Changed cmake project to autotols
parent
5ff2ffe7b7
commit
0e2fe46ca8
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cmake_minimum_required(VERSION 3.11)
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project(roleplay)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(RAYLIB_VERSION, 5.5)
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find_package(raylib ${RAYLIB_VERSION} REQUIRED)
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add_executable(${PROJECT_NAME} src/main.c)
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target_link_libraries(${PROJECT_NAME} raylib)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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@ -1,181 +0,0 @@
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "Unix Makefiles" Generator, CMake Version 3.30
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# Default target executed when no arguments are given to make.
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default_target: all
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.PHONY : default_target
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# Allow only one "make -f Makefile2" at a time, but pass parallelism.
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.NOTPARALLEL:
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#=============================================================================
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# Special targets provided by cmake.
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# Disable implicit rules so canonical targets will work.
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.SUFFIXES:
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# Disable VCS-based implicit rules.
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% : %,v
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# Disable VCS-based implicit rules.
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% : RCS/%
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# Disable VCS-based implicit rules.
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% : RCS/%,v
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# Disable VCS-based implicit rules.
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% : SCCS/s.%
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# Disable VCS-based implicit rules.
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% : s.%
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.SUFFIXES: .hpux_make_needs_suffix_list
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# Command-line flag to silence nested $(MAKE).
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$(VERBOSE)MAKESILENT = -s
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#Suppress display of executed commands.
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$(VERBOSE).SILENT:
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# A target that is always out of date.
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cmake_force:
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.PHONY : cmake_force
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#=============================================================================
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# Set environment variables for the build.
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# The shell in which to execute make rules.
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SHELL = /bin/sh
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# The CMake executable.
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CMAKE_COMMAND = /opt/homebrew/Cellar/cmake/3.30.3/bin/cmake
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# The command to remove a file.
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RM = /opt/homebrew/Cellar/cmake/3.30.3/bin/cmake -E rm -f
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# Escaping for special characters.
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EQUALS = =
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# The top-level source directory on which CMake was run.
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CMAKE_SOURCE_DIR = /Users/noah/Code/roleplay/client
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# The top-level build directory on which CMake was run.
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CMAKE_BINARY_DIR = /Users/noah/Code/roleplay/client
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#=============================================================================
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# Targets provided globally by CMake.
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# Special rule for the target edit_cache
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edit_cache:
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@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
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/opt/homebrew/Cellar/cmake/3.30.3/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
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.PHONY : edit_cache
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# Special rule for the target edit_cache
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edit_cache/fast: edit_cache
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.PHONY : edit_cache/fast
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# Special rule for the target rebuild_cache
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rebuild_cache:
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@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
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/opt/homebrew/Cellar/cmake/3.30.3/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
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.PHONY : rebuild_cache
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# Special rule for the target rebuild_cache
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rebuild_cache/fast: rebuild_cache
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.PHONY : rebuild_cache/fast
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# The main all target
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all: cmake_check_build_system
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$(CMAKE_COMMAND) -E cmake_progress_start /Users/noah/Code/roleplay/client/CMakeFiles /Users/noah/Code/roleplay/client//CMakeFiles/progress.marks
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 all
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$(CMAKE_COMMAND) -E cmake_progress_start /Users/noah/Code/roleplay/client/CMakeFiles 0
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.PHONY : all
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# The main clean target
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clean:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 clean
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.PHONY : clean
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# The main clean target
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clean/fast: clean
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.PHONY : clean/fast
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# Prepare targets for installation.
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preinstall: all
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
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.PHONY : preinstall
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# Prepare targets for installation.
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preinstall/fast:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 preinstall
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.PHONY : preinstall/fast
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# clear depends
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depend:
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$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
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.PHONY : depend
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#=============================================================================
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# Target rules for targets named roleplay
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# Build rule for target.
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roleplay: cmake_check_build_system
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$(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 roleplay
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.PHONY : roleplay
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# fast build rule for target.
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roleplay/fast:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/roleplay.dir/build.make CMakeFiles/roleplay.dir/build
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.PHONY : roleplay/fast
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src/main.o: src/main.c.o
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.PHONY : src/main.o
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# target to build an object file
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src/main.c.o:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/roleplay.dir/build.make CMakeFiles/roleplay.dir/src/main.c.o
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.PHONY : src/main.c.o
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src/main.i: src/main.c.i
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.PHONY : src/main.i
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# target to preprocess a source file
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src/main.c.i:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/roleplay.dir/build.make CMakeFiles/roleplay.dir/src/main.c.i
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.PHONY : src/main.c.i
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src/main.s: src/main.c.s
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.PHONY : src/main.s
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# target to generate assembly for a file
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src/main.c.s:
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$(MAKE) $(MAKESILENT) -f CMakeFiles/roleplay.dir/build.make CMakeFiles/roleplay.dir/src/main.c.s
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.PHONY : src/main.c.s
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# Help Target
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help:
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@echo "The following are some of the valid targets for this Makefile:"
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@echo "... all (the default if no target is provided)"
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@echo "... clean"
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@echo "... depend"
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@echo "... edit_cache"
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@echo "... rebuild_cache"
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@echo "... roleplay"
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@echo "... src/main.o"
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@echo "... src/main.i"
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@echo "... src/main.s"
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.PHONY : help
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#=============================================================================
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# Special targets to cleanup operation of make.
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# Special rule to run CMake to check the build system integrity.
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# No rule that depends on this can have commands that come from listfiles
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# because they might be regenerated.
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cmake_check_build_system:
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$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
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.PHONY : cmake_check_build_system
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@ -0,0 +1,4 @@
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bin_PROGRAMS = roleplay
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roleplay_SOURCES = src/main.c
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roleplay_LDADD = @RAYLIB_LIBS@ @ZMQ_LIBS@
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roleplay_CFLAGS = @RAYLIB_CFLAGS@ @ZMQ_CFLAGS@
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@ -0,0 +1,33 @@
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# -*- Autoconf -*-
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# Process this file with autoconf to produce a configure script.
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AC_PREREQ([2.00])
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AC_INIT([roleplay], [v1.0])
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AC_CONFIG_SRCDIR([src/main.c])
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AC_CONFIG_AUX_DIR([config])
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# Initialize automake
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AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects])
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# Checks for programs.
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AC_PROG_CC
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# Checks for libraries.
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PKG_CHECK_MODULES([RAYLIB], [raylib])
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AC_SUBST([RAYLIB_CFLAGS])
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AC_SUBST([RAYLIB_LIBS])
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PKG_CHECK_MODULES([ZMQ], [libzmq])
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AC_SUBST([ZMQ_CFLAGS])
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AC_SUBST([ZMQ_LIBS])
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# Checks for header files.
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AC_CHECK_HEADER([stdint.h])
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# Checks for typedefs, structures, and compiler characteristics.
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# Checks for library functions.
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AC_CONFIG_FILES([Makefile])
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AC_OUTPUT
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Binary file not shown.
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