Removed test_ui

main
noah metz 2024-10-30 16:38:39 -06:00
parent f4af29cec9
commit 664095927e
1 changed files with 84 additions and 151 deletions

@ -15,191 +15,91 @@ typedef struct ClientContextStruct {
UIContext ui;
} ClientContext;
VkResult test_ui(RenderContext* gpu, UIContext* ui) {
void* network_thread(void* data) {
ClientContext* context = (ClientContext*)data;
(void)context;
return NULL;
}
VkResult main_thread(ClientContext* context) {
VkResult result;
GPUString context_strings[] = {
GPUString strings[] = {
{
.pos = {0, 32},
.size = 32,
.color = {1.0, 1.0, 1.0, 1.0},
.offset = 0,
.length = strlen("Example Text"),
.length = 0,
.font = 0,
},
{
.pos = {0, 64},
.pos = {110, 138},
.size = 32,
.color = {1.0, 1.0, 1.0, 1.0},
.offset = strlen("Example Text"),
.length = strlen("Example Text"),
.font = 1,
.offset = 20,
.length = 1,
.font = 0,
},
{
.pos = {0, 96},
.pos = {210, 138},
.size = 32,
.color = {1.0, 1.0, 1.0, 1.0},
.offset = 2*strlen("Example Text"),
.length = strlen("Example Text"),
.font = 2,
},
};
uint32_t context_codes[256];
map_string("Example Text", context_codes, 0, 0, ui);
map_string("Example Text", context_codes, strlen("Example Text"), 1, ui);
map_string("Example Text", context_codes, 2*strlen("Example Text"), 2, ui);
LayerInput context_layers[] = {
{
.num_strings = sizeof(context_strings)/sizeof(GPUString),
.strings = context_strings,
.num_codes = sizeof(context_codes)/sizeof(uint32_t),
.codes = context_codes,
},
};
ContainerInput context_info = {
.id = 0x01,
.anchor = ANCHOR_TOP_LEFT,
.size = {WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT},
.layer_count = sizeof(context_layers)/sizeof(LayerInput),
.layers = context_layers,
};
vec2 map_size = {250, 200};
GPUDrawable map_rects[] = {
{
.pos = {0.0, 0.0},
.size = {map_size[0], map_size[1]},
.color = {0.0, 0.5,0.8, 1.0},
.type = 0,
},
};
LayerInput map_layers[] = {
{
.num_drawables = sizeof(map_rects)/sizeof(GPUDrawable),
.drawables = map_rects,
.offset = 21,
.length = 1,
.font = 0,
},
};
ContainerInput map_info = {
.id = 0x02,
.anchor = ANCHOR_TOP_RIGHT,
.size = {map_size[0], map_size[1]},
.layer_count = sizeof(map_layers)/sizeof(LayerInput),
.layers = map_layers,
};
vec2 inventory_size = {map_size[0], WINDOW_MIN_HEIGHT-map_size[1]};
GPUDrawable inventory_rects[] = {
GPUDrawable drawables[] = {
{
.pos = {0, 0},
.size = {inventory_size[0], inventory_size[1]},
.color = {0.5, 0.8, 0.0, 1.0},
.pos = {100, 100},
.size = {50, 50},
.color = {1, 0, 0, 1},
.type = 0,
.id = 1,
},
};
LayerInput inventory_layers[] = {
{
.num_drawables = sizeof(inventory_rects)/sizeof(GPUDrawable),
.drawables = inventory_rects,
},
};
ContainerInput inventory_info = {
.id = 0x03,
.anchor = ANCHOR_BOTTOM_RIGHT,
.size = {inventory_size[0], inventory_size[1]},
.layer_count = sizeof(inventory_layers)/sizeof(LayerInput),
.layers = inventory_layers,
};
vec2 chat_size = {WINDOW_MIN_WIDTH-inventory_size[0], 200};
GPUDrawable chat_rects[] = {
{
.pos = {0, 0},
.size = {chat_size[0], chat_size[1]},
.color = {0.8, 0.0, 0.5, 1.0},
.pos = {200, 100},
.size = {50, 50},
.color = {0, 1, 0, 1},
.type = 0,
.id = 2,
},
};
LayerInput chat_layers[] = {
{
.num_drawables = sizeof(chat_rects)/sizeof(GPUDrawable),
.drawables = chat_rects,
},
};
ContainerInput chat_info = {
.id = 0x04,
.anchor = ANCHOR_BOTTOM_LEFT,
.size = {chat_size[0], chat_size[1]},
.layer_count = sizeof(chat_layers)/sizeof(LayerInput),
.layers = chat_layers,
};
VK_RESULT(create_container(&context_info, gpu, ui));
VK_RESULT(create_container(&map_info, gpu, ui));
VK_RESULT(create_container(&inventory_info, gpu, ui));
VK_RESULT(create_container(&chat_info, gpu, ui));
return VK_SUCCESS;
}
void* network_thread(void* data) {
ClientContext* context = (ClientContext*)data;
(void)context;
return NULL;
}
VkResult main_thread(ClientContext* context) {
VkResult result;
GPUString fps_string = {
.pos = {0, 32},
.size = 32,
.color = {1.0, 1.0, 1.0, 1.0},
.offset = 0,
.length = 0,
.font = 0,
};
LayerInput layer = {
.strings = strings,
.num_strings = sizeof(strings)/sizeof(GPUString),
.max_codes = 24,
LayerInput fps_layer = {
.num_strings = 1,
.strings = &fps_string,
.max_codes = 1000,
.drawables = drawables,
.num_drawables = sizeof(drawables)/sizeof(GPUDrawable),
};
ContainerInput fps_container = {
ContainerInput container = {
.id = 1,
.size = {200, 200},
.size = {WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT},
.layer_count = 1,
.layers = &fps_layer,
.layers = &layer,
};
create_container(&fps_container, &context->render, &context->ui);
create_container(&container, &context->render, &context->ui);
map_string("1234", context->ui.containers[0].layers[0].codes_buffer, 20, 0, &context->ui);
VK_RESULT(add_transfers(
&context->ui.containers[0].layers[0].codes_buffer[20],
context->ui.containers[0].layers[0].codes,
20*sizeof(uint32_t),
4*sizeof(uint32_t),
&context->render));
//
double last_draw = 0;
double draw_interval = 0.25;
uint32_t* mapped_codes = context->ui.containers[0].layers[0].codes_buffer;
GPUString* mapped_string = context->ui.containers[0].layers[0].strings_buffer;
char str[11] = "1234567890";
map_string(str, mapped_codes, 0, 0, &context->ui);
VK_RESULT(add_transfers(
context->ui.containers[0].layers[0].codes_buffer,
context->ui.containers[0].layers[0].codes,
0,
10*sizeof(uint32_t),
&context->render));
char str[21] = "1234567890";
uint32_t last_id = 0;
uint32_t last_last_id = -1;
int test = 0;
//
@ -208,12 +108,19 @@ VkResult main_thread(ClientContext* context) {
glfwPollEvents();
double frame_time = glfwGetTime();
if((frame_time - last_draw) > draw_interval) {
if(last_id != last_last_id) {
last_last_id = last_id;
test = (test + 1) % 7;
mapped_string->length = test;
last_draw = frame_time;
snprintf(str, 21, "Last ID: %d", last_id);
map_string(str, mapped_codes, 0, 0, &context->ui);
VK_RESULT(add_transfers(
context->ui.containers[0].layers[0].codes_buffer,
context->ui.containers[0].layers[0].codes,
0,
strlen(str)*sizeof(uint32_t),
&context->render));
mapped_string->length = strlen(str);
VK_RESULT(add_transfers(
&context->ui.containers[0].layers[0].strings_buffer[0].length,
context->ui.containers[0].layers[0].strings,
@ -243,11 +150,24 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
(void)mods;
}
bool contains(double* point, GPUContainer* container, GPUDrawable* rect) {
vec2 pos = {
container->offset[0] + rect->pos[0],
container->offset[1] + rect->pos[1],
};
return (point[0] >= pos[0] && point[0] <= pos[0] + rect->size[0]) &&
(point[1] >= pos[1] && point[1] <= pos[1] + rect->size[1]) &&
(point[0] >= container->offset[0] && point[0] <= container->offset[0] + container->size[0]) &&
(point[1] >= container->offset[1] && point[1] <= container->offset[1] + container->size[1]);
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
(void)mods;
(void)context;
double cursor[2];
glfwGetCursorPos(window, &cursor[0], &cursor[1]);
switch(button) {
// Handle camera hover
case GLFW_MOUSE_BUTTON_MIDDLE:
@ -259,6 +179,19 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
break;
case GLFW_MOUSE_BUTTON_LEFT:
if(action == GLFW_PRESS) {
for(uint32_t c = context->ui.max_containers - 1; c >= 0; c--) {
if(context->ui.containers[c].id == 0x00000000) {
continue;
}
for(uint32_t l = 0; l < context->ui.containers[c].layer_count; l++) {
for(uint32_t d = 0; d < context->ui.containers[c].layers[l].data.num_drawables; d++) {
if(contains(cursor, &context->ui.containers[c].data, &context->ui.containers[c].layers[l].drawables_buffer[d])) {
fprintf(stderr, "hit\n");
}
}
}
}
// NOTE: this logic is the same as it would be for right-click(just with different outcomes), so dont repeat yourself
// 1. Search through the UI context for the first element that the contains the mouse point
// 2. If no UI element intersection, cast a ray through the world scene to find the "clicked entity"