Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.

main
noah metz 2024-11-17 14:24:22 -07:00
parent 9b5b65a5a8
commit 01285dc197
3 changed files with 234 additions and 50 deletions

@ -145,15 +145,19 @@ typedef struct GPUContainerStruct {
typedef struct UIContextStruct UIContext;
typedef bool (*ui_key_callback)(UIContext* ui, RenderContext* gpu, int key, int action, int mods);
typedef void (*ui_button_callback)(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods);
typedef void (*ui_scroll_callback)(UIContext* ui, RenderContext* gpu, double x, double y);
typedef void (*ui_cursor_callback)(UIContext* ui, RenderContext* gpu, float x, float y);
typedef void (*ui_deselect_callback)(UIContext* ui, RenderContext* gpu);
typedef void (*ui_text_callback)(void* data, UIContext* ui, RenderContext* gpu, unsigned int codepoint);
typedef bool (*ui_key_callback)(void* data, UIContext* ui, RenderContext* gpu, int key, int action, int mods);
typedef void (*ui_button_callback)(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods);
typedef void (*ui_scroll_callback)(void* data, UIContext* ui, RenderContext* gpu, double x, double y);
typedef void (*ui_cursor_callback)(void* data, UIContext* ui, RenderContext* gpu, float x, float y);
typedef void (*ui_deselect_callback)(void* data, UIContext* ui, RenderContext* gpu);
typedef struct UICallbacksStruct {
uint32_t layer;
uint32_t element;
uint32_t layer;
uint32_t element;
void* data;
ui_text_callback text;
ui_key_callback key;
ui_button_callback button;
ui_scroll_callback scroll;

@ -92,16 +92,26 @@ uint32_t add_hex_region(ClientContext* context) {
}
#define COLOR_PICK_CONTAINER_ID 0x03
typedef struct ColorUIDataStruct {
vec3 current;
vec3 saved[12];
char string[8];
int string_len;
} ColorUIData;
float floatmod(float a, float b) {
return a - b*floor(a/b);
}
void hsv_to_rgb(vec3 hsv, vec3 rgb) {
float C = hsv[1] * hsv[2];
float H = hsv[0]*6;
float X = C * (1 - fabs((H - 2 * floor( H / 2 )) - 1));
float X = C * (1 - fabs(floatmod(H, 2) - 1));
vec4 temp = {0, 0, 0, 0};
if(0 <= H && H <= 1) {
temp[0] = C;
temp[1] = X;
} else if(1 <= H && H <= 2) {
} else if(1 <= H && H <= 2) {
temp[0] = X;
temp[1] = C;
} else if(2 <= H && H <= 3) {
@ -124,24 +134,27 @@ void hsv_to_rgb(vec3 hsv, vec3 rgb) {
rgb[2] = temp[2] + m;
}
void rgb_string_set(UIContext* ui, RenderContext* gpu, vec3 hsv) {
void rgb_string_set(UIContext* ui, RenderContext* gpu, ColorUIData* data, vec3 hsv) {
vec3 rgb;
hsv_to_rgb(hsv, rgb);
char temp[10];
snprintf(temp, 10, "#%02x%02x%02x",
snprintf(data->string, 8, "#%02X%02X%02X",
(uint)(rgb[0]*255),
(uint)(rgb[1]*255),
(uint)(rgb[2]*255));
update_ui_string(temp, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
data->string_len = 6;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
}
void sv_square_pick(UIContext* ui, RenderContext* gpu, float s, float v) {
void sv_square_pick(UIContext* ui, RenderContext* gpu, ColorUIData* data, float s, float v) {
if(s < 0) s = 0;
if(s > 1) s = 1;
if(v < 0) v = 0;
if(v > 1) v = 1;
data->current[1] = s;
data->current[2] = 1-v;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
Layer* layer = &container->layers[0];
GPUDrawable* select_outline = &layer->drawables_buffer[3];
@ -186,47 +199,52 @@ void sv_square_pick(UIContext* ui, RenderContext* gpu, float s, float v) {
4*sizeof(vec4),
gpu);
rgb_string_set(ui, gpu, select->color[0]);
rgb_string_set(ui, gpu, data, select->color[0]);
}
void sv_square_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
void sv_square_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)mods;
(void)x;
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, ui);
sv_square_pick(ui, gpu, x, y);
sv_square_pick(ui, gpu, data, x, y);
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
clear_active_element(ui, gpu);
}
}
void sv_square_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
void sv_square_cursor_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y) {
if(ui->active_element == 1
&& ui->active_layer == 0
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
sv_square_pick(ui, gpu, x, y);
sv_square_pick(ui, gpu, data, x, y);
}
}
void hue_bar_set(UIContext* ui, RenderContext* gpu, float y) {
void hue_bar_set(UIContext* ui, RenderContext* gpu, ColorUIData* data, float y) {
if(y < 0) y = 0;
if(y > 1) y = 1;
data->current[0] = y;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
Layer* layer = &container->layers[0];
GPUDrawable* sv_square = &layer->drawables_buffer[1];
GPUDrawable* select = &layer->drawables_buffer[4];
GPUDrawable* sv_select = &layer->drawables_buffer[4];
GPUDrawable* hue_select = &layer->drawables_buffer[6];
sv_square->color[0][0] = y;
sv_square->color[1][0] = y;
sv_square->color[2][0] = y;
sv_square->color[3][0] = y;
select->color[0][0] = y;
select->color[1][0] = y;
select->color[2][0] = y;
select->color[3][0] = y;
sv_select->color[0][0] = y;
sv_select->color[1][0] = y;
sv_select->color[2][0] = y;
sv_select->color[3][0] = y;
hue_select->pos[1] = 2 + y*130;
add_transfers(
&sv_square->color[0],
@ -236,39 +254,46 @@ void hue_bar_set(UIContext* ui, RenderContext* gpu, float y) {
gpu);
add_transfers(
&select->color[0],
&sv_select->color[0],
layer->drawables,
4*sizeof(GPUDrawable) + offsetof(GPUDrawable, color),
4*sizeof(vec4),
gpu);
rgb_string_set(ui, gpu, select->color[0]);
add_transfers(
&hue_select->pos[1],
layer->drawables,
6*sizeof(GPUDrawable) + offsetof(GPUDrawable, pos) + sizeof(float),
1*sizeof(float),
gpu);
rgb_string_set(ui, gpu, data, sv_select->color[0]);
}
void hue_bar_scroll_callback(UIContext* ui, RenderContext* gpu, double x, double y) {
void hue_bar_scroll_callback(void* data, UIContext* ui, RenderContext* gpu, double x, double y) {
(void)x;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
hue_bar_set(ui, gpu, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
hue_bar_set(ui, gpu, data, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
}
void hue_bar_cursor_callback(UIContext* ui, RenderContext* gpu, float x, float y) {
void hue_bar_cursor_callback(void*data, UIContext* ui, RenderContext* gpu, float x, float y) {
(void)x;
if(ui->active_element == 2
&& ui->active_layer == 0
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
hue_bar_set(ui, gpu, y);
hue_bar_set(ui, gpu, data, y);
}
}
void hue_bar_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
void hue_bar_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)mods;
(void)x;
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, ui);
hue_bar_set(ui, gpu, y);
hue_bar_set(ui, gpu, data, y);
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
clear_active_element(ui, gpu);
}
@ -296,18 +321,107 @@ void hex_string_set_color(UIContext* ui, RenderContext* gpu, float color) {
gpu);
}
bool hex_string_key_callback(UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
void hex_string_text_callback(void* ptr, UIContext* ui, RenderContext* gpu, unsigned int codepoint) {
ColorUIData* data = ptr;
if(codepoint >= 'a' && codepoint <= 'f') {
codepoint += 'A' - 'a';
} else if(!((codepoint >= 'A' && codepoint <= 'F') || (codepoint >= '0' && codepoint <= '9'))) {
return;
}
if(data->string_len < 6) {
data->string_len += 1;
data->string[data->string_len] = codepoint;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
}
}
void rgb_to_hsv(vec3 rgb, vec3 hsv) {
hsv[2] = max(rgb[0], max(rgb[1], rgb[2]));
float M = min(rgb[0], min(rgb[1], rgb[2]));
float C = hsv[2] - M;
hsv[1] = C / hsv[2];
float X;
if(hsv[2] == rgb[0] && M == rgb[2]) {
X = rgb[1] - M;
hsv[0] = (X/C + 0)/6;
// H = [0, 1]
} else if(hsv[2] == rgb[1] && M == rgb[2]) {
X = 1 - rgb[0] - M;
hsv[0] = (X/C + 1)/6;
// H = [1, 2]
} else if(hsv[2] == rgb[1] && M == rgb[0]) {
X = rgb[2] - M;
hsv[0] = (X/C + 2)/6;
// H = [2, 3]
} else if(hsv[2] == rgb[2] && M == rgb[0]) {
X = 1 - rgb[1] - M;
hsv[0] = (X/C + 3)/6;
// H = [3, 4]
} else if(hsv[2] == rgb[2] && M == rgb[1]) {
X = rgb[0] - M;
hsv[0] = (X/C + 4)/6;
// H = [4, 5]
} else if(hsv[2] == rgb[0] && M == rgb[1]) {
X = 1 - rgb[2] - M;
hsv[0] = (X/C + 5)/6;
// H = [5, 6]
}
}
bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
(void)mods;
ColorUIData* data = ptr;
char tmp[3];
vec3 rgb;
if(action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) {
clear_active_element(ui, gpu);
return true;
if(action == GLFW_PRESS) {
switch(key) {
case GLFW_KEY_ESCAPE:
rgb_string_set(ui, gpu, data, data->current);
clear_active_element(ui, gpu);
break;
case GLFW_KEY_ENTER:
// TODO: validate hex string and reset or set hsv
tmp[0] = data->string[1];
tmp[1] = data->string[2];
tmp[2] = 0;
rgb[0] = strtol(tmp, NULL, 16)/255.0;
tmp[0] = data->string[3];
tmp[1] = data->string[4];
tmp[2] = 0;
rgb[1] = strtol(tmp, NULL, 16)/255.0;
tmp[0] = data->string[5];
tmp[1] = data->string[6];
tmp[2] = 0;
rgb[2] = strtol(tmp, NULL, 16)/255.0;
rgb_to_hsv(rgb, data->current);
hue_bar_set(ui, gpu, data, data->current[0]);
sv_square_pick(ui, gpu, data, data->current[1], 1-data->current[2]);
clear_active_element(ui, gpu);
break;
case GLFW_KEY_BACKSPACE:
if(data->string_len > 0) {
data->string[data->string_len] = '\0';
data->string_len -= 1;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
}
break;
}
}
return false;
return true;
}
void hex_string_button_callback(UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
void hex_string_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)data;
(void)mods;
(void)x;
(void)y;
@ -318,7 +432,7 @@ void hex_string_button_callback(UIContext* ui, RenderContext* gpu, float x, floa
}
}
void hex_string_deselect_callback(UIContext* ui, RenderContext* gpu) {
void hex_string_deselect_callback(void* data, UIContext* ui, RenderContext* gpu) {
hex_string_set_color(ui, gpu, 0);
}
@ -329,7 +443,7 @@ VkResult color_ui(ClientContext* context) {
.color = {1, 1, 1, 1},
.size = 16,
.offset = 0,
.length = 9,
.length = 7,
.font = 0,
},
};
@ -355,13 +469,13 @@ VkResult color_ui(ClientContext* context) {
.events = UI_EVENT_BUTTON | UI_EVENT_SCROLL,
},
{
.pos = {9, 9},
.pos = {130-4, 130-4},
.size = {7, 7},
.color = {{0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}},
},
{
.type = DRAWABLE_TYPE_RECT_HSV,
.pos = {10, 10},
.pos = {130-3, 130-3},
.size = {5, 5},
.color = {{1, 0, 0, 1}, {1, 0, 0, 1}, {1, 0, 0, 1}, {1, 0, 0, 1}},
},
@ -370,6 +484,11 @@ VkResult color_ui(ClientContext* context) {
.size = {95, 15},
.events = UI_EVENT_BUTTON | UI_EVENT_CURSOR,
},
{
.pos = {134, 2},
.size = {10, 1},
.color = {{0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}, {0, 0, 0, 1}},
},
{
.pos = {146, 2},
.size = {20, 20},
@ -445,16 +564,32 @@ VkResult color_ui(ClientContext* context) {
.num_drawables = sizeof(drawables)/sizeof(GPUDrawable),
};
ColorUIData* data = malloc(sizeof(ColorUIData));
data->string_len = 6;
data->string[0] = '#';
data->string[1] = '0';
data->string[2] = '0';
data->string[3] = '0';
data->string[4] = '0';
data->string[5] = '0';
data->string[6] = '0';
data->string[7] = '\0';
data->current[0] = 0;
data->current[1] = 0;
data->current[2] = 0;
UICallbacks callbacks[] = {
{
.layer = 0,
.element = 1,
.data = data,
.button = sv_square_button_callback,
.cursor = sv_square_cursor_callback,
},
{
.layer = 0,
.element = 2,
.data = data,
.button = hue_bar_button_callback,
.cursor = hue_bar_cursor_callback,
.scroll = hue_bar_scroll_callback,
@ -462,8 +597,10 @@ VkResult color_ui(ClientContext* context) {
{
.layer = 0,
.element = 5,
.data = data,
.button = hex_string_button_callback,
.key = hex_string_key_callback,
.text = hex_string_text_callback,
.deselect = hex_string_deselect_callback,
},
};
@ -931,13 +1068,30 @@ VkResult main_thread(ClientContext* context) {
return 0;
}
void text_callback(GLFWwindow* window, unsigned int codepoint) {
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->text != NULL) {
context->ui->active_callbacks->text(
context->ui->active_callbacks->data,
context->ui,
context->render,
codepoint);
}
}
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
(void)scancode;
(void)mods;
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->key != NULL) {
if(context->ui->active_callbacks->key(context->ui, context->render, key, action, mods)) {
if(context->ui->active_callbacks->key(
context->ui->active_callbacks->data,
context->ui,
context->render,
key,
action,
mods)) {
return;
}
}
@ -1202,8 +1356,9 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
(cursor[1] - element_pos[1])/element_size[1],
};
if(point[0] <= 1 && point[0] >= 0 && point[1] <= 1 && point[1] >= 0) {
if((point[0] <= 1 && point[0] >= 0 && point[1] <= 1 && point[1] >= 0) || action == GLFW_RELEASE) {
context->ui->active_callbacks->button(
context->ui->active_callbacks->data,
context->ui,
context->render,
point[0],
@ -1222,7 +1377,15 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].button != NULL) {
container_ptr->callbacks[c].button(context->ui, context->render, position[0], position[1], button, action, mods);
container_ptr->callbacks[c].button(
container_ptr->callbacks[c].data,
context->ui,
context->render,
position[0],
position[1],
button,
action,
mods);
}
break;
}
@ -1251,7 +1414,12 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window);
if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->scroll != NULL) {
context->ui->active_callbacks->scroll(context->ui, context->render, xoffset, yoffset);
context->ui->active_callbacks->scroll(
context->ui->active_callbacks->data,
context->ui,
context->render,
xoffset,
yoffset);
} else if(ui_intersect(
context->ui->cursor,
context->render,
@ -1265,7 +1433,12 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].scroll != NULL) {
container_ptr->callbacks[c].scroll(context->ui, context->render, xoffset, yoffset);
container_ptr->callbacks[c].scroll(
container_ptr->callbacks[c].data,
context->ui,
context->render,
xoffset,
yoffset);
}
break;
}
@ -1306,6 +1479,7 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
drawable_ptr->size[1],
};
context->ui->active_callbacks->cursor(
context->ui->active_callbacks->data,
context->ui,
context->render,
(context->ui->cursor[0] - element_pos[0])/element_size[0],
@ -1315,7 +1489,12 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
for(uint32_t c = 0; c < container_ptr->callback_count; c++) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].cursor != NULL) {
container_ptr->callbacks[c].cursor(context->ui, context->render, position[0], position[1]);
container_ptr->callbacks[c].cursor(
container_ptr->callbacks[c].data,
context->ui,
context->render,
position[0],
position[1]);
}
break;
}
@ -1361,6 +1540,7 @@ int main() {
glfwSetMouseButtonCallback(context.window, button_callback);
glfwSetScrollCallback(context.window, scroll_callback);
glfwSetCursorPosCallback(context.window, cursor_callback);
glfwSetCharCallback(context.window, text_callback);
int error;
VkResult result;

@ -1268,7 +1268,7 @@ bool ui_intersect(
void clear_active_element(UIContext* ui, RenderContext* gpu) {
if(ui->active_callbacks != NULL && ui->active_callbacks->deselect != NULL) {
ui->active_callbacks->deselect(ui, gpu);
ui->active_callbacks->deselect(ui->active_callbacks->data, ui, gpu);
}
ui->active_callbacks = NULL;
ui->active_element = 0;