#ifndef PIPELINE_H #define PIPELINE_H #include "vulkan/vulkan_core.h" #include "cglm/types.h" #include "vk_mem_alloc.h" #include "command.h" typedef struct GraphicsPipelineStruct { VkPipelineLayout layout; VkPipeline pipeline; } GraphicsPipeline; typedef struct ColoredRectStruct { vec3 pos; vec2 size; vec4 color; } ColoredRect; typedef struct UIUniformStruct { mat4 screen; } UIUniform; typedef struct UILayerStruct { VkBuffer colored_rects; uint32_t colored_rect_count; VkBuffer textured_rects; uint32_t textured_rect_count; VkDescriptorSet textured_rect_descriptor; VkBuffer texts; uint32_t text_count; VkDescriptorSet text_descriptor; } UILayer; struct RectBuffer { VkBuffer vertex; VkBuffer index; VmaAllocation vertex_memory; VmaAllocation index_memory; }; VkResult create_ui_colored_rect_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline); VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer); VkResult create_ui_rect_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, struct RectBuffer* buf); #endif