Commit Graph

  • a128f87dfd Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-24 14:22:56 +0530
  • 8271725320 Some performance fixes and tweaks. Opaque blocks can now emit light. Japa 2013-06-24 14:20:22 +0530
  • 8dcff9bc5d Merge branch 'rendermax' of git://github.com/jjyg/dfhack Warmist 2013-06-24 10:34:03 +0300
  • 66036a9018 Merge branch 'master' of git://github.com/jjyg/dfhack Warmist 2013-06-24 10:19:22 +0300
  • 5a82270aa6 Merge branch 'master' of git://github.com/JapaMala/dfhack Warmist 2013-06-24 10:19:10 +0300
  • abc9dc300e Prelimenary work on advmode Warmist 2013-06-24 03:47:42 +0300
  • 19952b9139 rendermax: lights off when sleeping jj 2013-06-24 02:27:43 +0200
  • b95683adb2 rendermax: sunlight travels down stairs jj 2013-06-24 02:22:30 +0200
  • ec913c2c5e Merge branch 'rendermax' of https://github.com/jjyg/dfhack Japa 2013-06-24 05:37:59 +0530
  • b8d2ceb23b Made the low water check actually use floats. Japa 2013-06-24 05:35:16 +0530
  • 1a5169c70c Merge branch 'master' of git://github.com/JapaMala/dfhack into rendermax jj 2013-06-24 01:56:32 +0200
  • fb5d248720 rendermax: basic daylight jj 2013-06-24 01:54:09 +0200
  • 2da136116d Added some fast checking for obstacles around lights, resulting in a huge speedup outside. Japa 2013-06-24 05:10:01 +0530
  • 50073ae406 rendermax: make citizen glow jj 2013-06-24 00:45:45 +0200
  • e388dac794 Merge branch 'master' of git://github.com/warmist/dfhack into rendermax jj 2013-06-24 00:42:33 +0200
  • 30697ee115 Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-24 03:58:23 +0530
  • a2cef2d86a Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-24 03:58:07 +0530
  • 736f9e85fc Fixed skylight Warmist 2013-06-24 01:26:25 +0300
  • 8c9de79812 Small fixes Warmist 2013-06-24 00:53:39 +0300
  • f5f1328678 Merge branch 'master' of git://github.com/JapaMala/dfhack Warmist 2013-06-24 00:53:03 +0300
  • fe41504952 Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-24 03:11:46 +0530
  • 3d6f4d3478 Added transparency to ice walls Warmist 2013-06-24 00:36:43 +0300
  • 6cd926b67e fix for map_block lights, fix for gem window color, dimmed the plant lights. Warmist 2013-06-24 00:10:52 +0300
  • c675ca467a Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. Japa 2013-06-24 02:35:03 +0530
  • 06915aeded Fixed unload/disable crash. Added glowing plants. Warmist 2013-06-23 23:56:01 +0300
  • 82deeafe89 Torches for statues, candles on the tables. Warmist 2013-06-23 22:28:26 +0300
  • 0473f89fa2 Update water a bit. Warmist 2013-06-23 21:49:17 +0300
  • 84ed3797d4 Merge branch 'master' of git://github.com/JapaMala/dfhack Warmist 2013-06-23 21:46:58 +0300
  • fd0c053a80 Added some more operators to the cell color class. Japa 2013-06-24 00:14:06 +0530
  • 1361b38f27 Merge branch 'master' of git://github.com/JapaMala/dfhack Warmist 2013-06-23 21:35:13 +0300
  • 4f7df238ea Fixed non-circular light. Do not show hidden tiles. Warmist 2013-06-23 21:29:03 +0300
  • f415ea2100 Made windows transmit colored light. Japa 2013-06-23 23:51:25 +0530
  • cb6130066d Performance improvements, added flickering cursor light. Warmist 2013-06-23 20:45:05 +0300
  • 140371a0c7 Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-23 22:05:02 +0530
  • 2c49c9e83c C++ version of light engine. Warmist 2013-06-23 19:25:42 +0300
  • 4ab750e9f3 light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed. Warmist 2013-06-23 13:28:22 +0300
  • 25ab75137b Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-23 15:27:04 +0530
  • f7f70f4062 Light now fallsoff according to tile contents (water for now only) Warmist 2013-06-23 12:55:14 +0300
  • e3ee876a11 New line algo for lights Warmist 2013-06-23 12:20:35 +0300
  • be953ba4ab Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-23 12:07:14 +0530
  • 76f4c51a29 Another file forgotten Warmist 2013-06-23 09:36:04 +0300
  • bea2cd74d6 Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-23 11:50:09 +0530
  • b35ea4d10c Fixed bug. Warmist 2013-06-23 09:19:29 +0300
  • 77a301db27 Merge branch 'master' of https://github.com/warmist/dfhack Japa 2013-06-23 02:45:14 +0530
  • 3c386cb27c Added git ignore. Japa 2013-06-23 02:43:49 +0530
  • 17cf52206a Added light script. Can be ran with "static" to recalculate only on '~' press. Warmist 2013-06-22 23:18:09 +0300
  • 4cc14641ac Implemented lua interface. Warmist 2013-06-22 17:40:52 +0300
  • 906864feaa Added help for truecolor light testing thing. Also added colors. Warmist 2013-06-22 14:14:35 +0300
  • c273377284 Forgot to add the plugin itself. Also some improvements Warmist 2013-06-22 13:29:58 +0300
  • ea6a264fe2 rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. Warmist 2013-06-22 03:45:42 +0300
  • ebc51f1bd3 Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. Warmist 2013-06-21 22:47:23 +0300
  • ba73de5e35 EventManager: use units.all instead of units.active. expwnent 2013-06-15 17:59:55 -0400
  • e15f5c451f Fix search for cur_season_tick and cur_season in devel/find-offsets. Alexander Gavrilov 2013-06-20 18:18:02 +0400
  • 21dc3afede Find cur_year_tick_advmode in devel/find-offsets.lua Alexander Gavrilov 2013-06-20 17:20:04 +0400
  • dc78f16e2b Added a simple unity project that connects to DF and pulls a list of plugins. Japa 2013-06-17 23:53:36 +0530
  • f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. expwnent 2013-06-15 23:04:15 -0400
  • 8c6881beb6 Cleanup Quietust 2013-06-14 14:46:10 -0500
  • 4193d9b5b3 Add new plugin for cleaning up construction building materials Quietust 2013-06-14 14:40:02 -0500
  • 67ba3d0043 Added building filter to advfort. Warmist 2013-06-14 10:20:36 +0300
  • 49409d4630 Follow xml changes. Alexander Gavrilov 2013-06-11 16:10:42 +0400
  • 776d088eb9 diggingInvaders: tweaks. expwnent 2013-06-11 07:17:41 -0400
  • f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. expwnent 2013-06-11 05:14:56 -0400
  • 3e7bce8f2f diggingInvaders: tweak invasion-now to be more useful. expwnent 2013-06-11 02:30:52 -0400
  • 1b260fe549 Made the per save onLoad and onUnload script use the right separator character for different operating systems. expwnent 2013-06-10 15:55:54 -0400
  • 57c42e3927 Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches. expwnent 2013-06-10 15:40:57 -0400
  • 0378bbb896 diggingInvaders: proper user interface. expwnent 2013-06-10 01:58:27 -0400
  • 9f6638432f When a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init. expwnent 2013-06-10 00:45:46 -0400
  • 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. expwnent 2013-06-09 23:17:31 -0400
  • 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. expwnent 2013-06-09 23:07:51 -0400
  • c4533dcb0c diggingInvaders: only path from one guy, and other minor tweaks. expwnent 2013-06-09 17:52:13 -0400
  • d26b11eb40 diggingInvaders: cleaned up pick creation. expwnent 2013-06-09 17:20:23 -0400
  • 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. expwnent 2013-06-09 16:23:41 -0400
  • 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. expwnent 2013-05-31 20:39:43 -0400
  • 2b7dfca21e diggingInvaders: cleanup, tweaks. Works for simple situations. expwnent 2013-05-31 19:27:22 -0400
  • f8261348ff Merge branch 'master' into diggingInvaders expwnent 2013-05-31 16:28:05 -0400
  • 5c827beae0 invasion-now: script to trigger invasions. expwnent 2013-05-31 15:53:37 -0400
  • 909d686ae4 digSmart: remove print statement. expwnent 2013-05-31 13:41:31 -0400
  • b82b3f2283 digSmart: added user interface and documentation. expwnent 2013-05-31 13:32:13 -0400
  • b945b36016 digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes. expwnent 2013-05-31 12:23:28 -0400
  • 20fa38da7e digSmart: still doesn't working, but learning more. Something weird happens with dig designations. expwnent 2013-05-31 00:49:35 -0400
  • 4ba73bc171 Merge branch 'master' into digSmart expwnent 2013-05-30 22:22:16 -0400
  • 8982abc163 treefarm: automatically chop trees and dig obsidian expwnent 2013-05-30 22:18:08 -0400
  • aed5f4178f Update xml. expwnent 2013-05-30 20:06:06 -0400
  • 594247b57e skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers. expwnent 2013-05-30 19:07:22 -0400
  • e0b27a6873 Update xml. expwnent 2013-05-28 19:55:26 -0400
  • 9ee3da876e Documentation. expwnent 2013-05-25 20:44:07 -0400
  • ee9bddf831 autoSyndrome comment tweaks expwnent 2013-05-25 20:23:59 -0400
  • 3403146461 Merge remote-tracking branch 'peterix/master' expwnent 2013-05-25 20:08:56 -0400
  • 83a9e5c837 autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question. expwnent 2013-05-25 14:26:42 -0400
  • 22f31ca3ad workNow tweaks expwnent 2013-05-25 12:23:38 -0400
  • 638b2e974c EventManager: cleaned up manageEvents considerably, using a function pointer array. expwnent 2013-05-25 12:19:54 -0400
  • bcaaa72387 EventManager should use a CoreSuspender just in case. expwnent 2013-05-25 11:50:43 -0400
  • 5cca0b84a3 fastdwarf: made it work better when both fastdwarf and teledwarf are enabled. expwnent 2013-05-25 11:07:28 -0400
  • 141043363d autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly. expwnent 2013-05-25 10:20:22 -0400
  • b44cd86dc9 EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. expwnent 2013-05-25 09:44:17 -0400
  • 01c311cf13 Weird compilation error. expwnent 2013-05-24 15:55:40 -0400
  • 170fe6a0ef autoSyndrome/syndromeTrigger: made things off by default. expwnent 2013-05-24 15:55:19 -0400
  • f92e859f49 trueTransformation readme tweak. expwnent 2013-05-12 14:06:48 -0400
  • 93a31134e1 autoSyndrome/syndromeTrigger: fixed up readme. expwnent 2013-05-12 13:55:54 -0400
  • 63e1f61f4f autoSyndrome/syndromeTrigger: deal with overlap better for commands. expwnent 2013-05-12 12:43:45 -0400