Moved dispatch commands to a different command buffer, still observing issue with no validation errors

main
noah metz 2024-10-28 22:36:43 -06:00
parent 07689420af
commit 030d4f4278
3 changed files with 44 additions and 25 deletions

@ -79,11 +79,13 @@ typedef struct FrameContextStruct {
VkSemaphore image;
VkSemaphore render;
VkSemaphore transfer;
VkSemaphore compute;
VkSemaphore frame;
uint64_t frame_index;
uint64_t transfer_index;
uint64_t compute_index;
VkCommandBuffer compute_commands;
VkCommandBuffer transfer_commands;
VkBuffer transfer_buffer;
VmaAllocation transfer_memory;

@ -71,38 +71,24 @@ VkResult draw_frame(
VK_RESULT(vkBeginCommandBuffer(transfer_commands, &begin_info));
VkDeviceSize src_offset = 0;
for(uint32_t transfer_index = 0; transfer_index < context->frame[context->current_frame].transfer_count; transfer_index++) {
for(uint32_t tid = 0; tid < context->frame[context->current_frame].transfer_count; tid++) {
command_copy_buffer(
transfer_commands,
context->frame[context->current_frame].transfer_buffer,
context->frame[context->current_frame].transfer_infos[transfer_index].buffer,
context->frame[context->current_frame].transfer_infos[tid].buffer,
src_offset,
context->frame[context->current_frame].transfer_infos[transfer_index].offset,
context->frame[context->current_frame].transfer_infos[transfer_index].size);
src_offset += context->frame[context->current_frame].transfer_infos[transfer_index].size;
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.buffer = context->frame[context->current_frame].transfer_infos[transfer_index].buffer,
.offset = context->frame[context->current_frame].transfer_infos[transfer_index].offset,
.size = context->frame[context->current_frame].transfer_infos[transfer_index].size,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT,
};
vkCmdPipelineBarrier(transfer_commands, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, 0, 0, NULL, 1, &barrier, 0, NULL);
context->frame[context->current_frame].transfer_infos[tid].offset,
context->frame[context->current_frame].transfer_infos[tid].size);
src_offset += context->frame[context->current_frame].transfer_infos[tid].size;
}
record_ui_compute(transfer_commands, ui, context->current_frame);
VK_RESULT(vkEndCommandBuffer(transfer_commands));
VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT};
context->frame[context->current_frame].transfer_index += 1;
VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_ALL_COMMANDS_BIT};
VkSemaphore transfer_signals[] = {context->frame[context->current_frame].transfer};
uint64_t transfer_signal_values[] = {context->frame[context->current_frame].transfer_index};
VkSemaphore transfer_waits[] = {context->frame[context->current_frame].frame};
uint64_t transfer_wait_values[] = {context->frame[context->current_frame].frame_index};
VkTimelineSemaphoreSubmitInfo timeline_info = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
.signalSemaphoreValueCount = sizeof(transfer_signal_values)/sizeof(uint64_t),
.pSignalSemaphoreValues = transfer_signal_values,
.waitSemaphoreValueCount = sizeof(transfer_wait_values)/sizeof(uint64_t),
.pWaitSemaphoreValues = transfer_wait_values,
};
@ -120,6 +106,35 @@ VkResult draw_frame(
VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &submit_info, VK_NULL_HANDLE));
context->frame[context->current_frame].transfer_count = 0;
context->frame[context->current_frame].transfer_written = 0;
VkCommandBuffer compute_commands = context->frame[context->current_frame].compute_commands;
VK_RESULT(vkResetCommandBuffer(compute_commands, 0));
VK_RESULT(vkBeginCommandBuffer(compute_commands, &begin_info));
record_ui_compute(compute_commands, ui, context->current_frame);
VK_RESULT(vkEndCommandBuffer(compute_commands));
VkPipelineStageFlags compute_wait_stages[] = {VK_PIPELINE_STAGE_ALL_COMMANDS_BIT};
context->frame[context->current_frame].compute_index += 1;
VkSemaphore compute_signals[] = {context->frame[context->current_frame].compute};
uint64_t compute_signal_values[] = {context->frame[context->current_frame].compute_index};
VkSemaphore compute_waits[] = {context->frame[context->current_frame].transfer};
VkTimelineSemaphoreSubmitInfo compute_timeline = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
.signalSemaphoreValueCount = sizeof(compute_signal_values)/sizeof(uint64_t),
.pSignalSemaphoreValues = compute_signal_values,
};
VkSubmitInfo compute_submit = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &compute_commands,
.pSignalSemaphores = compute_signals,
.signalSemaphoreCount = sizeof(compute_signals)/sizeof(VkSemaphore),
.pWaitSemaphores = compute_waits,
.pWaitDstStageMask = compute_wait_stages,
.waitSemaphoreCount = sizeof(compute_waits)/sizeof(VkSemaphore),
.pNext = &compute_timeline,
};
VK_RESULT(vkQueueSubmit(context->transfer_queue.handle, 1, &compute_submit, VK_NULL_HANDLE));
}
uint32_t image_index;
@ -165,10 +180,10 @@ VkResult draw_frame(
VK_RESULT(vkEndCommandBuffer(command_buffer));
VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT};
VkSemaphore wait_semaphores[] = {context->frame[context->current_frame].image, context->frame[context->current_frame].transfer};
VkSemaphore wait_semaphores[] = {context->frame[context->current_frame].image, context->frame[context->current_frame].compute};
VkSemaphore signal_semaphores[] = {context->frame[context->current_frame].render, context->frame[context->current_frame].frame};
context->frame[context->current_frame].frame_index += 1;
uint64_t wait_values[] = {0, context->frame[context->current_frame].transfer_index};
uint64_t wait_values[] = {0, context->frame[context->current_frame].compute_index};
uint64_t signal_values[] = {0, context->frame[context->current_frame].frame_index};
VkTimelineSemaphoreSubmitInfo timeline_info = {
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,

@ -781,11 +781,12 @@ VkResult create_frame_context(VkDevice device, VmaAllocator allocator, VkCommand
frame->image = create_semaphore(device);
frame->render = create_semaphore(device);
frame->transfer = create_timeline_semaphore(device);
frame->transfer = create_semaphore(device);
frame->frame = create_timeline_semaphore(device);
frame->compute = create_timeline_semaphore(device);
frame->frame_index = 0;
frame->transfer_index = 0;
frame->compute_index = 0;
VkCommandBufferAllocateInfo command_info = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
@ -794,6 +795,7 @@ VkResult create_frame_context(VkDevice device, VmaAllocator allocator, VkCommand
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
};
VK_RESULT(vkAllocateCommandBuffers(device, &command_info, &frame->transfer_commands));
VK_RESULT(vkAllocateCommandBuffers(device, &command_info, &frame->compute_commands));
// TODO: better defaults
frame->transfer_max_size = 1;