roleplay/client/include/draw.h

15 lines
226 B
C

#ifndef RENDER_H
#define RENDER_H
#include "gpu.h"
#include "ui.h"
VkResult draw_frame(
RenderContext* context,
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UIContext* ui,
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GraphicsPipeline* hex_graphics,
VkDeviceAddress world,
double time);
#endif