use the new Screen::getMousePos() implementation

develop
Myk Taylor 2022-09-18 08:18:08 -07:00
parent 448eced17c
commit 3b89f482d1
No known key found for this signature in database
1 changed files with 5 additions and 9 deletions

@ -87,7 +87,7 @@
#include "VTableInterpose.h"
#include "uicommon.h"
#include "modules/Renderer.h"
#include "modules/Screen.h"
using namespace DFHack;
@ -104,16 +104,12 @@ static const std::string button_text = "[ DFHack Launcher ]";
static bool clicked = false;
static bool handle_click() {
int32_t x = Renderer::GET_MOUSE_COORDS_SENTINEL, y = (int32_t)true;
if (!enabler->mouse_lbut_down || clicked ||
!enabler->renderer->get_mouse_coords(&x, &y)) {
DEBUG(log).print(
"lbut_down=%s; clicked=%s; mouse_x=%d; mouse_y=%d\n",
enabler->mouse_lbut_down ? "true" : "false",
clicked ? "true" : "false", x, y);
if (!enabler->mouse_lbut_down || clicked) {
return false;
}
if (y == gps->dimy - 1 && x >= 1 && (size_t)x <= button_text.size()) {
df::coord2d pos = Screen::getMousePos();
DEBUG(log).print("clicked at screen coordinates (%d, %d)\n", pos.x, pos.y);
if (pos.y == gps->dimy - 1 && pos.x >= 1 && (size_t)pos.x <= button_text.size()) {
clicked = true;
Core::getInstance().setHotkeyCmd("gui/launcher");
return true;