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@ -969,13 +969,14 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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}
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uint32_t image_index;
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VkCommandBuffer command_buffer = context->swapchain_command_buffers[context->current_frame];
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result = vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, context->image_available_semaphores[context->current_frame], VK_NULL_HANDLE, &image_index);
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if(result != VK_SUCCESS) {
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return result;
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}
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result = vkResetCommandBuffer(context->swapchain_command_buffers[context->current_frame], 0);
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result = vkResetCommandBuffer(command_buffer, 0);
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if(result != VK_SUCCESS) {
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return result;
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}
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@ -983,7 +984,7 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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};
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result = vkBeginCommandBuffer(context->swapchain_command_buffers[context->current_frame], &begin_info);
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result = vkBeginCommandBuffer(command_buffer, &begin_info);
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if(result != VK_SUCCESS) {
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return result;
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}
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@ -994,12 +995,12 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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.maxDepth = 1.0f,
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.minDepth = 0.0f,
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};
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vkCmdSetViewport(context->swapchain_command_buffers[context->current_frame], 0, 1, &viewport);
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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VkRect2D scissor = {
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.extent = context->swapchain_extent,
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};
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vkCmdSetScissor(context->swapchain_command_buffers[context->current_frame], 0, 1, &scissor);
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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VkClearValue clear_values[2] = {{.color={{0.0f, 0.0f, 0.0f, 1.0f}}}, {.depthStencil={1.0f, 0.0f}}};
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VkDeviceSize offset = 0;
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@ -1014,8 +1015,8 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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.clearValueCount = 2,
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.pClearValues = clear_values,
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};
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vkCmdBeginRenderPass(context->swapchain_command_buffers[context->current_frame], &world_render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdEndRenderPass(context->swapchain_command_buffers[context->current_frame]);
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vkCmdBeginRenderPass(command_buffer, &world_render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdEndRenderPass(command_buffer);
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// UI Render Pass
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VkRenderPassBeginInfo ui_render_pass_begin = {
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@ -1027,36 +1028,36 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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.clearValueCount = 2,
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.pClearValues = clear_values,
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};
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vkCmdBeginRenderPass(context->swapchain_command_buffers[context->current_frame], &ui_render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBeginRenderPass(command_buffer, &ui_render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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// Draw UI colored rects ////////////////////////////////
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vkCmdBindPipeline(context->swapchain_command_buffers[context->current_frame], VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_rect.pipeline);
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vkCmdBindDescriptorSets(context->swapchain_command_buffers[context->current_frame], VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_rect.layout, 0, 1, &ui_context->ui_descriptor_set, 0, NULL);
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vkCmdBindVertexBuffers(context->swapchain_command_buffers[context->current_frame], 0, 1, &ui_context->ui_rect.vertex, &offset);
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vkCmdBindIndexBuffer(context->swapchain_command_buffers[context->current_frame], ui_context->ui_rect.index, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_rect.pipeline);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_rect.layout, 0, 1, &ui_context->ui_descriptor_set, 0, NULL);
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vkCmdBindVertexBuffers(command_buffer, 0, 1, &ui_context->ui_rect.vertex, &offset);
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vkCmdBindIndexBuffer(command_buffer, ui_context->ui_rect.index, 0, VK_INDEX_TYPE_UINT32);
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for(uint32_t i = 0; i < ui_layer_count; i++) {
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if(ui_layers[i].colored_rect_count > 0) {
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vkCmdBindVertexBuffers(context->swapchain_command_buffers[context->current_frame], 1, 1, &ui_layers[i].colored_rects, &offset);
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vkCmdDrawIndexed(context->swapchain_command_buffers[context->current_frame], 6, ui_layers[i].colored_rect_count, 0, 0, 0);
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vkCmdBindVertexBuffers(command_buffer, 1, 1, &ui_layers[i].colored_rects, &offset);
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vkCmdDrawIndexed(command_buffer, 6, ui_layers[i].colored_rect_count, 0, 0, 0);
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}
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}
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/////////////////////////////////////////////////////////
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// Draw UI text /////////////////////////////////////////
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vkCmdBindPipeline(context->swapchain_command_buffers[context->current_frame], VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.pipeline);
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vkCmdBindDescriptorSets(context->swapchain_command_buffers[context->current_frame], VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.layout, 0, 1, &ui_context->ui_descriptor_set, 0, NULL);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.pipeline);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.layout, 0, 1, &ui_context->ui_descriptor_set, 0, NULL);
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for(uint32_t i = 0; i < ui_layer_count; i++) {
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if(ui_layers[i].text_count > 0) {
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vkCmdBindDescriptorSets(context->swapchain_command_buffers[context->current_frame], VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.layout, 1, 1, &ui_layers[i].font.set, 0, NULL);
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vkCmdBindVertexBuffers(context->swapchain_command_buffers[context->current_frame], 1, 1, &ui_layers[i].texts, &offset);
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vkCmdDrawIndexed(context->swapchain_command_buffers[context->current_frame], 6, ui_layers[i].text_count, 0, 0, 0);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->ui_pipeline_text.layout, 1, 1, &ui_layers[i].font.set, 0, NULL);
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vkCmdPushConstants(command_buffer, ui_context->ui_pipeline_text.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, 8, &ui_layers[i].texts_address);
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vkCmdDrawIndexed(command_buffer, 6, ui_layers[i].text_count, 0, 0, 0);
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}
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}
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/////////////////////////////////////////////////////////
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vkCmdEndRenderPass(context->swapchain_command_buffers[context->current_frame]);
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vkCmdEndRenderPass(command_buffer);
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result = vkEndCommandBuffer(context->swapchain_command_buffers[context->current_frame]);
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result = vkEndCommandBuffer(command_buffer);
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if(result != VK_SUCCESS) {
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return result;
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}
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@ -1068,7 +1069,7 @@ VkResult draw_frame(RenderContext* context, UIContext* ui_context, UILayer* ui_l
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.pWaitSemaphores = &context->image_available_semaphores[context->current_frame],
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.pWaitDstStageMask = wait_stages,
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.commandBufferCount = 1,
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.pCommandBuffers = &context->swapchain_command_buffers[context->current_frame],
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.pCommandBuffers = &command_buffer,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &context->render_finished_semaphores[context->current_frame],
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};
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