@ -33,21 +33,21 @@ using namespace df::enums;
DFHACK_PLUGIN ( " spectate " ) ;
DFHACK_PLUGIN_IS_ENABLED ( enabled ) ;
bool dismiss_pause_events = false ;
Pausing : : AnnouncementLock * pause_lock = nullptr ;
bool lock_collision = false ;
bool unpause_enabled = false ;
bool disengage_enabled = false ;
bool focus_jobs_enabled = false ;
bool following_dwarf = false ;
df : : unit * our_dorf = nullptr ;
void * job_watched = nullptr ;
df : : job * job_watched = nullptr ;
int32_t timestamp = - 1 ;
uint64_t tick_span = 50 ;
REQUIRE_GLOBAL ( world ) ;
REQUIRE_GLOBAL ( ui ) ;
REQUIRE_GLOBAL ( pause_state ) ;
REQUIRE_GLOBAL ( d_init ) ;
// todo: implement as user configurable variables
# define tick_span 50
# define base 0.99
Pausing : : AnnouncementLock * pause_lock = nullptr ;
bool lock_collision = false ;
command_result spectate ( color_ostream & out , std : : vector < std : : string > & parameters ) ;
@ -81,33 +81,50 @@ DFhackCExport command_result plugin_shutdown (color_ostream &out) {
return CR_OK ;
}
DFhackCExport command_result plugin_onupdate ( color_ostream & out ) {
if ( lock_collision ) {
if ( dismiss_pause_events ) {
// player asked for auto-unpause enabled
World : : SaveAnnouncementSettings ( ) ;
if ( World : : DisableAnnouncementPausing ( ) ) {
// now that we've got what we want, we can lock it down
lock_collision = false ;
pause_lock - > lock ( ) ;
}
void onTick ( color_ostream & out , void * tick ) ;
void onJobStart ( color_ostream & out , void * job ) ;
void onJobCompletion ( color_ostream & out , void * job ) ;
void enable_auto_unpause ( color_ostream & out , bool state ) {
if ( unpause_enabled ! = state & & lock_collision ) {
// when enabled, lock collision means announcements haven't been disabled
// when disabled, lock collision means announcement are still disabled
// the only state left to consider here is what the lock should be set to
lock_collision = false ;
unpause_enabled = state ;
if ( unpause_enabled ) {
pause_lock - > lock ( ) ;
} else {
if ( World : : RestoreAnnouncementSettings ( ) ) {
lock_collision = false ;
}
// this one should be redundant, the lock should already be unlocked right now
pause_lock - > unlock ( ) ;
}
out . print ( unpause_enabled ? " auto-unpause: on \n " : " auto-unpause: off \n " ) ;
return ;
}
while ( dismiss_pause_events & & ! world - > status . popups . empty ( ) ) {
// dismiss announcement popup(s)
Gui : : getCurViewscreen ( true ) - > feed_key ( interface_key : : CLOSE_MEGA_ANNOUNCEMENT ) ;
unpause_enabled = state ;
// update the announcement settings if we can
if ( unpause_enabled ) {
if ( World : : SaveAnnouncementSettings ( ) ) {
World : : DisableAnnouncementPausing ( ) ;
pause_lock - > lock ( ) ;
} else {
lock_collision = true ;
}
} else {
pause_lock - > unlock ( ) ;
if ( ! World : : RestoreAnnouncementSettings ( ) ) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
lock_collision = true ;
}
}
// report to the user how things went
if ( ! lock_collision ) {
out . print ( unpause_enabled ? " auto-unpause: on \n " : " auto-unpause: off \n " ) ;
} else {
out . print ( " auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts. \n " ) ;
}
return DFHack : : CR_OK ;
}
void onTick ( color_ostream & out , void * tick ) ;
void onJobStart ( color_ostream & out , void * job ) ;
void onJobCompletion ( color_ostream & out , void * job ) ;
DFhackCExport command_result plugin_enable ( color_ostream & out , bool enable ) {
namespace EM = EventManager ;
if ( enable & & ! enabled ) {
@ -130,48 +147,78 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
return DFHack : : CR_OK ;
}
DFhackCExport command_result plugin_onupdate ( color_ostream & out ) {
if ( lock_collision ) {
if ( unpause_enabled ) {
// player asked for auto-unpause enabled
World : : SaveAnnouncementSettings ( ) ;
if ( World : : DisableAnnouncementPausing ( ) ) {
// now that we've got what we want, we can lock it down
lock_collision = false ;
pause_lock - > lock ( ) ;
}
} else {
if ( World : : RestoreAnnouncementSettings ( ) ) {
lock_collision = false ;
}
}
}
while ( unpause_enabled & & ! world - > status . popups . empty ( ) ) {
// dismiss announcement popup(s)
Gui : : getCurViewscreen ( true ) - > feed_key ( interface_key : : CLOSE_MEGA_ANNOUNCEMENT ) ;
}
if ( disengage_enabled ) {
if ( our_dorf & & our_dorf - > id ! = df : : global : : ui - > follow_unit ) {
plugin_enable ( out , false ) ;
}
}
return DFHack : : CR_OK ;
}
command_result spectate ( color_ostream & out , std : : vector < std : : string > & parameters ) {
if ( ! parameters . empty ( ) ) {
if ( parameters [ 0 ] = = " auto-unpause " ) {
dismiss_pause_events = ! dismiss_pause_events ;
// update the announcement settings if we can
if ( dismiss_pause_events ) {
if ( World : : SaveAnnouncementSettings ( ) ) {
World : : DisableAnnouncementPausing ( ) ;
pause_lock - > lock ( ) ;
if ( parameters . size ( ) % 2 ! = 0 ) {
return DFHack : : CR_WRONG_USAGE ;
}
for ( int i = 0 ; i + 1 < parameters . size ( ) ; i + = 2 ) {
if ( parameters [ i ] = = " auto-unpause " ) {
if ( parameters [ i + 1 ] = = " 0 " ) {
enable_auto_unpause ( out , false ) ;
} else if ( parameters [ i + 1 ] = = " 1 " ) {
enable_auto_unpause ( out , true ) ;
} else {
lock_collision = true ;
return DFHack : : CR_WRONG_USAGE ;
}
} else {
pause_lock - > unlock ( ) ;
if ( ! World : : RestoreAnnouncementSettings ( ) ) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
lock_collision = true ;
} else if ( parameters [ i ] = = " auto-disengage " ) {
if ( parameters [ i + 1 ] = = " 0 " ) {
disengage_enabled = false ;
} else if ( parameters [ i + 1 ] = = " 1 " ) {
disengage_enabled = true ;
} else {
return DFHack : : CR_WRONG_USAGE ;
}
} else if ( parameters [ i ] = = " focus-jobs " ) {
if ( parameters [ i + 1 ] = = " 0 " ) {
focus_jobs_enabled = false ;
} else if ( parameters [ i + 1 ] = = " 1 " ) {
focus_jobs_enabled = true ;
} else {
return DFHack : : CR_WRONG_USAGE ;
}
} else if ( parameters [ i ] = = " tick-interval " ) {
try {
tick_span = std : : stol ( parameters [ i + 1 ] ) ;
} catch ( const std : : exception & e ) {
out . printerr ( " %s \n " , e . what ( ) ) ;
}
}
// report to the user how things went
if ( ! lock_collision ) {
out . print ( dismiss_pause_events ? " auto-unpause: on \n " : " auto-unpause: off \n " ) ;
} else {
out . print ( " auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts. \n " ) ;
}
// probably a typo
if ( parameters . size ( ) = = 2 ) {
out . print ( " If you want additional options open an issue on github, or mention it on discord. \n \n " ) ;
return DFHack : : CR_WRONG_USAGE ;
}
} else if ( parameters [ 0 ] = = " disengage " ) {
//todo: cannibalize follow
} else {
return DFHack : : CR_WRONG_USAGE ;
}
} else {
out . print ( enabled ? " Spectate is enabled. \n " : " Spectate is disabled. \n " ) ;
if ( enabled ) {
out . print ( dismiss_pause_events ? " auto-unpause: on. \n " : " auto-unpause: off. \n " ) ;
out . print ( unpause_enabled ? " auto-unpause: on. \n " : " auto-unpause: off. \n " ) ;
}
}
return DFHack : : CR_OK ;
@ -186,7 +233,7 @@ void onTick(color_ostream& out, void* ptr) {
df : : global : : ui - > follow_unit = - 1 ;
}
}
if ( ! following_dwarf | | ( tick - timestamp ) > tick_span | | job_watched = = nullptr ) {
if ( ! following_dwarf | | ( focus_jobs_enabled & & ! job_watched ) | | ( tick - timestamp ) > tick_span ) {
std : : vector < df : : unit * > dwarves ;
for ( auto unit : df : : global : : world - > units . active ) {
if ( ! Units : : isCitizen ( unit ) ) {
@ -196,6 +243,7 @@ void onTick(color_ostream& out, void* ptr) {
}
std : : uniform_int_distribution < uint64_t > follow_any ( 0 , dwarves . size ( ) - 1 ) ;
if ( df : : global : : ui ) {
// if you're looking at a warning about a local address escaping, it means the unit* from dwarves (which aren't local)
our_dorf = dwarves [ follow_any ( RNG ) ] ;
df : : global : : ui - > follow_unit = our_dorf - > id ;
job_watched = our_dorf - > job . current_job ;
@ -216,14 +264,14 @@ void onJobStart(color_ostream& out, void* job_ptr) {
int zcount = + + freq [ job - > pos . z ] ;
job_tracker . emplace ( job - > id ) ;
// if we're not doing anything~ then let's pick something
if ( job_watched = = nullptr | | ( tick - timestamp ) > tick_span ) {
if ( ( focus_jobs_enabled & & ! job_watched ) | | ( tick - timestamp ) > tick_span ) {
following_dwarf = true ;
// todo: allow the user to configure b, and also revise the math
const double b = base ;
double p = b * ( ( double ) zcount / job_tracker . size ( ) ) ;
std : : bernoulli_distribution follow_job ( p ) ;
if ( ! job - > flags . bits . special & & follow_job ( RNG ) ) {
job_watched = job _ptr ;
job_watched = job ;
df : : unit * unit = Job : : getWorker ( job ) ;
if ( df : : global : : ui & & unit ) {
our_dorf = unit ;
@ -252,9 +300,10 @@ void onJobCompletion(color_ostream &out, void* job_ptr) {
// forget about it
freq [ job - > pos . z ] - - ;
freq [ job - > pos . z ] = freq [ job - > pos . z ] < 0 ? 0 : freq [ job - > pos . z ] ;
job_tracker . erase ( job - > id ) ;
// the job doesn't exist, so we definitely need to get rid of that
if ( job_watched = = job_ptr ) {
job_tracker . erase ( job - > id ) ;
// the event manager clones jobs and returns those clones for completed jobs. So the pointers won't match without a refactor of EM passing clones to both events
if ( job_watched - > id = = job - > id ) {
job_watched = nullptr ;
}
}