Warmist
9733b30ed6
gui/gm-editor: Fixed enum editing. And added free pointer/reinterpret options
2014-05-01 10:59:21 +03:00
Warmist
401c8f3026
gm-editor: Added enum printing and selection.
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gm-editor: a bugfix for some entries not having fields
2014-05-01 10:59:21 +03:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
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- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
ee4e3a6168
Use the new official gamelog output function in soundsense-season.
2014-04-15 19:50:23 +04:00
Quietust
22dab5d807
Update XML, fix several scripts that were broken by field name changes
2014-04-14 12:30:34 -05:00
warmist
fccdbb010d
Update mod-manager.lua
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Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
jj
47ccecc7dc
scripts/lever: allow commands without calling "list" first
2014-03-24 17:53:10 +01:00
Alexander Gavrilov
ec14b2d1e9
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
2014-03-24 20:07:02 +04:00
Alexander Gavrilov
dde0f194e8
Add a script that clones the currently selected military uniform.
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To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Warmist
4ce951f5b9
light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
2014-03-07 19:58:29 +02:00
Warmist
1ce43c6cc4
Light now fallsoff according to tile contents (water for now only)
2014-03-07 19:58:29 +02:00
Warmist
446b4b9d50
New line algo for lights
2014-03-07 19:58:28 +02:00
Warmist
6e57c6446d
Added light script. Can be ran with "static" to recalculate only on '~' press.
2014-03-07 19:58:26 +02:00
Warmist
64ff24f27f
Added building filter to advfort.
2014-03-07 19:58:21 +02:00
Warmist
a52451a97a
eventful: added support for custom workshops and a convenience function to interpose side panel generation
2014-03-07 19:41:50 +02:00
Alexander Gavrilov
ef93f2ea4c
Compute quality of siege engines and use it to extend firing range.
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Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Warmist
b030548156
Added directory listing to lua api (internal category).
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added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Quietust
dd268d43d9
Merge branch 'master' of https://github.com/jjyg/dfhack
2014-02-27 15:49:18 -06:00
Quietust
5a158b21cf
Update plugins to match fixed field names in cage/civzone
2014-02-27 14:51:45 -06:00
jj
2e680c4c2c
autounsuspend: check water level, make df recheck jobs on unsuspend
2014-02-27 17:38:34 +01:00
jj
3cd0c3aad0
exterminate: add caste specifier
2014-02-26 23:56:53 +01:00
jj
6af362db39
add scripts/devel/spawn-unit-helper.rb
2014-01-04 01:55:48 +01:00
jj
9dc9a3f33a
digfort: add start() comment
2013-10-30 15:27:51 +01:00
jj
6546ed2d5a
scripts/digfort: better csv handling
2013-10-30 14:31:33 +01:00
expwnent
237251ce0c
Merge remote-tracking branch 'jjyg/digmat' into 0.34.11-r4
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Conflicts:
Readme.rst
2013-10-24 19:39:40 -04:00
expwnent
ee056f4422
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
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Conflicts:
NEWS
2013-10-20 11:09:40 -04:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
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Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj
a1d54e2074
digmat: ignore map borders and damp/warm stone
2013-10-14 00:39:32 +02:00
jj
2bcd02ce96
add digmat script
2013-10-11 19:20:59 +02:00
Alexander Gavrilov
3cfbb13afd
Support arbitrary expressions in perlin noise rendering script.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
ccc1d936df
Add a Perlin noise test script.
2013-10-02 20:00:03 +04:00
Alexander Gavrilov
864baa2241
Fix the lua script not printing any errors if executing a file fails.
2013-10-01 18:58:56 +04:00
expwnent
56e25bfa12
Documented invasion-now, moved it from devel scripts, and documented digSmart in readme.
2013-06-25 19:34:13 -04:00
Alexander Gavrilov
e15f5c451f
Fix search for cur_season_tick and cur_season in devel/find-offsets.
...
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
2013-06-20 18:18:02 +04:00
Alexander Gavrilov
21dc3afede
Find cur_year_tick_advmode in devel/find-offsets.lua
2013-06-20 17:20:04 +04:00
expwnent
5c827beae0
invasion-now: script to trigger invasions.
2013-05-31 15:54:25 -04:00
Tareq A Khandaker
89d91eddb6
Add & correct offsets for splintermind-attributes
2013-05-11 13:08:01 -04:00
Alexander Gavrilov
cafa966be4
Subtract the ASLR rebase delta in the export-dt-ini script.
2013-05-09 18:58:52 +04:00
Tareq A Khandaker
29c77ff85a
Add entries to match splintermind-attributes DT
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The added address/offset entries correspond to those found in the
splintermind-attributes branch of Dwarf Therapist for Dwarf Fortress v0.34.11
SDL (windows).
These entries can be found the following location:
https://code.google.com/r/splintermind-attributes/source/detail?spec=svneeeac8544d94c133ef2eb7c9a4ef8f2865906b19&r=614f1a76b56a081048626e3acaa5c87bcd313fef
under etc/memory_layouts/windows/v0.34.11_graphics.ini
2013-05-08 15:39:32 -04:00
Eric Wald
f415256650
Better way to check for the contained_items field.
2013-05-05 16:48:12 -06:00
Alexander Gavrilov
c496b9f76a
Translate make-dt.pl from df-structures into lua to avoid lisp dependency.
2013-05-01 14:43:00 +04:00
jj
578b178ac0
scripts/startdwarf
2013-04-30 18:38:51 +02:00
Eric Wald
ab4a38415a
Building base material undump script.
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Based on an idea in https://github.com/peterix/dfhack/issues/119
2013-04-24 11:22:19 -06:00
Petr Mrázek
f5ef1464d8
Merge https://github.com/warmist/dfhack
2013-04-24 17:38:47 +02:00
Petr Mrázek
2e379c4d3f
Merge https://github.com/Falconne/dfhack
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Conflicts:
plugins/CMakeLists.txt
plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich
024a3d766b
Added some more commands to autobutcher UI script.
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Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich
fd265b37d6
Added lua GUI front-end for autobutcher.
2013-04-24 23:37:05 +12:00
jj
ba4f649b3c
scripts: switch to windows lineendings
2013-04-21 14:21:53 +02:00
jj
d7f5f06d18
fix/stuckdoors: handle prone units + items too
2013-04-21 11:27:35 +02:00
jj
fce4a2d21a
drainaquifer: improved clearing
2013-04-21 10:56:09 +02:00
jj
3d82629da9
rename magmasource to source, add water+drain capabilities
2013-04-16 23:25:53 +02:00
jj
d8c140602b
locate-ore: add message
2013-04-14 02:20:22 +02:00
jj
2375f12fb7
add multicmd script
2013-04-12 15:23:16 +02:00
jj
2776123274
add scripts/devel/unforbidall and scanitemother
2013-04-08 23:16:49 +02:00
jj
3da85a2134
exterminate: add butcher mode
2013-04-03 00:57:50 +02:00
jj
a7bd2e97ab
add scripts/locate-ore
2013-03-31 16:12:42 +02:00
Warmist
5cce67eca7
changed weapon skill check. Might allow tools too?
2013-03-21 11:50:14 +02:00
Warmist
216cc7f1e9
Carving of tracks added.
2013-03-19 21:49:35 +02:00
jj
3567bb7299
exterminate: fix gender detection
2013-03-19 18:35:06 +01:00
jj
2c0d88a372
exterminate him: complain if its a she
2013-03-19 11:31:34 +01:00
jj
8733e77245
autofarm enable parameter
2013-03-17 13:47:08 +01:00
Alexander Gavrilov
101ab2b301
Fix soundsense-season printing error messages in worldgen.
2013-03-16 12:15:55 +04:00
jj
96e7b02127
autofarm: minor tweaks
2013-03-16 03:06:28 +01:00
jj
dad485e5e1
update doc
2013-03-16 01:46:31 +01:00
jj
b74f08c4f8
scripts/masspit
2013-03-16 01:37:06 +01:00
jj
87b8dc137d
scripts/exterminate: nicer error message on invalid race
2013-03-16 01:36:49 +01:00
jj
cc5d354a59
Merge branch 'master' of github:jjyg/dfhack
2013-03-16 01:04:29 +01:00
jj
381247dc39
rename scripts/slayrace -> exterminate
2013-03-16 01:02:28 +01:00
jj
42e9d77e95
scripts/create-items: spawn anvils too
2013-03-15 14:21:01 +01:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Warmist
5be2ecb080
advfort.lua: added BuildLast for mass building of e.g. walls etc.
2013-03-06 00:22:59 +02:00
Warmist
54046c74da
advfort: added site name display.
2013-03-03 17:33:07 +02:00
Alexander Gavrilov
177e45bdd8
Improve fix/cloth-stockpile performance by 30% by reducing garbage.
2013-02-14 13:13:25 +04:00
Petr Mrázek
5df338d167
Merge https://github.com/warmist/dfhack
2013-02-14 09:20:26 +01:00
Alexander Gavrilov
39dbaf743a
Add a script to fix cloth stockpiles by patching memory objects.
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This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist
e707d4552f
advfort.lua: small bugfix for butcher.
2013-02-05 07:21:44 +02:00
Petr Mrázek
12c5f9c779
Merge https://github.com/ab9rf/dfhack
2013-02-05 05:34:19 +01:00
Warmist
99ec3d9841
gm-editor: Fixed bug with arrays with number indexes.
2013-01-13 22:07:10 +02:00
Warmist
87d79b1119
advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
2013-01-06 18:58:58 +02:00
Warmist
838e13a80e
Make monarch script, for changing who is king/queen
2013-01-05 20:06:22 +02:00
Warmist
4d731d0c28
advfort:
...
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin
7debd3d983
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
2013-01-04 13:20:28 -06:00
Warmist
8ffafd8a26
advfort:
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reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist
179c7ae32a
advfort:
...
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist
e3ca612ed5
many improvements to advfort:
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fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
jj
19ff6962bc
slayrace: typo
2012-12-13 01:47:58 +01:00
jj
75ad052ac9
move create-items out of devel/, add Readme entry
2012-12-13 01:00:53 +01:00
jj
723ff7d632
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
2012-12-13 01:00:49 +01:00
jj
722ed79a98
stripcaged: allow shortened arguments
2012-12-12 18:11:56 +01:00
Warmist
ddceabbfb7
Merge branch 'master' of git://github.com/jjyg/dfhack
2012-12-12 18:58:11 +02:00
jj
7315f8cec4
scripts/devel/create-items.rb
2012-12-12 16:43:34 +01:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
jj
6bc791d985
follow df-structure rename unit.unknown8 + able_stand_*
2012-12-10 22:50:33 +01:00
jj
0403e008d5
deathcause: show more info for non histfigs
2012-12-10 17:48:53 +01:00
Warmist
bd4f49598d
Yet again forgot to disable debug spam.
2012-12-10 07:23:05 +02:00
Warmist
bd368ea81c
Added check for reaction class items
2012-12-10 00:14:05 +02:00
Warmist
ff4278d04e
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
2012-12-09 23:07:13 +02:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
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Conflicts:
NEWS
2012-12-09 14:25:31 +02:00