f557376c3adiggingInvaders: make invaders dig slowly, in a configurable way.
expwnent
2013-06-11 05:14:56 -0400
3e7bce8f2fdiggingInvaders: tweak invasion-now to be more useful.
expwnent
2013-06-11 02:30:52 -0400
1b260fe549Made the per save onLoad and onUnload script use the right separator character for different operating systems.
expwnent
2013-06-10 15:55:54 -0400
57c42e3927Maps.ensureTileBlock: fixed temperature issues, and properly added blocks to the world.map.map_blocks vector to prevent weird glitches.
expwnent
2013-06-10 15:40:57 -0400
0378bbb896diggingInvaders: proper user interface.
expwnent
2013-06-10 01:58:27 -0400
9f6638432fWhen a save is loaded/unloaded, the script at raw/onLoad.init or raw/onUnload.init is run. They use the same format as dfhack.init.
expwnent
2013-06-10 00:45:46 -0400
07a4839d8bdiggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
expwnent
2013-06-09 23:17:31 -0400
4e715ca44bdiggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
expwnent
2013-06-09 23:07:51 -0400
c4533dcb0cdiggingInvaders: only path from one guy, and other minor tweaks.
expwnent
2013-06-09 17:52:13 -0400
d26b11eb40diggingInvaders: cleaned up pick creation.
expwnent
2013-06-09 17:20:23 -0400
638affee06diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
expwnent
2013-06-09 16:23:41 -0400
08114cf574diggingInvaders: more fixes. Still a few issues with ramps probably.
expwnent
2013-05-31 20:39:43 -0400
2b7dfca21ediggingInvaders: cleanup, tweaks. Works for simple situations.
expwnent
2013-05-31 19:27:22 -0400
f8261348ffMerge branch 'master' into diggingInvaders
expwnent
2013-05-31 16:28:05 -0400
5c827beae0invasion-now: script to trigger invasions.
expwnent
2013-05-31 15:53:37 -0400
b82b3f2283digSmart: added user interface and documentation.
expwnent
2013-05-31 13:32:13 -0400
b945b36016digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes.
expwnent
2013-05-31 12:23:28 -0400
20fa38da7edigSmart: still doesn't working, but learning more. Something weird happens with dig designations.
expwnent
2013-05-31 00:49:35 -0400
4ba73bc171Merge branch 'master' into digSmart
expwnent
2013-05-30 22:22:16 -0400
8982abc163treefarm: automatically chop trees and dig obsidian
expwnent
2013-05-30 22:18:08 -0400
594247b57eskeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers.
expwnent
2013-05-30 19:07:22 -0400
83a9e5c837autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question.
expwnent
2013-05-25 14:26:42 -0400