lethosor
1ba5477b63
Add designation priority support to MapCache and dig plugin
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Fixes #481
2018-01-21 19:27:16 -05:00
lethosor
fde1e284f4
Gui::getAnyItem: support viewscreen_assign_display_itemst
2017-12-28 16:19:45 -05:00
lethosor
4d5c7c5927
getKeyDisplay: use enabler::GetKeyDisplay()
2017-12-25 20:14:11 -05:00
Quietust
88c7e493b8
Merge ui_area_map_width into ui_menu_width, now a 2-byte array
2017-12-03 20:34:59 -06:00
Quietust
c72ae8d8a7
Merge "announcements" global into d_init where it belongs
2017-12-03 20:05:08 -06:00
lethosor
2c95ac411e
Update xml and all uses of job_handler
2017-11-25 00:59:59 -05:00
Quietust
33a43c5bfd
update structures
2017-11-04 07:50:47 -06:00
lethosor
5c33fcccbd
Merge remote-tracking branch 'BenLubar/win64-warnings' into develop
2017-08-07 13:51:18 -04:00
lethosor
16fb230ef6
getAnyItem: support viewscreen_textviewerst
2017-08-05 21:38:18 -04:00
Ben Lubar
17a7885ef2
Fix a bunch of 64-bit Windows warnings
2017-07-21 13:30:05 -05:00
Vitaly Pronkin
6af5f3b299
fixing getItemBaseValue() for cheese, sheets and instruments
2017-06-26 09:17:23 +12:00
lethosor
10e13c532a
Add "tweak cage-butcher" and some extra Building module functions
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* Buildings::markedForRemoval()
* Buildings::getCageOccupants()
Closes #906
2017-06-25 15:27:21 -04:00
lethosor
cda5cedacf
Fix Gui::refreshSidebar() on topmost z-level
2017-06-23 10:30:16 -04:00
lethosor
ae809afde7
Add Gui::refreshSidebar()
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This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
778ffb0971
More Units module cleanup, modernize getUnitsInBox
2017-06-10 21:02:30 -04:00
lethosor
0ed7e60522
getAnyUnit: support viewscreen_layer_unit_relationshipst
2017-06-10 19:06:43 -04:00
lethosor
1321a64613
Remove lots of old/unused functions from the Units module
2017-06-10 17:21:34 -04:00
lethosor
047a66030b
getAnyUnit: add support for viewscreen_unitst, viewscreen_textviewerst
2017-06-07 20:51:40 -04:00
lethosor
92c2e52e45
Fix MSVC error
2017-06-02 21:22:19 -04:00
lethosor
9df35dd844
revealInDwarfmodeMap: use map y dimensions
2017-06-02 00:40:59 -04:00
lethosor
43c4a88068
Move some checks in paintTile/readTile after hooks are called
2017-06-02 00:40:14 -04:00
lethosor
05f322ca30
Merge remote-tracking branch 'lethosor/lua-dmdims' into develop
2017-06-01 23:34:35 -04:00
lethosor
939aff3231
readTile(): add hook support and map parameter
2017-05-31 12:12:15 -04:00
lethosor
f59be2a9a0
Expand focus strings for jobmanagement and workquota_condition viewscreens
2017-05-27 00:57:16 -04:00
lethosor
55931703ac
Designate the correct tile for trees with multi-tile trunks
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DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014 )
2017-05-05 21:25:25 -04:00
lethosor
adb14491d0
Fix loop in Designations::unmarkPlant()
2017-05-05 17:24:51 -04:00
lethosor
d3c496cc2b
Add getSelectedPlant() and related functions
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Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor
1e469453fc
Add Designations module, currently supporting plant/tree designations
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This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656 , #1014 , #1018 , #1030 , #1076
2017-05-04 21:47:12 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
...
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
David Corbett
acdb369aa8
Avoid non-trivial bitfield constructors
2016-12-09 13:41:14 -05:00
lethosor
8521b830b2
Merge remote-tracking branch 'CannibalVox/job_remove' into develop
2016-12-05 15:24:37 -05:00
Stephen Baynham
595f3857b6
Reverse the param order of these two methods
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The current way doesn't match other Job module methods
2016-12-01 20:13:49 -08:00
Stephen Baynham
de0e211e07
Figured I could like test my code.
2016-11-24 23:35:03 -08:00
Stephen Baynham
e490afdf00
Rebuilt slightly to offer bool return val
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We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham
8b964ca2dc
Wipe job_items vector
2016-11-21 06:51:21 -08:00
Stephen Baynham
fba32f2e2f
Also disconnect the job from its items.
2016-11-17 23:25:48 -08:00
Stephen Baynham
74f5df99db
Add job remove method
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Job remove eliminates a job's worker & holder references, if any, puts
the worker on cd, if appropriate, removes the job's postings, eliminates
the job from the global linked list, and then finally deletes it. This
code was tested by incorporating it into autochop and it does make the
plugin work. However, chop jobs don't have holder building references,
and anyway, with DF being 90% edge case by volume, this could use a heck
of a lot more testing.
I saw elsewhere code that prevented worker removal if the job was a
special job, and that made me feel funny so I made the job remove method
not work if the job is a special job.
2016-11-17 19:54:41 -08:00
lethosor
70d3c07cdb
Initial lua getDwarfmodeViewDims rewrite
2016-10-07 23:51:58 -04:00
lethosor
70ac99cbfa
Fix Buildings::setOwner() persistence
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Needed to set bld->owner_id for changes to persist across save/load
Fixes #983 , thanks to Quietust
2016-08-21 20:58:40 -04:00
lethosor
de731b0299
Move save_dir back into cur_savegame and update submodules
2016-08-14 12:41:09 -04:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
lethosor
215afa34f3
Update for 64-bit unit changes
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Includes xml, stonesense, scripts
Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor
79377669a1
Merge remote-tracking branch 'NCommander/dwarfvet' into develop
2016-07-29 16:25:53 -04:00
lethosor
41a81f9021
Fix some more warnings (GCC 4.8)
2016-07-28 11:00:52 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
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Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00
Michael Casadevall
a03b32846a
Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
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Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
Michael Casadevall
e45fbfc61d
Modified dwaftvet plugin to work with latest DFHack
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Initial commit of the dwarfvet plugin
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-08 04:14:59 -04:00
lethosor
a89251cdf8
Find job in job screen
2016-05-14 16:07:27 -04:00
lethosor
55e58e5f06
Update handling of viewscreen_workshop_profilest in Gui module, search/sort plugins
2016-05-14 11:43:37 -04:00
lethosor
fee6e57b40
Disable viewscreen_layer_workshop_profilest focus handler for now
2016-05-11 17:52:56 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
52728babd4
Merge branch 'develop' into zone-unassign
2016-04-22 18:41:15 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
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- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
expwnent
f8ff447cb5
Add a check to the histfig fix and tweak NEWS.
2016-03-10 08:50:03 -05:00
expwnent
fd132d3fe7
Fix persistent histfig crashbug.
2016-03-10 08:38:55 -05:00
sv-esk
9da79544de
fix Units::isCitizen
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fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
sv-esk
d508028bcc
fix job-duplicate (do not clone posting_index)
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if job cannot be done right now, game puts it in df.global.world.job_postings
when job finally can be done, game removes job from postings and clears posting_index
that index should not be cloned by job-duplicate(new jobs(added by vanilla way) have that value -1 always anyway)
cloning posting_index into the new job causes that job to be ignored
2016-03-03 21:32:16 +02:00
lethosor
5bb19a230f
getKillCount: also search kills->events
2016-02-25 15:34:56 -05:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
James Gilles
0a670bb0db
Implement #804 , move some functions to Units, colorize zone output, a
...
little cleanup
2016-02-01 11:12:06 -05:00
lethosor
248331a196
buildingplan: Support floodgates, grates, bars
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See #808
2016-01-31 14:50:07 -05:00
Ben Lubar
a316dfa074
set floodgate flags correctly when allocating it in lua or c++
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https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar
675d173266
set civzone number when constructing a civzone
2016-01-18 14:46:39 -06:00
lethosor
0bcc8dc443
exportlegends: fix day/month issues more reliably
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Fixes #783 , #791
2016-01-09 19:28:12 -05:00
lethosor
d0c28d3f50
Prevent plugins with active viewscreens from being unloaded
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This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
2016-01-01 11:15:29 -05:00
lethosor
fabff1ddfb
Fix df::occupation usage
2015-12-26 19:59:54 -05:00
lethosor
64d861bf6b
Add support for viewscreen_locationsst to various gui functions
2015-12-25 11:09:13 -05:00
lethosor
2a2ab00ca9
Add "map" parameter to a lot of drawing functions
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Ref #746
2015-12-22 11:42:51 -05:00
lethosor
10c72a3d5d
Fix produce() call in modules/Items.cpp
2015-12-22 09:46:01 -05:00
lethosor
5a1e5e1464
Expose Units::casteFlagSet()
2015-12-19 11:07:35 -05:00
lethosor
55d5706a21
Update structures and fix various issues with plugins producing items
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reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor
2aeac718cc
workflow: Account for job postings correctly and fix existing issues
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Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes #741
2015-11-25 20:33:13 -05:00
lethosor
610170b0b0
Add hooks for getDwarfmodeViewDims and getDepthAt (new)
2015-11-15 11:54:34 -05:00
lethosor
fcfffd1cb6
Track state of gui hooks
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Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor
fff9072b07
Add initial support for hooking into Gui-related functions
2015-11-15 11:54:34 -05:00
lethosor
051244c8d6
Fix GCC compile error
2015-11-06 20:05:14 -05:00
DoctorVanGogh
e9be1aa657
Fix for construction over existing construction & on top of walls
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Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
Lethosor
6e5d9c23e5
Merge pull request #715 from DoctorVanGogh/webfix
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Add 'undisturbed' flag to job item checks
2015-10-31 11:28:25 -04:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
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Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
DoctorVanGogh
ba53f3c035
Add 'undisturbed' flag to job item checks
2015-10-26 02:19:41 +01:00
lethosor
8de710f1c1
Add Renderer module - safer way to install custom renderers
2015-10-21 17:18:39 -04:00
lethosor
3f5c002634
Pass virtual_identity by reference
2015-10-03 09:27:24 -04:00
lethosor
d343dfd8a0
Add a function to find viewscreens (or parents) of a given type
...
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor
a56a427d12
Make Filesystem::is* functions handle nonexistent paths properly
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If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
lethosor
d663784707
Detect null unit pointer in Items::createItem()
2015-06-09 14:02:42 -04:00
lethosor
36fde3d7e3
Allow Lua screens to allow OPTIONS to work
2015-06-05 18:45:52 -04:00
lethosor
a8f5e683f7
Merge remote-tracking branches 'RossM/autolabor-changes', 'RossM/workflow-changes' and 'lethosor/plugin-exports' into develop
2015-05-09 09:39:55 -04:00
Ross Morgan-Linial
51d61d91cb
Change tabs to spaces.
2015-05-07 20:50:19 -07:00
Ross Morgan-Linial
7aac9a8fb8
Improve workflow handling of plant reactions
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Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.
Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.
This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
expwnent
92bd6349a7
Fix listdir_recursive on Windows.
2015-01-31 22:28:17 -05:00