More hex cleanup

main
noah metz 2024-11-07 20:01:31 -07:00
parent 40f388f7b2
commit 02c73ce617
3 changed files with 122 additions and 115 deletions

@ -63,6 +63,8 @@ typedef struct HexContextStruct {
VkBuffer context[MAX_FRAMES_IN_FLIGHT];
VmaAllocation context_memory[MAX_FRAMES_IN_FLIGHT];
mat4 inverse;
GraphicsPipeline graphics;
GraphicsPipeline highlight_pipeline;
#ifdef DRAW_HEX_RAYS
@ -110,8 +112,17 @@ VkResult update_hex_view(
vec3 position,
vec2 rotation,
double distance,
mat4 inverse,
RenderContext* gpu,
HexContext* hex);
VkResult update_hex_hover(
double cursor[2],
HexContext* hex,
RenderContext* gpu);
VkResult update_hex_click(
double cursor[2],
HexContext* hex,
RenderContext* gpu);
#endif

@ -823,7 +823,6 @@ VkResult update_hex_view(
vec3 position,
vec2 rotation,
double distance,
mat4 inverse,
RenderContext* gpu,
HexContext* hex) {
vec3 camera = {};
@ -835,7 +834,107 @@ VkResult update_hex_view(
mat4 regular;
glm_mat4_mul(hex->data.proj, hex->data.view, regular);
glm_mat4_inv(regular, inverse);
glm_mat4_inv(regular, hex->inverse);
return add_transfers(&hex->data, hex->context, 0, 2*sizeof(mat4), gpu);
}
void cursor_to_world_ray(RenderContext* gpu, mat4 inverse, double cursor[2], vec4 start, vec4 end) {
double cursor_scaled[2] = {
2*(cursor[0]*gpu->window_scale[0]/gpu->swapchain_extent.width - 0.5),
2*(cursor[1]*gpu->window_scale[1]/gpu->swapchain_extent.height - 0.5),
};
vec4 transformed_start = {
cursor_scaled[0],
cursor_scaled[1],
PERSPECTIVE_NEARZ,
1.0,
};
vec4 transformed_end = {
PERSPECTIVE_FARZ*cursor_scaled[0],
PERSPECTIVE_FARZ*cursor_scaled[1],
PERSPECTIVE_FARZ,
PERSPECTIVE_FARZ,
};
glm_mat4_mulv(inverse, transformed_start, start);
glm_mat4_mulv(inverse, transformed_end, end);
}
VkResult update_hex_hover(
double cursor[2],
HexContext* hex,
RenderContext* gpu) {
cursor_to_world_ray(
gpu,
hex->inverse,
cursor,
hex->data.hover_start,
hex->data.hover_end);
add_transfers(
&hex->data.hover_start,
hex->context,
offsetof(GPUHexContext, hover_start),
sizeof(vec4)*2,
gpu);
float distance;
if(ray_world_intersect(
&distance,
&hex->data.hovered_region,
&hex->data.hovered_hex,
hex->data.hover_start,
hex->data.hover_end,
hex)) {
add_transfers(
&hex->data.hovered_region,
hex->context,
offsetof(GPUHexContext, hovered_region),
sizeof(uint32_t)*2,
gpu);
}
return VK_SUCCESS;
}
VkResult update_hex_click(
double cursor[2],
HexContext* hex,
RenderContext* gpu) {
VkResult result;
float distance;
cursor_to_world_ray(
gpu,
hex->inverse,
cursor,
hex->data.click_start,
hex->data.click_end);
VK_RESULT(add_transfers(
&hex->data.click_start,
hex->context,
offsetof(GPUHexContext, click_start),
sizeof(vec4)*2,
gpu));
if(ray_world_intersect(
&distance,
&hex->data.clicked_region,
&hex->data.clicked_hex,
hex->data.click_start,
hex->data.click_end,
hex)) {
VK_RESULT(add_transfers(
&hex->data.clicked_region,
hex->context,
offsetof(GPUHexContext, clicked_region),
sizeof(uint32_t)*2,
gpu));
}
return VK_SUCCESS;
}

@ -25,7 +25,6 @@ typedef struct ClientContextStruct {
uint32_t clicked_container;
uint32_t clicked_element;
int32_t clicked_hex[2];
double cursor[2];
@ -42,8 +41,6 @@ typedef struct ClientContextStruct {
float key_spin_speed;
float cur_spin_speed;
float zoom_speed;
mat4 inverse;
} ClientContext;
void* network_thread(void* data) {
@ -119,10 +116,6 @@ VkResult main_thread(ClientContext* context) {
}
//
uint32_t* mapped_codes = context->ui->containers[0].layers[0].codes_buffer;
GPUString* mapped_string = context->ui->containers[0].layers[0].strings_buffer;
char str[51];
int frame = 0;
double last_frame_time = 0;
while(glfwWindowShouldClose(context->window) == 0) {
@ -132,8 +125,6 @@ VkResult main_thread(ClientContext* context) {
// Reset callback variables
context->clicked_element = 0x00000000;
context->clicked_container = 0x00000000;
context->clicked_hex[0] = 0;
context->clicked_hex[1] = 0;
context->zoom = 0;
context->cur_spin[0] = 0;
context->cur_spin[1] = 0;
@ -173,29 +164,9 @@ VkResult main_thread(ClientContext* context) {
context->position,
context->rotation,
context->distance,
context->inverse,
context->render,
context->hex));
}
if(context->clicked_hex[0] != 0 || context->clicked_hex[1] != 0) {
snprintf(str, 50, "Clicked: (%d,%d)", context->clicked_hex[0], context->clicked_hex[1]);
map_string(str, mapped_codes, 0, 0, context->ui);
VK_RESULT(add_transfers(
context->ui->containers[0].layers[0].codes_buffer,
context->ui->containers[0].layers[0].codes,
0,
strlen(str)*sizeof(uint32_t),
context->render));
mapped_string->length = strlen(str);
VK_RESULT(add_transfers(
&context->ui->containers[0].layers[0].strings_buffer[0].length,
context->ui->containers[0].layers[0].strings,
offsetof(GPUString, length),
sizeof(uint32_t),
context->render));
}
//
VkResult result = draw_frame(context->render, context->ui, context->hex, frame_time);
@ -259,30 +230,6 @@ bool contains(double* point, GPUContainer* container, GPUDrawable* rect) {
(point[1] >= container->offset[1] && point[1] <= container->offset[1] + container->size[1]);
}
void cursor_to_world_ray(ClientContext* context, double cursor[2], vec4 start, vec4 end) {
double cursor_scaled[2] = {
2*(cursor[0]*context->render->window_scale[0]/context->render->swapchain_extent.width - 0.5),
2*(cursor[1]*context->render->window_scale[1]/context->render->swapchain_extent.height - 0.5),
};
vec4 transformed_start = {
cursor_scaled[0],
cursor_scaled[1],
PERSPECTIVE_NEARZ,
1.0,
};
vec4 transformed_end = {
PERSPECTIVE_FARZ*cursor_scaled[0],
PERSPECTIVE_FARZ*cursor_scaled[1],
PERSPECTIVE_FARZ,
PERSPECTIVE_FARZ,
};
glm_mat4_mulv(context->inverse, transformed_start, start);
glm_mat4_mulv(context->inverse, transformed_end, end);
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
@ -303,35 +250,8 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
break;
case GLFW_MOUSE_BUTTON_LEFT:
if(action == GLFW_PRESS) {
cursor_to_world_ray(
context,
cursor,
context->hex->data.click_start, context->hex->data.click_end);
add_transfers(
&context->hex->data.click_start,
context->hex->context,
offsetof(GPUHexContext, click_start),
sizeof(vec4)*2,
context->render);
// Hex intersections
float distance;
if(ray_world_intersect(
&distance,
&context->hex->data.clicked_region,
&context->hex->data.clicked_hex,
context->hex->data.click_start,
context->hex->data.click_end,
context->hex)) {
context->clicked_hex[0] = context->hex->data.clicked_region;
context->clicked_hex[1] = context->hex->data.clicked_hex;
add_transfers(
&context->hex->data.clicked_region,
context->hex->context,
offsetof(GPUHexContext, clicked_region),
sizeof(uint32_t)*2,
context->render);
}
// Hex intersection
update_hex_click(cursor, context->hex, context->render);
// UI intersections
for(uint32_t c = 0; c < context->ui->max_containers; c++) {
@ -354,10 +274,6 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
}
}
}
// NOTE: this logic is the same as it would be for right-click(just with different outcomes), so dont repeat yourself
// 1. Search through the UI context for the first element that the contains the mouse point
// 2. If no UI element intersection, cast a ray through the world scene to find the "clicked entity"
// 3. Based on what was clicked, start the mouse click animation at the target area
}
break;
}
@ -374,32 +290,13 @@ void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
if(context->camera_mode == true) {
context->cur_spin[0] = (xpos - context->cursor[0])/context->render->swapchain_extent.width*-100;
context->cur_spin[1] = (ypos - context->cursor[1])/context->render->swapchain_extent.height*100;
}
context->cursor[0] = xpos;
context->cursor[1] = ypos;
cursor_to_world_ray(context, context->cursor, context->hex->data.hover_start, context->hex->data.hover_end);
add_transfers(
&context->hex->data.hover_start,
context->hex->context,
offsetof(GPUHexContext, hover_start),
sizeof(vec4)*2,
context->render);
// Hex intersections
float distance;
if(ray_world_intersect(
&distance,
&context->hex->data.hovered_region,
&context->hex->data.hovered_hex,
context->hex->data.hover_start,
context->hex->data.hover_end,
context->hex)) {
add_transfers(
&context->hex->data.hovered_region,
context->hex->context,
offsetof(GPUHexContext, hovered_region),
sizeof(uint32_t)*2,
context->render);
} else {
context->cursor[0] = xpos;
context->cursor[1] = ypos;
update_hex_hover(context->cursor, context->hex, context->render);
}
}