Pass RenderContext pointer in exposed API functions
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#ifndef RENDER_H
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#define RENDER_H
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#include "gpu.h"
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#include "ui.h"
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VkResult draw_frame(
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RenderContext* context,
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UIContextStorage* ui_context,
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UILayerStorage* ui_layers,
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uint32_t ui_layer_count);
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#endif
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#include "command.h"
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VkCommandBuffer command_begin_single(VkDevice device, VkCommandPool transfer_pool) {
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VkCommandBufferAllocateInfo command_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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.commandPool = transfer_pool,
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.commandBufferCount = 1,
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};
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VkCommandBuffer command_buffer;
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VkResult result = vkAllocateCommandBuffers(device, &command_info, &command_buffer);
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if(result != VK_SUCCESS) {
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return VK_NULL_HANDLE;
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}
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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result = vkBeginCommandBuffer(command_buffer, &begin_info);
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if(result != VK_SUCCESS) {
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vkFreeCommandBuffers(device, transfer_pool, 1, &command_buffer);
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return VK_NULL_HANDLE;
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}
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return command_buffer;
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}
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VkResult command_end_single(VkDevice device, VkCommandBuffer command_buffer, VkCommandPool transfer_pool, Queue transfer_queue) {
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VkResult result = vkEndCommandBuffer(command_buffer);
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if(result != VK_SUCCESS) {
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vkFreeCommandBuffers(device, transfer_pool, 1, &command_buffer);
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return result;
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}
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VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.commandBufferCount = 1,
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.pCommandBuffers = &command_buffer,
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};
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result = vkQueueSubmit(transfer_queue.handle, 1, &submit_info, 0);
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if(result != VK_SUCCESS) {
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vkFreeCommandBuffers(device, transfer_pool, 1, &command_buffer);
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return result;
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}
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result = vkQueueWaitIdle(transfer_queue.handle);
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vkFreeCommandBuffers(device, transfer_pool, 1, &command_buffer);
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return result;
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}
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void command_copy_buffer(VkCommandBuffer command_buffer, VkBuffer src, VkBuffer dst, VkDeviceSize src_offset, VkDeviceSize dst_offset, VkDeviceSize size) {
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VkBufferCopy copy = {
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.srcOffset = src_offset,
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.dstOffset = dst_offset,
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.size = size,
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};
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vkCmdCopyBuffer(command_buffer, src, dst, 1, ©);
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}
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VkResult command_transition_image_layout(VkDevice device, VkCommandPool transfer_pool, Queue transfer_queue, VkImageLayout old_layout, VkImageLayout new_layout, VkImage image, VkAccessFlags src_mask, VkAccessFlags dst_mask, VkPipelineStageFlags source, VkPipelineStageFlags dest, uint32_t source_family, uint32_t dest_family, VkImageAspectFlags aspect_flags) {
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VkCommandBuffer command_buffer = command_begin_single(device, transfer_pool);
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VkImageMemoryBarrier barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.oldLayout = old_layout,
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.newLayout = new_layout,
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.srcQueueFamilyIndex = source_family,
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.dstQueueFamilyIndex = dest_family,
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.image = image,
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.subresourceRange = {
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.aspectMask = aspect_flags,
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.levelCount = 1,
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.layerCount = 1,
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.baseMipLevel = 0,
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.baseArrayLayer = 0,
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},
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.srcAccessMask = src_mask,
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.dstAccessMask = dst_mask,
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};
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vkCmdPipelineBarrier(command_buffer, source, dest, 0, 0, 0, 0, 0, 1, &barrier);
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return command_end_single(device, command_buffer, transfer_pool, transfer_queue);
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}
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#include "draw.h"
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VkResult draw_frame(RenderContext* context, UIContextStorage* ui_context, UILayerStorage* layers, uint32_t layer_count) {
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VkResult result;
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result = vkWaitForFences(context->device, 1, &context->in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
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if(result != VK_SUCCESS) {
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return result;
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}
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result = vkResetFences(context->device, 1, &context->in_flight_fences[context->current_frame]);
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if(result != VK_SUCCESS) {
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return result;
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}
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uint32_t image_index;
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VkCommandBuffer command_buffer = context->swapchain_command_buffers[context->current_frame];
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result = vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, context->image_available_semaphores[context->current_frame], VK_NULL_HANDLE, &image_index);
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if(result != VK_SUCCESS) {
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return result;
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}
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result = vkResetCommandBuffer(command_buffer, 0);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkCommandBufferBeginInfo begin_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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};
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result = vkBeginCommandBuffer(command_buffer, &begin_info);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkViewport viewport = {
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.width = context->swapchain_extent.width,
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.height = context->swapchain_extent.height,
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.maxDepth = 1.0f,
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.minDepth = 0.0f,
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};
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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VkRect2D scissor = {
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.extent = context->swapchain_extent,
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};
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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VkClearValue clear_values[2] = {{.color={{0.0f, 0.0f, 0.0f, 0.0f}}}, {.depthStencil={1.0f, 0.0f}}};
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VkRenderPassBeginInfo render_pass_begin = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = context->render_pass,
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.framebuffer = context->swapchain_framebuffers[image_index],
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.renderArea.offset = {0, 0},
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.renderArea.extent = context->swapchain_extent,
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.clearValueCount = 2,
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.pClearValues = clear_values,
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};
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VkDeviceAddress push[2] = {ui_context->address, 0};
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// Compute Pass
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, ui_context->string_pipeline.pipeline);
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for(uint32_t i = 0; i < layer_count; i++) {
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push[1] = layers[i].address;
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VkBufferMemoryBarrier draw_command_barrier_1 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = layers[i].layer,
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 1, &draw_command_barrier_1, 0, NULL);
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command_copy_buffer(command_buffer, layers[i].layer, layers[i].layer, offsetof(UILayer, num_drawables), offsetof(UILayer, draw) + offsetof(DrawCommand, instance_count), sizeof(uint32_t));
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VkBufferMemoryBarrier draw_command_barrier_2 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = layers[i].layer,
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 1, &draw_command_barrier_2, 0, NULL);
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vkCmdPushConstants(command_buffer, ui_context->string_pipeline.layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, push);
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vkCmdDispatchIndirect(command_buffer, layers[i].layer, offsetof(UILayer, dispatch_strings));
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VkBufferMemoryBarrier draw_command_barrier_3 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = layers[i].layer,
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, 0, 0, NULL, 1, &draw_command_barrier_3, 0, NULL);
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VkBufferMemoryBarrier drawables_barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = layers[i].drawables,
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.offset = 0,
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.size = sizeof(UIDrawable)*layers[i].data.max_drawables,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, NULL, 1, &drawables_barrier, 0, NULL);
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}
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// Render Pass
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vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
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// World subpass
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vkCmdNextSubpass(command_buffer, VK_SUBPASS_CONTENTS_INLINE);
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// UI subpass
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for(uint32_t i = 0; i < layer_count; i++) {
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push[1] = layers[i].address;
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vkCmdPushConstants(command_buffer, ui_context->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, push);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.pipeline);
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if(i == 0) {
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 0, 1, &ui_context->font_samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 1, 1, &ui_context->font_textures, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 2, 1, &ui_context->samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 3, 1, &ui_context->textures, 0, NULL);
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}
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vkCmdDrawIndirect(command_buffer, layers[i].layer, offsetof(UILayer, draw), 1, 0);
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}
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vkCmdEndRenderPass(command_buffer);
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result = vkEndCommandBuffer(command_buffer);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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VkSubmitInfo submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &context->image_available_semaphores[context->current_frame],
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.pWaitDstStageMask = wait_stages,
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.commandBufferCount = 1,
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.pCommandBuffers = &command_buffer,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &context->render_finished_semaphores[context->current_frame],
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};
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result = vkQueueSubmit(context->graphics_queue.handle, 1, &submit_info, context->in_flight_fences[context->current_frame]);
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if(result != VK_SUCCESS) {
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return result;
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}
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VkPresentInfoKHR present_info = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &context->render_finished_semaphores[context->current_frame],
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.swapchainCount = 1,
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.pSwapchains = &context->swapchain,
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.pImageIndices = &image_index,
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.pResults = 0,
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};
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result = vkQueuePresentKHR(context->present_queue.handle, &present_info);
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if(result != VK_SUCCESS) {
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return result;
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}
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context->current_frame = (context->current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
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return VK_SUCCESS;
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}
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