lethosor
a89251cdf8
Find job in job screen
2016-05-14 16:07:27 -04:00
lethosor
55e58e5f06
Update handling of viewscreen_workshop_profilest in Gui module, search/sort plugins
2016-05-14 11:43:37 -04:00
lethosor
fee6e57b40
Disable viewscreen_layer_workshop_profilest focus handler for now
2016-05-11 17:52:56 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
52728babd4
Merge branch 'develop' into zone-unassign
2016-04-22 18:41:15 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
...
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
expwnent
f8ff447cb5
Add a check to the histfig fix and tweak NEWS.
2016-03-10 08:50:03 -05:00
expwnent
fd132d3fe7
Fix persistent histfig crashbug.
2016-03-10 08:38:55 -05:00
sv-esk
9da79544de
fix Units::isCitizen
...
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
sv-esk
d508028bcc
fix job-duplicate (do not clone posting_index)
...
if job cannot be done right now, game puts it in df.global.world.job_postings
when job finally can be done, game removes job from postings and clears posting_index
that index should not be cloned by job-duplicate(new jobs(added by vanilla way) have that value -1 always anyway)
cloning posting_index into the new job causes that job to be ignored
2016-03-03 21:32:16 +02:00
lethosor
5bb19a230f
getKillCount: also search kills->events
2016-02-25 15:34:56 -05:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
James Gilles
0a670bb0db
Implement #804 , move some functions to Units, colorize zone output, a
...
little cleanup
2016-02-01 11:12:06 -05:00
lethosor
248331a196
buildingplan: Support floodgates, grates, bars
...
See #808
2016-01-31 14:50:07 -05:00
Ben Lubar
a316dfa074
set floodgate flags correctly when allocating it in lua or c++
...
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar
675d173266
set civzone number when constructing a civzone
2016-01-18 14:46:39 -06:00
lethosor
0bcc8dc443
exportlegends: fix day/month issues more reliably
...
Fixes #783 , #791
2016-01-09 19:28:12 -05:00
lethosor
d0c28d3f50
Prevent plugins with active viewscreens from being unloaded
...
This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
2016-01-01 11:15:29 -05:00
lethosor
fabff1ddfb
Fix df::occupation usage
2015-12-26 19:59:54 -05:00
lethosor
64d861bf6b
Add support for viewscreen_locationsst to various gui functions
2015-12-25 11:09:13 -05:00
lethosor
2a2ab00ca9
Add "map" parameter to a lot of drawing functions
...
Ref #746
2015-12-22 11:42:51 -05:00
lethosor
10c72a3d5d
Fix produce() call in modules/Items.cpp
2015-12-22 09:46:01 -05:00
lethosor
5a1e5e1464
Expose Units::casteFlagSet()
2015-12-19 11:07:35 -05:00
lethosor
55d5706a21
Update structures and fix various issues with plugins producing items
...
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor
2aeac718cc
workflow: Account for job postings correctly and fix existing issues
...
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes #741
2015-11-25 20:33:13 -05:00
lethosor
610170b0b0
Add hooks for getDwarfmodeViewDims and getDepthAt (new)
2015-11-15 11:54:34 -05:00
lethosor
fcfffd1cb6
Track state of gui hooks
...
Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor
fff9072b07
Add initial support for hooking into Gui-related functions
2015-11-15 11:54:34 -05:00
lethosor
051244c8d6
Fix GCC compile error
2015-11-06 20:05:14 -05:00
DoctorVanGogh
e9be1aa657
Fix for construction over existing construction & on top of walls
...
Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
Lethosor
6e5d9c23e5
Merge pull request #715 from DoctorVanGogh/webfix
...
Add 'undisturbed' flag to job item checks
2015-10-31 11:28:25 -04:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
...
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
DoctorVanGogh
ba53f3c035
Add 'undisturbed' flag to job item checks
2015-10-26 02:19:41 +01:00
lethosor
8de710f1c1
Add Renderer module - safer way to install custom renderers
2015-10-21 17:18:39 -04:00
lethosor
3f5c002634
Pass virtual_identity by reference
2015-10-03 09:27:24 -04:00
lethosor
d343dfd8a0
Add a function to find viewscreens (or parents) of a given type
...
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor
a56a427d12
Make Filesystem::is* functions handle nonexistent paths properly
...
If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
lethosor
d663784707
Detect null unit pointer in Items::createItem()
2015-06-09 14:02:42 -04:00
lethosor
36fde3d7e3
Allow Lua screens to allow OPTIONS to work
2015-06-05 18:45:52 -04:00
lethosor
a8f5e683f7
Merge remote-tracking branches 'RossM/autolabor-changes', 'RossM/workflow-changes' and 'lethosor/plugin-exports' into develop
2015-05-09 09:39:55 -04:00
Ross Morgan-Linial
51d61d91cb
Change tabs to spaces.
2015-05-07 20:50:19 -07:00
Ross Morgan-Linial
7aac9a8fb8
Improve workflow handling of plant reactions
...
Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.
Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.
This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
expwnent
92bd6349a7
Fix listdir_recursive on Windows.
2015-01-31 22:28:17 -05:00
expwnent
e9b4fc513a
Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
...
Conflicts:
NEWS
plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor
066adfdf95
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
48b6cf1beb
Export functions to Buildings.h
2015-01-29 13:57:50 -05:00
Chris Dombroski
1514233aaa
Add missing null checks to Units.cpp
2015-01-29 13:57:50 -05:00
lethosor
daf739fcec
Remove FIFO support
2015-01-28 21:39:17 -05:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
lethosor
f98e2964e6
Fix a few Windows compilation errors
2015-01-28 20:05:24 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
lethosor
e8c0482fdc
Add atime()/ctime()/mtime()
2015-01-28 18:18:06 -05:00
lethosor
2e3261565c
Clean up Filesystem.h
2015-01-28 17:15:09 -05:00
expwnent
8f4b766107
EventManager: Fix a crash bug with EQUIPMENT_CHANGE event.
2015-01-15 18:13:19 -05:00
lethosor
d932c76242
Fix MapCache compiling error on Windows
2015-01-05 17:28:42 -05:00
lethosor
06029c92c2
Merge remote-tracking branches 'lethosor/export-dt-ini-0.40.21' and 'lethosor/patch-9'
2015-01-05 16:40:44 -05:00
lethosor
983f096a60
Merge remote-tracking branch 'quipyowert/define-maxlayers' into 0.40.23-r1
2015-01-05 16:04:37 -05:00
Lethosor
3c0ac70615
Remove output from filetype()
...
Not sure how this made it in, but it's causing problems with PRINT_MODE:TEXT (not to mention filling up stdout.log)
2014-12-27 15:05:43 -05:00
quipyowert
f4e8fa2f30
Define a static variable to fix debug mode crash.
...
Fixes #404
2014-12-01 17:19:20 -08:00
expwnent
83d3785735
Update xml.
2014-11-30 14:03:00 -05:00
lethosor
445640f80c
Allow commands invoked through command-prompt to access selected items/units/buildings
...
Fixes #273
2014-11-25 20:25:31 -05:00
expwnent
5e3bf9a494
Make it compile for OSX.
2014-11-14 22:21:03 -05:00
expwnent
4464d7318d
EventManager: make REPORT events only trigger for new reports, not ones that already exist in the save.
2014-11-14 22:07:48 -05:00
expwnent
428fe6a400
interaction-trigger tweaks
2014-11-14 18:50:19 -05:00
expwnent
779ac3fd50
Updated interaction-trigger to work better.
2014-11-09 18:36:21 -05:00
expwnent
fa401f8637
EventManager tweak.
2014-11-07 14:16:10 -05:00
expwnent
dcdb6aae1b
EventManager: properly deal with frame_counter getting reset.
2014-11-06 23:44:13 -05:00
Alexander Gavrilov
04ec2c9932
Update version to v0.40.14 and hack things so they compile.
...
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
2014-10-26 16:40:39 +03:00
Eric Wald
8631da7e4e
Convenience method to collect a vector from StockpileIterator.
2014-09-07 14:10:27 -06:00
Quietust
deee486b81
Update Maps::SortBlockEvents to include spoors and item spatters
2014-08-20 10:51:58 -05:00
Quietust
5e434721ff
Remove stray BOM
2014-08-19 13:47:05 -05:00
Quietust
4da333fca1
Fix Buildings module to work with ui.tax_collection.rooms change
2014-08-18 16:33:12 -05:00
JapaMala
5add8c433d
Merge branch 'develop' of github.com:DFHack/dfhack into remote_reader
...
Conflicts:
plugins/remotefortressreader.cpp
2014-08-15 19:15:00 +05:30
Alexander Gavrilov
2471c4a68e
Add a new API for converting between interface_key and string characters.
...
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
JapaMala
36435ca8cf
Merge branch 'develop' of https://github.com/quietust/dfhack into remote_reader
...
Conflicts:
library/modules/Items.cpp
library/modules/MapCache.cpp
library/modules/Maps.cpp
library/modules/Materials.cpp
library/modules/Translation.cpp
plugins/CMakeLists.txt
2014-08-08 20:54:44 +05:30
JapaMala
08da62392e
Fixed a mistake where MapCache was using the wrong range for root depth.
2014-08-02 17:09:59 +05:30
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
Alexander Gavrilov
4902c577b3
Fix some crashes when running without globals and update structures.
2014-07-24 23:10:37 +04:00
JapaMala
bc5e0f6ad6
Made DFHack buildable. Also added plant proto definitions
2014-07-23 19:57:47 +05:30
Quietust
9435d8f4d9
Fix crashes caused by missing globals
2014-07-21 19:14:43 -05:00
Quietust
38cdb37433
Update plant_tree_info field names
2014-07-21 14:46:51 -05:00
Quietust
e711605413
Some minor corrections
2014-07-21 13:26:34 -05:00
Quietust
97de21357c
First pass for 0.40 compatibility; still lots left to do, but this will at least build
2014-07-21 13:18:29 -05:00
JapaMala
b598cbb0dd
Merge branch 'develop' of github.com:DFHack/dfhack into develop
2014-07-20 16:43:00 +05:30
JapaMala
a14caa53d0
Fixed mapcache reading plants in for 0.40.01 onwards.
2014-07-20 16:41:20 +05:30
expwnent
0a16bc2e12
Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
...
Conflicts:
plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent
649dcd1413
EventManager tweak: make it report the correct invasion id.
2014-07-03 14:37:13 -04:00
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
expwnent
d8c3a05f42
Made EQUIPMENT_CHANGE event trigger for new units.
2014-07-03 08:10:12 -04:00
expwnent
81c87d0921
EventManager: INTERACTION event for unit interactions.
2014-07-03 04:55:12 -04:00
JapaMala
516121d4f8
Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
2014-07-02 23:07:24 +05:30
expwnent
8f43b97284
EventManager tweaks.
2014-07-01 09:02:20 -04:00
expwnent
4ac32cfd74
EventManager: made UNIT_ATTACK trigger for severed body parts.
2014-07-01 08:58:48 -04:00
expwnent
961d033ade
EventManager: unload event for convenience.
2014-06-29 10:03:55 -04:00
expwnent
ceae634954
Squashed EventManager commented out thing I don't need anymore.
2014-06-28 02:41:00 -04:00
expwnent
8e7e87ac73
Added UNIT_ATTACK event to EventManager and exposed it to Lua.
2014-06-28 02:31:34 -04:00
expwnent
c635632ae7
EventManager.cpp: fix indentation.
2014-06-27 22:09:01 -04:00
expwnent
7313c18a2a
EventManager/eventful: added ON_REPORT event and exposed it to Lua.
2014-06-23 09:15:46 -04:00
expwnent
036aae060b
Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well.
2014-06-19 22:58:17 -04:00
Lethosor
ec64a787c6
Use _getcwd on Windows
2014-06-19 22:34:40 -04:00
Lethosor
73fdb8b125
Fix Windows compile-time error
2014-06-19 21:24:16 -04:00
lethosor
ef69522d93
Merge branch 'develop' into filesystem-module-pr
2014-06-18 15:45:42 -04:00
lethosor
6fa478de22
Filesystem module
...
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger
e0808c8c96
Use squad::find instead of indexing the vector
2014-06-10 22:38:32 -04:00
Pierre-David Bélanger
bdcc00f6f7
Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
2014-06-09 21:51:52 -04:00
Quietust
e483e7439f
Fix problems with NONE for item types and subtypes
2014-05-22 08:18:01 -05:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
...
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov
98325757e2
Fix signed-unsigned mismatch warnings in the new item value code.
...
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
57fbb1004b
Assorted cleanup
2014-04-23 08:23:34 -05:00
Quietust
c3d45c3a1e
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
...
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7844907204
Add new API functions for creating announcements and combat reports.
...
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
b56c3a95a6
Fix some signed/unsigned mismatch warnings and whitespace in Job module.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
Quietust
e620ae765c
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
jj
387cc983f9
Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack
2014-02-02 23:50:21 +01:00
Tareq A Khandaker
f0eeba93ce
DFHack compiles under OS X now.
2014-01-25 03:21:56 -05:00
jj
ce33973f0f
Merge branch 'master' of github.com/quietust/dfhack
2013-12-24 14:07:08 +01:00
Alexander Gavrilov
53bd112515
Hide fake historical figures from legends xml export.
2013-11-07 12:27:53 +04:00
jj
04dce1aa7f
MaterialInfo: fix decoding for COAL subtypes
2013-11-05 00:31:32 +01:00
expwnent
329741f235
EventManager: added EQUIPMENT_CHANGE event and exposed it to lua.
2013-10-24 19:32:52 -04:00
expwnent
4dbcee9560
EventManager: be smarter about removing things while iterating.
2013-10-20 23:16:21 -04:00
expwnent
c409289ee4
EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
...
- fixed unregister to allow unregistering individual TICK events
- make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent
3594dc2eb8
EventManager: fixed the TICK event, and a few tweaks.
...
- redo tick event management to work with world->frame_counter
- the freq of a TICK EventHandler is now ignored
- unregistering for an individual TICK event is still broken
- you would have to know the modified freq to even begin removing it
- it is only removed from handleres[TICK], not from tickQueue
- redo unregisterAll to be more efficient
- use the map loaded/unloaded events instead of world loaded/unloaded for initializing/clearing event monitoring data
- get rid of silly unsigned variables
2013-10-20 21:48:28 -04:00
expwnent
9bf004d07f
Several EventManager fixes and improvements.
...
- handle loading and unloading of saves better
- made sure it never triggers bogus events on loading a save
- plugins should now handle loading themselves with onStateChange
- special case to make Buildings module keep track of all buildings correctly on load
- fixed syndrome detection
- was broken because of the switch from ticks-since-the-dawn-of-time to world->frame_counter
- added lastSyndromeTime global
- fixed possible off by one error when looking for new created items
- got rid of the unread lastTick global
- const'ed the function pointer array of eventManagers
2013-10-20 20:12:42 -04:00
expwnent
f69fd1d528
EventManager: prevent eventspam just after loading a save.
2013-10-20 17:39:54 -04:00
expwnent
d78a111f02
EventManager: Fixed the death event, fixed another problem with construction event, and made EventManager use world->frame_counter for scheduling event checking in order to make it work in arena mode.
2013-10-20 14:41:39 -04:00
expwnent
39553cfb6d
EventManager: fixed a problem with constructionHandler.
2013-10-20 14:14:02 -04:00
expwnent
ee056f4422
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
2013-10-20 11:09:40 -04:00
expwnent
9d3ee11349
Merge branch 'diggingInvaders' into 0.34.11-r4
...
Conflicts:
scripts/devel/invasion-now.lua
2013-10-19 21:26:50 -04:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
Alexander Gavrilov
78de739d75
Update aquifers when generating 3D vein layout.
2013-10-11 19:23:32 +04:00
Alexander Gavrilov
63d8267606
Decode ice under constructions if possible, but never write it out.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
f36041f6bd
Implement a MapCache api for writing base layer tiles of arbitrary stone.
...
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
68b6e10b2c
Implement writing veins tile by tile through MapCache.
...
Unlike changevein, which changes the material in an existing vein
object, with this feature you can set the material for individual
tiles, and the cache will write it out as vein objects.
The array inside the cache data is changed from layer material to
vein material, because layer material is easy to compute.
2013-10-08 18:17:36 +04:00
Alexander Gavrilov
9442e8ea1f
Make biome information more explicit in MapCache.
2013-10-07 16:58:10 +04:00
Alexander Gavrilov
ea36233dff
Split MapCache code from Maps.cpp
2013-10-07 16:58:10 +04:00
Alexander Gavrilov
e175efa689
Implement a template-based classical Perlin noise generator.
...
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00