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				@ -247,7 +247,7 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render_context) {
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				  FontDescriptor test_font;
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				  uint32_t* charmap;
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				  result = load_font(render_context->device, render_context->allocator, ui_context.font_layout, ui_context.font_pool, render_context->transfer_pool, render_context->transfer_queue, library, "test.ttf", 16, VK_FALSE, &charmap, &test_font);
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				  result = load_font(render_context->device, render_context->allocator, ui_context.font_layout, ui_context.font_pool, render_context->transfer_pool, render_context->transfer_queue, library, "test.ttf", 16, VK_TRUE, &charmap, &test_font);
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				  if(result != VK_SUCCESS) {
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				    return result;
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				  }
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