Remove lots of old/unused functions from the Units module

develop
lethosor 2017-06-10 17:21:34 -04:00
parent ba68683964
commit 1321a64613
3 changed files with 10 additions and 510 deletions

@ -60,123 +60,12 @@ namespace DFHack
{
namespace Units
{
/**
* \ingroup grp_units
*/
struct t_skill
{
uint32_t id;
uint32_t rating;
uint32_t experience;
};
/**
* \ingroup grp_units
*/
struct t_job
{
bool active;
uint32_t jobId;
uint8_t jobType;
uint32_t occupationPtr;
};
/**
* \ingroup grp_units
*/
struct t_like
{
int16_t type;
int16_t itemClass;
int16_t itemIndex;
t_matglossPair material;
bool active;
uint32_t mystery;
};
// FIXME: THIS IS VERY, VERY BAD.
#define NUM_CREATURE_LABORS 96
#define NUM_CREATURE_TRAITS 30
#define NUM_CREATURE_MENTAL_ATTRIBUTES 13
#define NUM_CREATURE_PHYSICAL_ATTRIBUTES 6
/**
* Structure for holding a copy of a DF unit's soul
* \ingroup grp_units
*/
struct t_soul
{
uint8_t numSkills;
t_skill skills[256];
//uint8_t numLikes;
//t_like likes[32];
uint16_t traits[NUM_CREATURE_TRAITS];
t_attrib analytical_ability;
t_attrib focus;
t_attrib willpower;
t_attrib creativity;
t_attrib intuition;
t_attrib patience;
t_attrib memory;
t_attrib linguistic_ability;
t_attrib spatial_sense;
t_attrib musicality;
t_attrib kinesthetic_sense;
t_attrib empathy;
t_attrib social_awareness;
};
#define MAX_COLORS 15
struct df_unit;
/**
* Structure for holding a limited copy of a DF unit
* \ingroup grp_units
*/
struct t_unit
{
df::unit * origin;
uint16_t x;
uint16_t y;
uint16_t z;
uint32_t race;
int32_t civ;
df::unit_flags1 flags1;
df::unit_flags2 flags2;
df::unit_flags3 flags3;
t_name name;
int16_t mood;
int16_t mood_skill;
t_name artifact_name;
uint8_t profession;
std::string custom_profession;
// enabled labors
uint8_t labors[NUM_CREATURE_LABORS];
t_job current_job;
uint32_t happiness;
uint32_t id;
t_attrib strength;
t_attrib agility;
t_attrib toughness;
t_attrib endurance;
t_attrib recuperation;
t_attrib disease_resistance;
int32_t squad_leader_id;
uint8_t sex;
uint16_t caste;
uint32_t pregnancy_timer; //Countdown timer to giving birth
//bool has_default_soul;
//t_soul defaultSoul;
uint32_t nbcolors;
uint32_t color[MAX_COLORS];
int32_t birth_year;
uint32_t birth_time;
};
static const int MAX_COLORS = 15;
/**
* The Creatures module - allows reading all non-vermin creatures and their properties
* The Units module - allows reading all non-vermin creatures and their properties
* \ingroup grp_modules
* \ingroup grp_units
*/
@ -187,24 +76,12 @@ DFHACK_EXPORT bool isValid();
// Read creatures in a box, starting with index. Returns -1 if no more creatures
// found. Call repeatedly do get all creatures in a specified box (uses tile coords)
DFHACK_EXPORT int32_t getNumCreatures();
DFHACK_EXPORT int32_t GetCreatureInBox(const int32_t index, df::unit ** furball,
DFHACK_EXPORT df::unit * getCreature(const int32_t index);
DFHACK_EXPORT int32_t getCreatureInBox(const int32_t index, df::unit ** furball,
const uint16_t x1, const uint16_t y1,const uint16_t z1,
const uint16_t x2, const uint16_t y2,const uint16_t z2);
DFHACK_EXPORT df::unit * GetCreature(const int32_t index);
DFHACK_EXPORT void CopyCreature(df::unit * source, t_unit & target);
DFHACK_EXPORT bool ReadJob(const df::unit * unit, std::vector<t_material> & mat);
DFHACK_EXPORT bool ReadInventoryByIdx(const uint32_t index, std::vector<df::item *> & item);
DFHACK_EXPORT bool ReadInventoryByPtr(const df::unit * unit, std::vector<df::item *> & item);
DFHACK_EXPORT int32_t FindIndexById(int32_t id);
/* Getters */
DFHACK_EXPORT uint32_t GetDwarfRaceIndex ( void );
DFHACK_EXPORT int32_t GetDwarfCivId ( void );
DFHACK_EXPORT void CopyNameTo(df::unit *creature, df::language_name * target);
DFHACK_EXPORT int32_t findIndexById(int32_t id);
/// Returns the true position of the unit (non-trivial in case of caged).
DFHACK_EXPORT df::coord getPosition(df::unit *unit);

@ -93,7 +93,7 @@ int32_t Units::getNumCreatures()
return world->units.all.size();
}
df::unit * Units::GetCreature (const int32_t index)
df::unit * Units::getCreature (const int32_t index)
{
if (!isValid()) return NULL;
@ -104,7 +104,7 @@ df::unit * Units::GetCreature (const int32_t index)
}
// returns index of creature actually read or -1 if no creature can be found
int32_t Units::GetCreatureInBox (int32_t index, df::unit ** furball,
int32_t Units::getCreatureInBox (int32_t index, df::unit ** furball,
const uint16_t x1, const uint16_t y1, const uint16_t z1,
const uint16_t x2, const uint16_t y2, const uint16_t z2)
{
@ -133,387 +133,10 @@ int32_t Units::GetCreatureInBox (int32_t index, df::unit ** furball,
return -1;
}
void Units::CopyCreature(df::unit * source, t_unit & furball)
{
if(!isValid()) return;
// read pointer from vector at position
furball.origin = source;
//read creature from memory
// name
Translation::readName(furball.name, &source->name);
// basic stuff
furball.id = source->id;
furball.x = source->pos.x;
furball.y = source->pos.y;
furball.z = source->pos.z;
furball.race = source->race;
furball.civ = source->civ_id;
furball.sex = source->sex;
furball.caste = source->caste;
furball.flags1.whole = source->flags1.whole;
furball.flags2.whole = source->flags2.whole;
furball.flags3.whole = source->flags3.whole;
// custom profession
furball.custom_profession = source->custom_profession;
// profession
furball.profession = source->profession;
// happiness
furball.happiness = 100;//source->status.happiness;
// physical attributes
memcpy(&furball.strength, source->body.physical_attrs, sizeof(source->body.physical_attrs));
// mood stuff
furball.mood = source->mood;
furball.mood_skill = source->job.mood_skill; // FIXME: really? More like currently used skill anyway.
Translation::readName(furball.artifact_name, &source->status.artifact_name);
// labors
memcpy(&furball.labors, &source->status.labors, sizeof(furball.labors));
furball.birth_year = source->birth_year;
furball.birth_time = source->birth_time;
furball.pregnancy_timer = source->pregnancy_timer;
// appearance
furball.nbcolors = source->appearance.colors.size();
if(furball.nbcolors>MAX_COLORS)
furball.nbcolors = MAX_COLORS;
for(uint32_t i = 0; i < furball.nbcolors; i++)
{
furball.color[i] = source->appearance.colors[i];
}
//likes. FIXME: where do they fit in now? The soul?
/*
DfVector <uint32_t> likes(d->p, temp + offs.creature_likes_offset);
furball.numLikes = likes.getSize();
for(uint32_t i = 0;i<furball.numLikes;i++)
{
uint32_t temp2 = *(uint32_t *) likes[i];
p->read(temp2,sizeof(t_like),(uint8_t *) &furball.likes[i]);
}
*/
/*
if(d->Ft_soul)
{
uint32_t soul = p->readDWord(addr_cr + offs.default_soul_offset);
furball.has_default_soul = false;
if(soul)
{
furball.has_default_soul = true;
// get first soul's skills
DfVector <uint32_t> skills(soul + offs.soul_skills_vector_offset);
furball.defaultSoul.numSkills = skills.size();
for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++)
{
uint32_t temp2 = skills[i];
// a byte: this gives us 256 skills maximum.
furball.defaultSoul.skills[i].id = p->readByte (temp2);
furball.defaultSoul.skills[i].rating =
p->readByte (temp2 + offsetof(t_skill, rating));
furball.defaultSoul.skills[i].experience =
p->readWord (temp2 + offsetof(t_skill, experience));
}
// mental attributes are part of the soul
p->read(soul + offs.soul_mental_offset,
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&furball.defaultSoul.analytical_ability);
// traits as well
p->read(soul + offs.soul_traits_offset,
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &furball.defaultSoul.traits);
}
}
*/
if(source->job.current_job == NULL)
{
furball.current_job.active = false;
}
else
{
furball.current_job.active = true;
furball.current_job.jobType = source->job.current_job->job_type;
furball.current_job.jobId = source->job.current_job->id;
}
}
int32_t Units::FindIndexById(int32_t creature_id)
int32_t Units::findIndexById(int32_t creature_id)
{
return df::unit::binsearch_index(world->units.all, creature_id);
}
/*
bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
{
if(!d->Started || !d->Ft_advanced) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
uint32_t pickup_equip;
p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
pickup_equip |= 1u;
p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
return true;
}
bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue)
{
if(!d->Started || !d->Ft_advanced) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
return true;
}
bool Creatures::WriteFlags(const uint32_t index,
const uint32_t flags1,
const uint32_t flags2)
{
if(!d->Started || !d->Ft_basic) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
p->writeDWord (temp + d->creatures.flags2_offset, flags2);
return true;
}
bool Creatures::WriteFlags(const uint32_t index,
const uint32_t flags1,
const uint32_t flags2,
const uint32_t flags3)
{
if(!d->Started || !d->Ft_basic) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord (temp + d->creatures.flags1_offset, flags1);
p->writeDWord (temp + d->creatures.flags2_offset, flags2);
p->writeDWord (temp + d->creatures.flags3_offset, flags3);
return true;
}
bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
{
if(!d->Started || !d->Ft_soul) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
{
return false;
}
DfVector<uint32_t> skills(souloff + d->creatures.soul_skills_vector_offset);
for (uint32_t i=0; i<soul.numSkills; i++)
{
uint32_t temp2 = skills[i];
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
}
return true;
}
bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature)
{
if(!d->Started || !d->Ft_advanced || !d->Ft_soul) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
{
return false;
}
// physical attributes
p->write(temp + d->creatures.physical_offset,
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
(uint8_t *)&creature.strength);
// mental attributes are part of the soul
p->write(souloff + d->creatures.soul_mental_offset,
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
(uint8_t *)&creature.defaultSoul.analytical_ability);
return true;
}
bool Creatures::WriteSex(const uint32_t index, const uint8_t sex)
{
if(!d->Started || !d->Ft_basic ) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeByte (temp + d->creatures.sex_offset, sex);
return true;
}
bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul)
{
if(!d->Started || !d->Ft_soul) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
if(!souloff)
{
return false;
}
p->write(souloff + d->creatures.soul_traits_offset,
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
(uint8_t *) &soul.traits);
return true;
}
bool Creatures::WriteMood(const uint32_t index, const uint16_t mood)
{
if(!d->Started || !d->Ft_advanced) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeWord(temp + d->creatures.mood_offset, mood);
return true;
}
bool Creatures::WriteMoodSkill(const uint32_t index, const uint16_t moodSkill)
{
if(!d->Started || !d->Ft_advanced) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeWord(temp + d->creatures.mood_skill_offset, moodSkill);
return true;
}
bool Creatures::WriteJob(const t_creature * furball, std::vector<t_material> const& mat)
{
if(!d->Inited || !d->Ft_job_materials) return false;
if(!furball->current_job.active) return false;
unsigned int i;
Process * p = d->owner;
Private::t_offsets & off = d->creatures;
DfVector <uint32_t> cmats(furball->current_job.occupationPtr + off.job_materials_vector);
for(i=0;i<cmats.size();i++)
{
p->writeWord(cmats[i] + off.job_material_itemtype_o, mat[i].itemType);
p->writeWord(cmats[i] + off.job_material_subtype_o, mat[i].itemSubtype);
p->writeWord(cmats[i] + off.job_material_subindex_o, mat[i].subIndex);
p->writeDWord(cmats[i] + off.job_material_index_o, mat[i].index);
p->writeDWord(cmats[i] + off.job_material_flags_o, mat[i].flags);
}
return true;
}
bool Creatures::WritePos(const uint32_t index, const t_creature &creature)
{
if(!d->Started) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->write (temp + d->creatures.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (creature.x));
return true;
}
bool Creatures::WriteCiv(const uint32_t index, const int32_t civ)
{
if(!d->Started) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord(temp + d->creatures.civ_offset, civ);
return true;
}
bool Creatures::WritePregnancy(const uint32_t index, const uint32_t pregTimer)
{
if(!d->Started) return false;
uint32_t temp = d->p_cre->at (index);
Process * p = d->owner;
p->writeDWord(temp + d->creatures.pregnancy_offset, pregTimer);
return true;
}
*/
uint32_t Units::GetDwarfRaceIndex()
{
return ui->race_id;
}
int32_t Units::GetDwarfCivId()
{
return ui->civ_id;
}
/*
bool Creatures::getCurrentCursorCreature(uint32_t & creature_index)
{
if(!d->cursorWindowInited) return false;
Process * p = d->owner;
creature_index = p->readDWord(d->current_cursor_creature_offset);
return true;
}
*/
/*
bool Creatures::ReadJob(const t_creature * furball, vector<t_material> & mat)
{
unsigned int i;
if(!d->Inited || !d->Ft_job_materials) return false;
if(!furball->current_job.active) return false;
Process * p = d->owner;
Private::t_offsets & off = d->creatures;
DfVector <uint32_t> cmats(furball->current_job.occupationPtr + off.job_materials_vector);
mat.resize(cmats.size());
for(i=0;i<cmats.size();i++)
{
mat[i].itemType = p->readWord(cmats[i] + off.job_material_itemtype_o);
mat[i].itemSubtype = p->readWord(cmats[i] + off.job_material_subtype_o);
mat[i].subIndex = p->readWord(cmats[i] + off.job_material_subindex_o);
mat[i].index = p->readDWord(cmats[i] + off.job_material_index_o);
mat[i].flags = p->readDWord(cmats[i] + off.job_material_flags_o);
}
return true;
}
*/
bool Units::ReadInventoryByIdx(const uint32_t index, std::vector<df::item *> & item)
{
if(index >= world->units.all.size()) return false;
df::unit * temp = world->units.all[index];
return ReadInventoryByPtr(temp, item);
}
bool Units::ReadInventoryByPtr(const df::unit * unit, std::vector<df::item *> & items)
{
if(!isValid()) return false;
if(!unit) return false;
items.clear();
for (size_t i = 0; i < unit->inventory.size(); i++)
items.push_back(unit->inventory[i]->item);
return true;
}
void Units::CopyNameTo(df::unit * creature, df::language_name * target)
{
Translation::copyName(&creature->name, target);
}
df::coord Units::getPosition(df::unit *unit)
{

@ -450,7 +450,7 @@ void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
if(verbose)
{
out << ". Pos: ("<<unit->pos.x << "/"<< unit->pos.y << "/" << unit->pos.z << ") " << endl;
out << "index in units vector: " << FindIndexById(unit->id) << endl;
out << "index in units vector: " << findIndexById(unit->id) << endl;
}
out << endl;