02x",
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(uint)(r*255),
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(uint)(g*255),
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(uint)(b*255));
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(uint)(rgb[0]*255),
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(uint)(rgb[1]*255),
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(uint)(rgb[2]*255));
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update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, context->ui, context->render);
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}
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@ -157,7 +190,7 @@ void sv_square_pick(ClientContext* context, float s, float v) {
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4*sizeof(vec4),
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context->render);
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rgb_string_set(context, select->color[0][0], select->color[0][1], select->color[0][2]);
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rgb_string_set(context, select->color[0]);
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}
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void sv_square_button_callback(void* ptr, float x, float y, int button, int action, int mods) {
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@ -216,7 +249,7 @@ void hue_bar_set(ClientContext* context, float y) {
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4*sizeof(vec4),
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context->render);
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rgb_string_set(context, select->color[0][0], select->color[0][1], select->color[0][2]);
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rgb_string_set(context, select->color[0]);
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}
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void hue_bar_scroll_callback(void* ptr, double x, double y) {
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