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@ -203,8 +203,9 @@ VkResult main_thread(ClientContext* context) {
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glfwPollEvents();
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double frame_time = glfwGetTime();
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//
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if((frame_time - last_draw) > draw_interval && context->render.current_frame == 1) {
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// Very odd, but must be a clue, adding transfers when current_frame == 0 consistently causes
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// the rendering glitch, and current_frame == 1 has no rendering glitch
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if((frame_time - last_draw) > draw_interval && context->render.current_frame == 0) {
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test = (test + 1) % 7;
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mapped_string->length = test;
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