Petr Mrázek
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ce279302d5
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Possibly figured out building type offsets.
buildingsdump improvements (interacts with cursor, dump all with no parameters)
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2010-04-09 15:16:14 +02:00 |
Petr Mrázek
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fb01ecf6c9
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Buildings - names, type offsets and other stuff could be wrong
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2010-04-09 14:44:00 +02:00 |
Petr Mrázek
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c08d696d56
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Creature mental attributes
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2010-04-09 03:21:42 +02:00 |
Petr Mrázek
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409e3ffcf0
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More creature stuff
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2010-04-09 02:08:46 +02:00 |
Petr Mrázek
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4bb05d015a
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Support for v0.31.02
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2010-04-08 19:48:06 +02:00 |
Petr Mrázek
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9180b77b89
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Quick fix
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2010-04-08 02:55:08 +02:00 |
Petr Mrázek
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659e57e3c4
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Added missing file, small changes
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2010-04-08 02:20:54 +02:00 |
Petr Mrázek
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62fc5bd677
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Spatter veins, spatterdump tool
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2010-04-07 22:28:05 +02:00 |
Petr Mrázek
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9589617d98
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Moved some common bits of the examples to a header file
treedump utility
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2010-04-07 16:45:38 +02:00 |
Petr Mrázek
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839e255d17
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Vegetation reading
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2010-04-07 12:49:37 +02:00 |
Petr Mrázek
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01383fd8b7
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Dwarf labors work, added to creaturedump
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2010-04-07 03:38:22 +02:00 |
Petr Mrázek
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f81c66d9ea
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Reading creature skills
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2010-04-07 02:46:46 +02:00 |
Petr Mrázek
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5ee584b372
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Name translation for real
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2010-04-07 01:17:03 +02:00 |
Petr Mrázek
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216cfa74e6
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Offsets, assorted funstuff
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2010-04-06 22:47:50 +02:00 |
Petr Mrázek
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d5aa1488a6
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Magma create works
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2010-04-06 13:05:54 +02:00 |
Petr Mrázek
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ea120a6709
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Comments
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2010-04-05 05:53:38 +02:00 |
Petr Mrázek
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f8d1c042d7
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Layer stone/geology
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2010-04-05 05:29:46 +02:00 |
Petr Mrázek
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1d513256fd
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Processed profession list
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2010-04-04 12:43:11 +02:00 |
Petr Mrázek
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51a1ec5c1e
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Very basic creature reading
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2010-04-04 12:29:56 +02:00 |
Petr Mrázek
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e9642310de
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Materials - semi-finished
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2010-04-04 10:10:00 +02:00 |
Petr Mrázek
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ef6af19c8d
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Fix t_vein, tiletype offset
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2010-04-03 04:41:21 +02:00 |
Petr Mrázek
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7d48ea49ae
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Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
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2010-04-03 03:52:46 +02:00 |
Petr Mrázek
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021fb1e0e9
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Small Memory.xml fixes
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2010-04-03 01:17:35 +02:00 |
Petr Mrázek
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265034b9d2
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More stuff to parse.
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2010-04-03 00:50:24 +02:00 |
Petr Mrázek
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ea6c5f726f
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More stuff! Ridiculous amounts of stuff!
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2010-04-03 00:44:17 +02:00 |
Petr Mrázek
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7678ba7b63
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Added back skills
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2010-04-03 00:13:29 +02:00 |
Petr Mrázek
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6b42923f6b
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Added back labors, base meta entry is connected to 0.31.01
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2010-04-03 00:04:38 +02:00 |
Petr Mrázek
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5b8fa0ffa6
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Added material addresses to veccheck and Memory.xml
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2010-04-02 22:00:33 +02:00 |
Petr Mrázek
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c4ffb0d0b3
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Purge
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2010-04-02 21:09:37 +02:00 |
Petr Mrázek
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c26da9b84c
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More DF 2010 reorganization
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2010-04-02 16:46:33 +02:00 |
Petr Mrázek
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c503808a82
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Offsets from belal
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2010-04-02 15:59:17 +02:00 |
Petr Mrázek
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8137c73b98
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Beginning DF2010 support
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2010-04-02 15:47:08 +02:00 |
Petr Mrázek
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c631270425
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Fix squads on Linux
Sync catsplosion
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2010-03-30 20:20:34 +02:00 |
Petr Mrázek
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71fc49897f
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Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
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2010-03-30 02:26:52 +02:00 |
Petr Mrázek
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789c8a473b
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Merge branch 'effects_offsets' of git://github.com/belal/dfhack
Conflicts:
output/Memory.xml
Srsly, wtf? Why the reformat?
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2010-03-26 04:32:04 +01:00 |
Petr Mrázek
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517aa0e6e3
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Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
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2010-03-26 02:40:17 +01:00 |
belal
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7ad2debf40
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The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files
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2010-03-25 10:39:09 -04:00 |
belal
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9cbdb27432
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Change windows d11 to have the correct base of d10, rather than d9
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2010-03-25 09:45:32 -04:00 |
belal
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bc29b2d6c0
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effects vector for all windows 40d# versions and 40d
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2010-03-22 15:32:04 -04:00 |
Petr Mrázek
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24d969791b
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Fixes for d18 and 19 on Linux
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2010-03-22 15:14:36 +01:00 |
Zhentar
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4287abbc94
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Add pregnancy and blood stuff to the creature struct
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2010-03-21 15:47:24 -05:00 |
Petr Mrázek
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849fafdc87
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Effects vector for d17-d19_2 on Windows.
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2010-03-21 14:33:02 +01:00 |
Petr Mrázek
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353ca44d31
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Effect vector for windows 40d16, don't try to use it with versions>40d16!
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2010-03-21 13:22:59 +01:00 |
Petr Mrázek
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71f8474e11
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Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
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2010-03-20 17:30:13 +01:00 |
Petr Mrázek
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e18828e466
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s/Intimitador/Intimidator/ in Memory.xml
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2010-03-17 01:34:40 +01:00 |
belal
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1797fef7b4
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add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address
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2010-03-16 13:21:17 -04:00 |
Petr Mrázek
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a2972af971
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Add missing hothey_size hexval on 40d2+
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2010-03-16 13:21:16 -04:00 |
belal
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76939afe50
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fix incorrect squad name offset
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2010-03-14 20:05:11 -04:00 |
Petr Mrázek
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5fe279d8ec
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Added a cache mechanism to vtable lookups
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
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2010-03-14 22:58:28 +01:00 |
Petr Mrázek
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34a2f238b0
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Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
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2010-03-14 20:15:54 +01:00 |