jj
|
d8c140602b
|
locate-ore: add message
|
2013-04-14 02:20:22 +02:00 |
jj
|
2375f12fb7
|
add multicmd script
|
2013-04-12 15:23:16 +02:00 |
jj
|
2776123274
|
add scripts/devel/unforbidall and scanitemother
|
2013-04-08 23:16:49 +02:00 |
jj
|
3da85a2134
|
exterminate: add butcher mode
|
2013-04-03 00:57:50 +02:00 |
jj
|
a7bd2e97ab
|
add scripts/locate-ore
|
2013-03-31 16:12:42 +02:00 |
Warmist
|
5cce67eca7
|
changed weapon skill check. Might allow tools too?
|
2013-03-21 11:50:14 +02:00 |
Warmist
|
216cc7f1e9
|
Carving of tracks added.
|
2013-03-19 21:49:35 +02:00 |
jj
|
3567bb7299
|
exterminate: fix gender detection
|
2013-03-19 18:35:06 +01:00 |
jj
|
2c0d88a372
|
exterminate him: complain if its a she
|
2013-03-19 11:31:34 +01:00 |
jj
|
8733e77245
|
autofarm enable parameter
|
2013-03-17 13:47:08 +01:00 |
Alexander Gavrilov
|
101ab2b301
|
Fix soundsense-season printing error messages in worldgen.
|
2013-03-16 12:15:55 +04:00 |
jj
|
96e7b02127
|
autofarm: minor tweaks
|
2013-03-16 03:06:28 +01:00 |
jj
|
dad485e5e1
|
update doc
|
2013-03-16 01:46:31 +01:00 |
jj
|
b74f08c4f8
|
scripts/masspit
|
2013-03-16 01:37:06 +01:00 |
jj
|
87b8dc137d
|
scripts/exterminate: nicer error message on invalid race
|
2013-03-16 01:36:49 +01:00 |
jj
|
cc5d354a59
|
Merge branch 'master' of github:jjyg/dfhack
|
2013-03-16 01:04:29 +01:00 |
jj
|
381247dc39
|
rename scripts/slayrace -> exterminate
|
2013-03-16 01:02:28 +01:00 |
jj
|
42e9d77e95
|
scripts/create-items: spawn anvils too
|
2013-03-15 14:21:01 +01:00 |
Warmist
|
3ed5f06f49
|
Fix for eventful and a advfort not to show worn items.
|
2013-03-09 12:54:07 +02:00 |
Warmist
|
5be2ecb080
|
advfort.lua: added BuildLast for mass building of e.g. walls etc.
|
2013-03-06 00:22:59 +02:00 |
Warmist
|
54046c74da
|
advfort: added site name display.
|
2013-03-03 17:33:07 +02:00 |
Alexander Gavrilov
|
177e45bdd8
|
Improve fix/cloth-stockpile performance by 30% by reducing garbage.
|
2013-02-14 13:13:25 +04:00 |
Petr Mrázek
|
5df338d167
|
Merge https://github.com/warmist/dfhack
|
2013-02-14 09:20:26 +01:00 |
Alexander Gavrilov
|
39dbaf743a
|
Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
|
2013-02-13 13:54:49 +04:00 |
Warmist
|
e707d4552f
|
advfort.lua: small bugfix for butcher.
|
2013-02-05 07:21:44 +02:00 |
Petr Mrázek
|
12c5f9c779
|
Merge https://github.com/ab9rf/dfhack
|
2013-02-05 05:34:19 +01:00 |
Warmist
|
99ec3d9841
|
gm-editor: Fixed bug with arrays with number indexes.
|
2013-01-13 22:07:10 +02:00 |
Warmist
|
87d79b1119
|
advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
|
2013-01-06 18:58:58 +02:00 |
Warmist
|
838e13a80e
|
Make monarch script, for changing who is king/queen
|
2013-01-05 20:06:22 +02:00 |
Warmist
|
4d731d0c28
|
advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
|
2013-01-05 01:41:44 +02:00 |
Kelly Martin
|
7debd3d983
|
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
|
2013-01-04 13:20:28 -06:00 |
Warmist
|
8ffafd8a26
|
advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
|
2013-01-04 00:48:24 +02:00 |
Warmist
|
179c7ae32a
|
advfort:
reset using df button.
|
2013-01-03 23:53:42 +02:00 |
Warmist
|
e3ca612ed5
|
many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
|
2013-01-03 23:21:57 +02:00 |
Warmist
|
e4f4943b10
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
|
2012-12-23 12:34:05 +02:00 |
Warmist
|
4af6b728b7
|
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
|
2012-12-15 13:27:16 +02:00 |
jj
|
19ff6962bc
|
slayrace: typo
|
2012-12-13 01:47:58 +01:00 |
jj
|
75ad052ac9
|
move create-items out of devel/, add Readme entry
|
2012-12-13 01:00:53 +01:00 |
jj
|
723ff7d632
|
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
|
2012-12-13 01:00:49 +01:00 |
jj
|
722ed79a98
|
stripcaged: allow shortened arguments
|
2012-12-12 18:11:56 +01:00 |
Warmist
|
ddceabbfb7
|
Merge branch 'master' of git://github.com/jjyg/dfhack
|
2012-12-12 18:58:11 +02:00 |
jj
|
7315f8cec4
|
scripts/devel/create-items.rb
|
2012-12-12 16:43:34 +01:00 |
jj
|
662d3101c7
|
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
|
2012-12-11 17:25:51 +01:00 |
jj
|
6bc791d985
|
follow df-structure rename unit.unknown8 + able_stand_*
|
2012-12-10 22:50:33 +01:00 |
jj
|
0403e008d5
|
deathcause: show more info for non histfigs
|
2012-12-10 17:48:53 +01:00 |
Warmist
|
bd4f49598d
|
Yet again forgot to disable debug spam.
|
2012-12-10 07:23:05 +02:00 |
Warmist
|
bd368ea81c
|
Added check for reaction class items
|
2012-12-10 00:14:05 +02:00 |
Warmist
|
ff4278d04e
|
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
|
2012-12-09 23:07:13 +02:00 |
Warmist
|
6c4f163a5e
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
|
2012-12-09 14:25:31 +02:00 |
Warmist
|
4f5fdebbe9
|
furnaces added and custom reactions.
|
2012-12-09 00:53:03 +02:00 |
Alexander Gavrilov
|
10667dfb9e
|
Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
|
2012-12-08 14:45:17 +04:00 |
Alexander Gavrilov
|
6fd306b558
|
Add tiles colored separately by fg and bg in inspect-screen.
|
2012-12-08 09:51:09 +04:00 |
Alexander Gavrilov
|
99e9785826
|
Add a script for inspecting screen tile parameters.
|
2012-12-07 18:10:24 +04:00 |
Warmist
|
c174998fec
|
Advfort: added ability to put items on table or in buildings that can hold them.
|
2012-12-06 18:27:54 +02:00 |
Alexander Gavrilov
|
885059c887
|
Add a script to expose the correct season to soundsense on world load.
|
2012-12-06 19:00:48 +04:00 |
jj
|
126c31684e
|
deathcause: ghosts are dead
|
2012-12-06 13:43:58 +01:00 |
jj
|
9a6eff0370
|
deathcause: allow selection from unitlist screen
|
2012-12-06 13:00:33 +01:00 |
Warmist
|
3bce3838af
|
Advfort now supports workshops and siege weapons >:)
|
2012-12-03 21:49:17 +02:00 |
Warmist
|
d9a5eefb9a
|
gm-editor fix: cursor remembers its position.
|
2012-12-03 21:48:23 +02:00 |
Warmist
|
92503db505
|
Sanity check before showing gui.
|
2012-12-01 18:42:23 +02:00 |
Warmist
|
397fdb00ae
|
Work started on adventurer workshops.
|
2012-12-01 18:20:27 +02:00 |
Alexander Gavrilov
|
58239e97ed
|
Implement the history graph in the workflow status screen.
|
2012-12-01 16:50:03 +04:00 |
Kelly Martin
|
e5f509a994
|
autofarm: sync with changes to structures for df-item.xml
|
2012-11-30 20:51:40 -06:00 |
Kelly Martin
|
5d8adbc779
|
Merge branch 'master' of https://github.com/jjyg/dfhack.git
|
2012-11-30 11:15:15 -06:00 |
Kelly Martin
|
57233cb350
|
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
|
2012-11-30 11:09:03 -06:00 |
Kelly Martin
|
9e30bf0dff
|
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
|
2012-11-30 11:05:37 -06:00 |
Alexander Gavrilov
|
0bfe006016
|
Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
|
2012-11-30 19:10:17 +04:00 |
jj
|
9ed7a56202
|
deathcause: handle non-dead units
|
2012-11-30 15:50:35 +01:00 |
Kelly Martin
|
f8dea0e9f9
|
Autofarm: only try to plant things that have seeds.
|
2012-11-29 18:19:53 -06:00 |
Warmist
|
0fb5ad7729
|
Some readme and bugfixes
|
2012-11-30 01:17:01 +02:00 |
Warmist
|
c31b320722
|
Building now respects required items.
|
2012-11-30 00:02:03 +02:00 |
Warmist
|
49de3fe237
|
Removed spam yet again...
|
2012-11-29 20:50:02 +02:00 |
Warmist
|
471d15ba4c
|
New building selection dialog.
|
2012-11-29 20:49:16 +02:00 |
Warmist
|
346b402a0f
|
Allow look up/down, unsuspend job if pressing wait with job.
|
2012-11-29 18:49:36 +02:00 |
Warmist
|
f617d2844b
|
Fixed look exit and allow skip messages
|
2012-11-29 18:33:04 +02:00 |
jj
|
184082b379
|
scripts/lever: fix for links to cage/support
|
2012-11-29 17:11:29 +01:00 |
Warmist
|
3858fb320d
|
in Advfort- splint removeconstruction into building/construction removal.
|
2012-11-29 17:50:22 +02:00 |
Warmist
|
5b53f07905
|
Real construction removal added.
|
2012-11-29 17:24:45 +02:00 |
Warmist
|
2d4fc739ed
|
Removed console spam
|
2012-11-29 17:16:58 +02:00 |
Warmist
|
7f23c1f55f
|
Added ability to look in advfort, moved to tiletypes and fixed most of predicates
|
2012-11-29 17:16:32 +02:00 |
Alexander Gavrilov
|
5ea26d9cae
|
Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
|
2012-11-29 16:27:51 +04:00 |
Warmist
|
364dd01142
|
Allowed moving up/down in advfort, now correctly checks for main weapon.
|
2012-11-29 12:41:27 +02:00 |
Warmist
|
57b69da1f0
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
|
2012-11-29 12:13:28 +02:00 |
Warmist
|
f4d048526a
|
Moved advfort to gui subfolder
|
2012-11-29 12:10:25 +02:00 |
Warmist
|
1226f5c990
|
Increased speed of adv-fort a lot, now filters keypresses to be more intuitive.
|
2012-11-29 11:56:05 +02:00 |
Warmist
|
028b535598
|
removed used minw for labels
|
2012-11-29 11:13:26 +02:00 |
Warmist
|
fe2fbe347c
|
Added advfort script, now you can have adventurer forts!!!!!
|
2012-11-29 02:26:10 +02:00 |
Warmist
|
01966167f6
|
gm-editor updated to use widgets.
|
2012-11-28 21:13:42 +02:00 |
jj
|
614225cc5f
|
follow rename itemst.flags.artifact1 -> artifact
|
2012-11-28 19:48:47 +01:00 |
Warmist
|
3964c8a581
|
gm-editor, set field to lua return value.
|
2012-11-28 17:40:37 +02:00 |
jj
|
e73274d281
|
ruby: add description field to onupdate_register
|
2012-11-24 16:10:55 +01:00 |
jj
|
cb06c89698
|
stripcaged: dont list empty cages individually
|
2012-11-24 16:10:55 +01:00 |
jj
|
b577bcde1a
|
scripts/lever: show pending jobs
|
2012-11-24 16:10:55 +01:00 |
jj
|
8429f65176
|
add scripts/stripcaged.rb and documentation
|
2012-11-24 16:10:55 +01:00 |
jj
|
fd9a4ffafa
|
script/lever: synchronize linked buildings as the game does
|
2012-11-22 03:17:41 +01:00 |
jj
|
5f92561cd9
|
add scripts/lever, add binary patches section in NEWS file
|
2012-11-22 02:57:55 +01:00 |
Kelly Martin
|
364030f06b
|
Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :)
|
2012-11-20 08:41:35 -06:00 |
Kelly Martin
|
79b6a8f9f9
|
Add autofarm script.
|
2012-11-20 08:40:42 -06:00 |
Kelly Martin
|
5ac8d3be82
|
Added option to region-pops script to additively augment populations.
|
2012-11-20 08:28:06 -06:00 |
Alexander Gavrilov
|
f587d603e8
|
Allow the workflow goal gap in any range between 1..goal-1
|
2012-11-19 18:59:58 +04:00 |