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@ -2,9 +2,7 @@
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VkResult draw_frame(
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VkResult draw_frame(
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RenderContext* context,
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RenderContext* context,
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UIContextStorage* ui_context,
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UIContextStorage* ui_context) {
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UIContainerStorage* containers,
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uint32_t container_count) {
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VkResult result;
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VkResult result;
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result = vkWaitForFences(context->device, 1, &context->in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
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result = vkWaitForFences(context->device, 1, &context->in_flight_fences[context->current_frame], VK_TRUE, UINT64_MAX);
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@ -66,22 +64,23 @@ VkResult draw_frame(
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// Compute Pass
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// Compute Pass
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, ui_context->string_pipeline.pipeline);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, ui_context->string_pipeline.pipeline);
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for(uint32_t i = 0; i < container_count; i++) {
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for(uint32_t i = 0; i < ui_context->max_containers; i++) {
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for(uint32_t j = 0; j < containers[i].layer_count; j++) {
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if(ui_context->containers[i].id != 0x00000000) {
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push[1] = containers[i].layers[j].address;
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for(uint32_t j = 0; j < ui_context->containers[i].layer_count; j++) {
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push[1] = ui_context->containers[i].layers[j].address;
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VkBufferMemoryBarrier draw_command_barrier_1 = {
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VkBufferMemoryBarrier draw_command_barrier_1 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = containers[i].layers[j].layer,
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.buffer = ui_context->containers[i].layers[j].layer,
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.offset = offsetof(UILayer, draw),
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
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.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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};
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 1, &draw_command_barrier_1, 0, NULL);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 1, &draw_command_barrier_1, 0, NULL);
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command_copy_buffer(command_buffer, containers[i].layers[j].layer, containers[i].layers[j].layer, offsetof(UILayer, num_drawables), offsetof(UILayer, draw) + offsetof(DrawCommand, instance_count), sizeof(uint32_t));
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command_copy_buffer(command_buffer, ui_context->containers[i].layers[j].layer, ui_context->containers[i].layers[j].layer, offsetof(UILayer, num_drawables), offsetof(UILayer, draw) + offsetof(DrawCommand, instance_count), sizeof(uint32_t));
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VkBufferMemoryBarrier draw_command_barrier_2 = {
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VkBufferMemoryBarrier draw_command_barrier_2 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = containers[i].layers[j].layer,
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.buffer = ui_context->containers[i].layers[j].layer,
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.offset = offsetof(UILayer, draw),
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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@ -89,10 +88,10 @@ VkResult draw_frame(
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};
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 1, &draw_command_barrier_2, 0, NULL);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 1, &draw_command_barrier_2, 0, NULL);
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vkCmdPushConstants(command_buffer, ui_context->string_pipeline.layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, push);
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vkCmdPushConstants(command_buffer, ui_context->string_pipeline.layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, push);
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vkCmdDispatchIndirect(command_buffer, containers[i].layers[j].layer, offsetof(UILayer, dispatch_strings));
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vkCmdDispatchIndirect(command_buffer, ui_context->containers[i].layers[j].layer, offsetof(UILayer, dispatch_strings));
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VkBufferMemoryBarrier draw_command_barrier_3 = {
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VkBufferMemoryBarrier draw_command_barrier_3 = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = containers[i].layers[j].layer,
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.buffer = ui_context->containers[i].layers[j].layer,
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.offset = offsetof(UILayer, draw),
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.offset = offsetof(UILayer, draw),
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.size = sizeof(DrawCommand),
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.size = sizeof(DrawCommand),
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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@ -102,15 +101,16 @@ VkResult draw_frame(
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VkBufferMemoryBarrier drawables_barrier = {
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VkBufferMemoryBarrier drawables_barrier = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.buffer = containers[i].layers[j].drawables,
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.buffer = ui_context->containers[i].layers[j].drawables,
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.offset = 0,
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.offset = 0,
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.size = sizeof(UIDrawable)*containers[i].layers[j].data.max_drawables,
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.size = sizeof(UIDrawable)*ui_context->containers[i].layers[j].data.max_drawables,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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};
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};
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, NULL, 1, &drawables_barrier, 0, NULL);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, NULL, 1, &drawables_barrier, 0, NULL);
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}
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}
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}
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}
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}
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// Render Pass
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// Render Pass
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@ -123,11 +123,13 @@ VkResult draw_frame(
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 1, 1, &ui_context->font_textures, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 1, 1, &ui_context->font_textures, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 2, 1, &ui_context->samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 2, 1, &ui_context->samplers, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 3, 1, &ui_context->textures, 0, NULL);
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, ui_context->pipeline.layout, 3, 1, &ui_context->textures, 0, NULL);
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for(uint32_t i = 0; i < container_count; i++) {
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for(uint32_t i = 0; i < ui_context->max_containers; i++) {
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for(uint32_t j = 0; j < containers[i].layer_count; j++) {
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if(ui_context->containers[i].id != 0x00000000) {
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push[1] = containers[i].layers[j].address;
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for(uint32_t j = 0; j < ui_context->containers[i].layer_count; j++) {
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push[1] = ui_context->containers[i].layers[j].address;
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vkCmdPushConstants(command_buffer, ui_context->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, push);
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vkCmdPushConstants(command_buffer, ui_context->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, push);
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vkCmdDrawIndirect(command_buffer, containers[i].layers[j].layer, offsetof(UILayer, draw), 1, 0);
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vkCmdDrawIndirect(command_buffer, ui_context->containers[i].layers[j].layer, offsetof(UILayer, draw), 1, 0);
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}
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}
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}
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}
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}
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