Commit Graph

4559 Commits (72ad7a1b0199b8a9664cc987d33a732876395847)

Author SHA1 Message Date
myk002 ae2d9008ef
add frames around menu panels 2022-11-14 16:46:00 -08:00
myk002 6e005d4a8d
implement basic logic for hotspot menu 2022-11-14 16:46:00 -08:00
myk002 e3498f275f
fix dwarfmonitor weather widget 2022-11-14 16:45:08 -08:00
myk002 9ce9d2001c
adapt dwarfmonitor widgets to new API 2022-11-14 16:45:07 -08:00
myk002 2cf6767589
migrate dwarfmonitor widgets to overlay v2 2022-11-14 16:45:07 -08:00
myk002 19289bf3c8
clean up docs and code 2022-11-14 16:40:36 -08:00
myk002 208e96c1b7
bounds check overlay_onupdate_max_freq_seconds 2022-11-14 16:40:35 -08:00
myk002 56cf7e945c
use anywhere hotkey so the overlay can be invoked 2022-11-14 16:40:35 -08:00
myk002 9bdc995f20
write docs and make implementation match the docs
added ability to enable/disable all
added showing current widget configuration
added moving widget back to default coordinates
2022-11-14 16:40:35 -08:00
myk002 ffc09ff25d
record explicitly triggered widget screens 2022-11-14 16:40:35 -08:00
myk002 6e0a583e8d
enable overlay from init scripts; self-enable bad
loading other plugin modules during plugin_init results in those other
plugin modules not getting initialized properly. specifically, their
DFHACK_PLUGIN_LUA_FUNCTIONS and commands don't get added to their lua
module namespaces.
2022-11-14 16:40:35 -08:00
myk002 1ebf58ff83
rewrite conf management according to discord convo
move non-user-editable state into the widget config
remove registry json files
all user-editable state is now in a single overlay.json file
2022-11-14 16:40:35 -08:00
myk002 94c6bc8063
refactor generic lua function caller to Lua ns 2022-11-14 16:40:35 -08:00
myk002 6e6e174c31
implement CLI interface 2022-11-14 16:40:34 -08:00
myk002 a76c04c9ec
load overlay widget configuration 2022-11-14 16:40:34 -08:00
myk002 bd318b7a21
implement basic overlay event logic 2022-11-14 16:40:34 -08:00
myk002 d7fba5c720
add stub lua layer for overlay 2022-11-14 16:40:34 -08:00
lethosor 2d40626912
Change other instances of "0x%p" to "%p"
Followup to c0f9488b61
2022-11-10 16:02:28 -05:00
myk002 c0f9488b61
fix double "0x" when printing address in probe 2022-11-10 10:48:04 -08:00
Myk eac7fac8e9
Merge pull request #2389 from myk002/myk_gui_anywhere
[Gui] add "anywhere" keybinding guard
2022-11-09 15:48:04 -08:00
myk002 8cd9c88981
use new standard "anywhere" hotkey in Gui 2022-11-09 14:34:39 -08:00
myk002 d95a5ac238
add string_to_int to MiscUtils.h 2022-11-09 11:55:29 -08:00
Myk 8a47c103fc
Merge pull request #2379 from myk002/myk_overlay_reset_and_simplify
[overlay] reset implementation and simplify with lovely preprocessor macros
2022-11-09 10:32:15 -08:00
myk002 dce312b83b
Revert "use preprocessor foreach to reduce boilerplate"
This reverts commit 5e845ec7983555a3577e583038da824902dbf477.
not compatible with our MSVC toolchain. we can revert this revert once
we update MSVC for the steam release
2022-11-09 09:37:51 -08:00
myk002 69673c2472
remove unused (and unusable) instance fields 2022-11-09 09:37:43 -08:00
myk002 2f81c3a696
use preprocessor foreach to reduce boilerplate 2022-11-09 09:37:43 -08:00
myk002 78e5c072e5
reset overlay code to skeleton 2022-11-09 09:37:43 -08:00
myk002 3a713c6368
update devel plugins 2022-11-07 17:52:39 -08:00
myk002 5b9c18fc3c
migrate string fns from uicommon to MiscUtils
and clean up some leaky usings
2022-11-07 15:36:16 -08:00
Myk 1e31cc197d
Merge branch 'develop' into spectate 2022-10-26 12:30:58 -07:00
Myk c7f4f57367
Merge pull request #2360 from myk002/myk_automaterial_render
[automaterial] fix render errors with box boundaries
2022-10-26 12:25:48 -07:00
Myk e60cbfc743
Merge pull request #2361 from myk002/myk_zjump_twbt
[mousequery] fix z-level jumps when clicking quickly
2022-10-26 12:25:40 -07:00
Josh Cooper 9dc199dac3
Apply suggestions from code review 2022-10-25 15:01:57 -07:00
Josh Cooper 48e0b53adc
Fixes logical error in new failsafe 2022-10-24 17:59:29 -07:00
Josh Cooper 606f204b82
Apply suggestions from code review 2022-10-24 17:57:14 -07:00
myk002 7b2119c4d1
remove debug statement that doesn't help 2022-10-24 17:03:28 -07:00
myk002 8b61a17009
prevent z-level from changing after box select
if the player clicks the mouse too fast after finishing a selection
2022-10-24 12:46:31 -07:00
myk002 01c46f7a7e
fix z-level jumps when clicking quickly
this happens when TWBT is enabled and multilevel is > 0
getDepthAt() returns inconsistent values for the same position, leading
to a mismatch when we "unshift" the coordinates to account for render
depth
2022-10-24 12:44:25 -07:00
myk002 6a57cc4450
fix render errors with automaterial box boundaries 2022-10-24 12:41:17 -07:00
Josh Cooper a39d3f20a7 Replaces unsigned integer for freq map's value to ensure reasonable p's 2022-10-21 00:02:42 -07:00
Josh Cooper f0baaff9db Merge remote-tracking branch 'origin/spectate' into spectate 2022-10-20 23:53:20 -07:00
Josh Cooper f66dd6f404 Implements change requests
- removes redundant `if (df::global::ui)` checks; and tested to ensure no segfaults cropped up like in the past times I've removed these
- removes useless `if (pause_lock)` pause lock is set when plugin initializes, even if pause lock was left null (since we technically don't need it, and that was the point of the null check) it still would be a useless check (actually an impediment preventing functionality)
- removes disabled interpose code
- removes lua linkage
- updates doc

extra:
- surrounds user input for tick frequency with `std::abs()` not that we would have ended up with a negative value, but it was probably a typo and this is easier than printing an error or letting it underflow past max int (on most systems)
2022-10-20 23:52:30 -07:00
Josh Cooper fd747525d0
Removes atomic_bool from pause.h
this is 99% for triggering CI
2022-10-15 22:58:21 -07:00
Josh Cooper 851ff10959 Fixes uninitialized warning 2022-10-14 18:23:48 -07:00
Josh Cooper 9b1541add5 Merge branch 'develop' into spectate 2022-10-14 17:41:34 -07:00
Josh Cooper 45ac340f37 Finalizes spectate update
- Fixes for state transitions that were found broken. eg. plugin disabled -> enable auto-unpause feature -> enable plugin (auto-unpause will not truly be enabled; similar transitions were broken)
- Adds a commented out lock for if the pause code is ever adopted into the core API, as to enable many mods to use the `World::SetPauseState()` without walking over each other, and in the case of `reveal hell` also be able to avoid needing to set the state every tick in onupdate
- Revises the usage docs with `enable|disable|set` syntax
2022-10-14 17:02:43 -07:00
Josh Cooper 736313d16b Extends pause api 2022-10-14 15:55:44 -07:00
Josh Cooper aa64dea61d Revert "Includes pause.h in spectate's cmake"
This reverts commit 2c9ce5f316.
2022-10-14 15:44:52 -07:00
Josh Cooper d53746ed48 Fixes various state transition edge cases 2022-10-14 15:43:39 -07:00
myk002 20c0b75f8b
reduce size of overlay button 2022-10-14 13:20:50 -07:00
myk002 fea0ce0718
fix cvs quoting 2022-10-14 13:11:26 -07:00
Josh Cooper 7c769ebb9c Disables pause locking and announcement manipulation code in spectate 2022-10-14 12:42:20 -07:00
Josh Cooper ff072bf0c2 Updates spectate's pause locking 2022-10-14 12:41:36 -07:00
myk002 b1bf80e585
support "group" file split strategy for blueprint 2022-10-14 12:27:24 -07:00
Josh Cooper ffed499057 Swaps static variable instantiation order in pause.cpp 2022-10-13 23:22:51 -07:00
Josh Cooper c9165f8999 Adds the pause.h World::Update() to onupdate, to keep settings locked 2022-10-13 11:57:05 -07:00
Josh Cooper 2c9ce5f316 Includes pause.h in spectate's cmake
as to.. "changes to the header file will trigger recompliation"
2022-10-13 11:52:39 -07:00
myk002 b4986aad97
create meta bp only if it will reduce the bp count 2022-10-12 17:49:37 -07:00
myk002 c52138b168
generate meta blueprints 2022-10-12 17:42:36 -07:00
myk002 f411ba76ba
record accurate room sizes in blueprints 2022-10-12 16:33:06 -07:00
myk002 80d993e734
split rooms phase from query and record names 2022-10-12 16:01:54 -07:00
Josh Cooper e5b8de55ef Adds missing newlines 2022-10-12 14:44:51 -07:00
Josh Cooper 8d8ef023fd Merge branch 'develop' into spectate 2022-10-12 14:40:56 -07:00
Josh Cooper cd4c6489dc Changed spectate auto-disengage to only trigger when unpaused 2022-10-12 14:39:49 -07:00
Josh Cooper 303599222c Revert "Revises nopause in reveal with pause API in World module"
This reverts commit 318dd4c7db.
2022-10-12 14:15:11 -07:00
Josh Cooper 63e9192367 Moves specate and pause-api to plugins/spectate/ 2022-10-12 14:13:09 -07:00
myk002 b78af72403
record built constructions in blueprint 2022-10-12 13:31:46 -07:00
Josh Cooper ddf7850d90 Merge branch 'develop' into spectate 2022-10-12 11:33:55 -07:00
Josh Cooper a49538695d Ensures consistent formatting and improves some comments 2022-10-12 11:21:59 -07:00
myk002 598f2c4b12
support --smooth option for blueprints 2022-10-12 10:10:53 -07:00
myk002 cc61d4a82a
use rendered help instead of hard-coded 2022-10-10 17:03:57 -07:00
myk002 33816b8bc2
optionally process only the cur z-level and below 2022-10-05 14:01:09 -07:00
myk002 39acd3e992
don't display overlay on trade goods screen
so it doesn't overlap the trade value label
2022-09-21 08:59:36 -07:00
myk002 2481676370
fix mouse pos offset and output 'X' at screen edge 2022-09-19 11:13:47 -07:00
Myk Taylor 8fd86f6e56
fix typo in kittens.cpp 2022-09-18 08:40:22 -07:00
Myk Taylor 215a5b0a24
add Gui::getMousePos() that always gets map coords 2022-09-18 08:19:02 -07:00
Myk Taylor 3b89f482d1
use the new Screen::getMousePos() implementation 2022-09-18 08:18:08 -07:00
myk002 dc5010c2e2
don't block text on the new region screen 2022-09-16 22:05:08 -07:00
myk002 d0a5db2a0d
set sentinel value used by TWBT 2022-09-16 21:56:05 -07:00
myk002 3feca2ae58
make the overlay work with TWBT 2022-09-16 21:56:04 -07:00
myk002 4800037ad3
in dwarf mode, we must use lbut_down 2022-09-16 21:56:04 -07:00
myk002 8ab2f063df
hook remaining df screens 2022-09-16 21:56:04 -07:00
myk002 ad7de34d3f
add clickable overlay to title screen 2022-09-16 21:56:04 -07:00
myk002 170d7b9b51
typo fix in infiniteSky docs 2022-09-16 15:24:18 -07:00
myk002 040d018b8e
fix order of tree designation in autochop 2022-09-07 10:34:56 -07:00
myk002 86e1a8d59c
When smoothing walls, connect to doors and fgates 2022-09-07 10:11:51 -07:00
Josh Cooper 15c3e2eae8 Fixes multi-platform/build support of print line format specifier 2022-09-04 19:32:42 -07:00
Josh Cooper d28e4e31d8 Fixes print line format specifier 2022-09-04 16:29:05 -07:00
Josh Cooper 37c4de1ad6 Removes stderr prints from spectate 2022-09-03 18:35:04 -07:00
Josh Cooper 1d5ae827df Fixes segmentation fault 2022-09-03 17:58:40 -07:00
Josh Cooper a260e6992e Reorders spectate code blocks, and adds persisting configuration 2022-09-03 17:02:57 -07:00
Josh Cooper 1edcaf4ca8 Fixes type warning build errors 2022-09-03 11:41:29 -07:00
Josh Cooper b6c97214ca Adds more features to spectate 2022-09-03 11:18:46 -07:00
Josh Cooper d90d0f86af Removes spectate usage from cpp file 2022-09-02 21:38:48 -07:00
Josh Cooper ed73d370fc Adds placeholder for feature to disengage the plugin on player input 2022-09-02 21:12:27 -07:00
Josh Cooper a4515daed4 Removes useless and redundant code from spectate 2022-09-02 20:52:14 -07:00
Josh Cooper 318dd4c7db Revises nopause in reveal with pause API in World module 2022-09-01 16:55:43 -07:00
Josh Cooper 24fe4da6ba Replaces spectate:auto-unpause with pausing API in World module 2022-09-01 16:53:26 -07:00
Josh Cooper 33b92e6f69 Implements auto-unpause feature for spectate plugin 2022-09-01 16:53:26 -07:00
Josh Cooper 3ef4654966 Adds unpause code to spectate 2022-09-01 16:45:05 -07:00