Ensures consistent formatting and improves some comments

develop
Josh Cooper 2022-10-12 11:21:59 -07:00
parent a3a06fb363
commit a49538695d
1 changed files with 27 additions and 25 deletions

@ -147,7 +147,7 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (unpause_enabled) {
// player asked for auto-unpause enabled
World::SaveAnnouncementSettings();
if (World::DisableAnnouncementPausing()){
if (World::DisableAnnouncementPausing()) {
// now that we've got what we want, we can lock it down
lock_collision = false;
pause_lock->lock();
@ -163,25 +163,25 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out) {
Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
}
if (disengage_enabled) {
if (our_dorf && our_dorf->id != df::global::ui->follow_unit){
if (our_dorf && our_dorf->id != df::global::ui->follow_unit) {
plugin_enable(out, false);
}
}
return DFHack::CR_OK;
}
void enable_auto_unpause(color_ostream &out, bool state){
if(unpause_enabled != state && lock_collision) {
// when enabled, lock collision means announcements haven't been disabled
// when disabled, lock collision means announcement are still disabled
// the only state left to consider here is what the lock should be set to
void enable_auto_unpause(color_ostream &out, bool state) {
// lock_collision == true means: enable_auto_unpause() was already invoked and didn't complete
// The onupdate function above ensure the procedure properly completes, thus we only care about
// state reversal here ergo `enabled != state`
if (lock_collision && unpause_enabled != state) {
// if unpaused_enabled is true, then a lock collision means: we couldn't save/disable the pause settings,
// therefore nothing to revert and the lock won't even be engaged (nothing to unlock)
lock_collision = false;
unpause_enabled = state;
if (unpause_enabled) {
// a collision means we couldn't restore the pause settings, therefore we only need re-engage the lock
pause_lock->lock();
} else {
// this one should be redundant, the lock should already be unlocked right now
pause_lock->unlock();
}
return;
}
@ -201,37 +201,39 @@ void enable_auto_unpause(color_ostream &out, bool state){
lock_collision = true;
}
}
if (lock_collision){
out.printerr("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts.\n");
if (lock_collision) {
out.printerr(
"auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted."
" This setting will complete when the lock lifts.\n");
}
}
command_result spectate (color_ostream &out, std::vector <std::string> & parameters) {
if(!parameters.empty()) {
if (!parameters.empty()) {
if (parameters.size() % 2 != 0) {
return DFHack::CR_WRONG_USAGE;
}
for (size_t i = 0; i+1 < parameters.size(); i += 2) {
for (size_t i = 0; i + 1 < parameters.size(); i += 2) {
if (parameters[i] == "auto-unpause") {
if (parameters[i+1] == "0") {
if (parameters[i + 1] == "0") {
enable_auto_unpause(out, false);
} else if (parameters[i+1] == "1") {
} else if (parameters[i + 1] == "1") {
enable_auto_unpause(out, true);
} else {
return DFHack::CR_WRONG_USAGE;
}
} else if (parameters[i] == "auto-disengage") {
if (parameters[i+1] == "0") {
if (parameters[i + 1] == "0") {
disengage_enabled = false;
} else if (parameters[i+1] == "1") {
} else if (parameters[i + 1] == "1") {
disengage_enabled = true;
} else {
return DFHack::CR_WRONG_USAGE;
}
} else if (parameters[i] == "focus-jobs") {
if (parameters[i+1] == "0") {
if (parameters[i + 1] == "0") {
focus_jobs_enabled = false;
} else if (parameters[i+1] == "1") {
} else if (parameters[i + 1] == "1") {
focus_jobs_enabled = true;
} else {
return DFHack::CR_WRONG_USAGE;
@ -261,13 +263,13 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
void onTick(color_ostream& out, void* ptr) {
if (!df::global::ui) return;
int32_t tick = df::global::world->frame_counter;
if(our_dorf){
if(!Units::isAlive(our_dorf)){
if (our_dorf) {
if (!Units::isAlive(our_dorf)) {
following_dwarf = false;
df::global::ui->follow_unit = -1;
}
}
if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t) tick_threshold) {
std::vector<df::unit*> dwarves;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit)) {
@ -298,7 +300,7 @@ void onJobStart(color_ostream& out, void* job_ptr) {
int zcount = ++freq[job->pos.z];
job_tracker.emplace(job->id);
// if we're not doing anything~ then let's pick something
if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t) tick_threshold) {
following_dwarf = true;
// todo: allow the user to configure b, and also revise the math
const double b = base;
@ -330,7 +332,7 @@ void onJobStart(color_ostream& out, void* job_ptr) {
// every job completed can be forgotten about
void onJobCompletion(color_ostream &out, void* job_ptr) {
auto job = (df::job*)job_ptr;
auto job = (df::job*) job_ptr;
// forget about it
freq[job->pos.z]--;
freq[job->pos.z] = freq[job->pos.z] < 0 ? 0 : freq[job->pos.z];