roleplay/client/shader_src/ui_polygon.vert

20 lines
496 B
GLSL

#version 450
#extension GL_EXT_buffer_reference : require
layout(set = 0, binding = 0) uniform UIUniform {
mat4 screen;
} ubo;
layout(location = 0) in vec2 inVertexPosition;
layout(location = 1) in vec3 inPolygonPosition;
layout(location = 2) in vec2 inPolygonSize;
layout(location = 3) in vec4 inColor;
layout(location = 0) out vec4 fragColor;
void main() {
gl_Position = ubo.screen * vec4(vec3(inVertexPosition * inPolygonSize, 0.0) + inPolygonPosition, 1.0);
fragColor = inColor;
}