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@ -309,7 +309,7 @@ VkResult create_container(
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memory->layer_count = layer_count;
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memory->layer_count = layer_count;
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memory->layers = malloc(sizeof(UILayerStorage)*layer_count);
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memory->layers = malloc(sizeof(UILayerStorage)*layer_count);
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for(uint32_t i = 0; i < layer_count; i++) {
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for(uint32_t i = 0; i < layer_count; i++) {
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VK_RESULT(create_layer(i, layers[i].strings, layers[i].codes, layers[i].drawables, layers[i].font, gpu, memory));
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VK_RESULT(create_layer(i, &layers[i], gpu, memory));
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}
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}
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return VK_SUCCESS;
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return VK_SUCCESS;
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@ -317,43 +317,40 @@ VkResult create_container(
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VkResult create_layer(
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VkResult create_layer(
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uint32_t index,
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uint32_t index,
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uint32_t strings,
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UILayerInput* input,
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uint32_t codes,
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uint32_t drawables,
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uint32_t font,
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RenderContext* gpu,
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RenderContext* gpu,
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UIContainerStorage* container) {
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UIContainerStorage* container) {
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VkResult result;
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VkResult result;
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VK_RESULT(create_storage_buffer(gpu->allocator, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, sizeof(UILayer), &container->layers[index].layer, &container->layers[index].layer_memory));
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VK_RESULT(create_storage_buffer(gpu->allocator, VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, sizeof(UILayer), &container->layers[index].layer, &container->layers[index].layer_memory));
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if(strings > 0) {
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if(input->num_strings > 0) {
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(UIString)*strings, &container->layers[index].strings, &container->layers[index].strings_memory))
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(UIString)*input->num_strings, &container->layers[index].strings, &container->layers[index].strings_memory))
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}
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}
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if(codes + drawables > 0) {
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if(input->num_codes + input->num_drawables > 0) {
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(UIDrawable)*(drawables + codes), &container->layers[index].drawables, &container->layers[index].drawables_memory));
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(UIDrawable)*(input->num_drawables + input->num_codes), &container->layers[index].drawables, &container->layers[index].drawables_memory));
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}
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}
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if(codes > 0) {
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if(input->num_codes > 0) {
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(uint32_t)*codes, &container->layers[index].codes, &container->layers[index].codes_memory));
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VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(uint32_t)*input->num_codes, &container->layers[index].codes, &container->layers[index].codes_memory));
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}
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}
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VkBuffer transfer;
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VkBuffer transfer;
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VmaAllocation transfer_memory;
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VmaAllocation transfer_memory;
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void* mapped;
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void* mapped;
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VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(UILayer), &transfer, &transfer_memory, &mapped));
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VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(UILayer) + sizeof(UIString) * input->num_strings + sizeof(UIDrawable)*input->num_drawables + sizeof(uint32_t)*input->num_codes, &transfer, &transfer_memory, &mapped));
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if(strings > 0) {
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if(input->num_strings > 0) {
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container->layers[index].data.strings = buffer_address(gpu->device, container->layers[index].strings);
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container->layers[index].data.strings = buffer_address(gpu->device, container->layers[index].strings);
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} else {
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} else {
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container->layers[index].data.strings = 0x00000000;
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container->layers[index].data.strings = 0x00000000;
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}
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}
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if(codes > 0) {
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if(input->num_codes > 0) {
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container->layers[index].data.codes = buffer_address(gpu->device, container->layers[index].codes);
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container->layers[index].data.codes = buffer_address(gpu->device, container->layers[index].codes);
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} else {
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} else {
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container->layers[index].data.codes = 0x00000000;
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container->layers[index].data.codes = 0x00000000;
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}
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}
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if(codes + drawables > 0) {
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if(input->num_codes + input->num_drawables > 0) {
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container->layers[index].data.drawables = buffer_address(gpu->device, container->layers[index].drawables);
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container->layers[index].data.drawables = buffer_address(gpu->device, container->layers[index].drawables);
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} else {
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} else {
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container->layers[index].data.drawables = 0x00000000;
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container->layers[index].data.drawables = 0x00000000;
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@ -365,29 +362,42 @@ VkResult create_layer(
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container->layers[index].data.draw.first_instance = 0;
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container->layers[index].data.draw.first_instance = 0;
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container->layers[index].data.draw.instance_count = 0;
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container->layers[index].data.draw.instance_count = 0;
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container->layers[index].data.dispatch_strings.x = strings;
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container->layers[index].data.dispatch_strings.x = input->num_strings;
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container->layers[index].data.dispatch_strings.y = 1;
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container->layers[index].data.dispatch_strings.y = 1;
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container->layers[index].data.dispatch_strings.z = 1;
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container->layers[index].data.dispatch_strings.z = 1;
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container->layers[index].data.font_index = font;
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container->layers[index].data.font_index = input->font;
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container->layers[index].data.max_drawables = drawables + codes;
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container->layers[index].data.max_drawables = input->num_drawables + input->num_codes;
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container->layers[index].data.max_strings = strings;
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container->layers[index].data.max_strings = input->num_strings;
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container->layers[index].data.num_drawables = drawables;
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container->layers[index].data.num_drawables = input->num_drawables;
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container->layers[index].data.container = container->address;
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container->layers[index].data.container = container->address;
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memcpy(mapped, &container->layers[index].data, sizeof(UILayer));
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memcpy(mapped, &container->layers[index].data, sizeof(UILayer));
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VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
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VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
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command_copy_buffer(command_buffer, transfer, container->layers[index].layer, 0, 0, sizeof(UILayer));
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command_copy_buffer(command_buffer, transfer, container->layers[index].layer, 0, 0, sizeof(UILayer));
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if(strings > 0) {
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if(input->num_strings > 0) {
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vkCmdFillBuffer(command_buffer, container->layers[index].strings, 0, sizeof(UIString)*strings, 0x00000000);
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UIString* strings = (UIString*)(mapped + sizeof(UILayer));
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for(uint32_t i = 0; i < input->num_strings; i++) {
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memcpy(&strings[i], &input->strings[i], sizeof(UIString));
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}
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command_copy_buffer(command_buffer, transfer, container->layers[index].strings, sizeof(UILayer), 0, sizeof(UIString)*input->num_strings);
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}
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}
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if(codes + drawables > 0) {
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if(input->num_drawables > 0) {
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vkCmdFillBuffer(command_buffer, container->layers[index].drawables, 0, sizeof(UIDrawable)*(drawables+codes), 0x00000000);
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UIDrawable* drawables = (UIDrawable*)(mapped + sizeof(UILayer) + sizeof(UIString)*input->num_strings);
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for(uint32_t i = 0; i < input->num_drawables; i++) {
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memcpy(&drawables[i], &input->drawables[i], sizeof(UIDrawable));
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}
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command_copy_buffer(command_buffer, transfer, container->layers[index].drawables, sizeof(UILayer) + sizeof(UIString)*input->num_strings, 0, sizeof(UIDrawable)*input->num_drawables);
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}
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}
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if(codes > 0) {
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if(input->num_codes > 0) {
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vkCmdFillBuffer(command_buffer, container->layers[index].codes, 0, sizeof(uint32_t)*codes, 0x00000000);
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uint32_t* codes = (uint32_t*)(mapped + sizeof(UILayer) + sizeof(UIString)*input->num_strings + sizeof(UIDrawable)*input->num_drawables);
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for(uint32_t i = 0; i < input->num_codes; i++) {
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codes[i] = input->codes[i];
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}
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vkCmdFillBuffer(command_buffer, container->layers[index].codes, sizeof(UIDrawable)*input->num_drawables, sizeof(UIDrawable)*input->num_codes, 0x00000000);
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command_copy_buffer(command_buffer, transfer, container->layers[index].codes, sizeof(UILayer) + sizeof(UIString)*input->num_strings + sizeof(UIDrawable)*input->num_drawables, 0, sizeof(uint32_t)*input->num_codes);
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}
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}
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VK_RESULT(command_end_single(gpu->device, command_buffer, gpu->transfer_pool, gpu->transfer_queue));
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VK_RESULT(command_end_single(gpu->device, command_buffer, gpu->transfer_pool, gpu->transfer_queue));
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vkQueueWaitIdle(gpu->transfer_queue.handle);
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vkQueueWaitIdle(gpu->transfer_queue.handle);
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@ -1082,74 +1092,7 @@ VkResult create_ui_context(
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return VK_SUCCESS;
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return VK_SUCCESS;
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}
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}
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void set_ui_rect(
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VkResult map_string(
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float x,
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float y,
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float width,
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float height,
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float r,
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float g,
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float b,
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float a,
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UIDrawable* drawable) {
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drawable->pos[0] = x;
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drawable->pos[1] = y;
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drawable->size[0] = width;
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drawable->size[1] = height;
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drawable->color[0] = r;
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drawable->color[1] = g;
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drawable->color[2] = b;
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drawable->color[3] = a;
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drawable->type = 0;
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drawable->code = 0;
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}
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void set_ui_image(
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float x,
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float y,
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float width,
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float height,
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float r,
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float g,
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float b,
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float a,
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uint32_t index,
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UIDrawable* drawable) {
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drawable->pos[0] = x;
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drawable->pos[1] = y;
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drawable->size[0] = width;
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drawable->size[1] = height;
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drawable->color[0] = r;
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drawable->color[1] = g;
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drawable->color[2] = b;
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drawable->color[3] = a;
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drawable->type = 2;
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drawable->code = index;
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}
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void set_ui_string(
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float x,
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float y,
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float size,
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float r,
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float g,
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float b,
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float a,
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uint32_t length,
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uint32_t offset,
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UIString* string) {
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string->pos[0] = x;
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string->pos[1] = y;
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string->size = size;
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string->color[0] = r;
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string->color[1] = g;
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string->color[2] = b;
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string->color[3] = a;
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string->length = length;
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string->offset = offset;
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}
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VkResult set_ui_codes(
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const char * text,
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const char * text,
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uint32_t* buffer,
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uint32_t* buffer,
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uint32_t offset,
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uint32_t offset,
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