Reorders spectate code blocks, and adds persisting configuration

develop
Josh Cooper 2022-09-03 17:02:57 -07:00
parent 1edcaf4ca8
commit a260e6992e
2 changed files with 121 additions and 80 deletions

@ -42,8 +42,8 @@ Options
-------
:no option: Show plugin status.
:tick-threshold: Set the plugin's tick interval for changing the followed dwarf.
Acts as a maximum wait time when used with focus-jobs.
:focus-jobs: Toggle whether the plugin should always be following a job.
:auto-unpause: Toggle auto-dismissal of game pause events.
:auto-disengage: Toggle auto-disengagement of plugin through player intervention.
:tick-interval: Set the plugin's tick interval for changing the followed dwarf.
Acts as a maximum wait time when used with focus-jobs.

@ -22,33 +22,56 @@
#include <set>
#include <random>
std::map<uint16_t,uint16_t> freq;
std::set<int32_t> job_tracker;
std::default_random_engine RNG;
//#include "df/world.h"
DFHACK_PLUGIN("spectate");
DFHACK_PLUGIN_IS_ENABLED(enabled);
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(pause_state);
REQUIRE_GLOBAL(d_init);
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("spectate");
DFHACK_PLUGIN_IS_ENABLED(enabled);
void onTick(color_ostream& out, void* tick);
void onJobStart(color_ostream &out, void* job);
void onJobCompletion(color_ostream &out, void* job);
uint64_t tick_threshold = 50;
bool focus_jobs_enabled = false;
bool disengage_enabled = false;
bool unpause_enabled = false;
Pausing::AnnouncementLock* pause_lock = nullptr;
bool lock_collision = false;
bool unpause_enabled = false;
bool disengage_enabled = false;
bool focus_jobs_enabled = false;
bool following_dwarf = false;
df::unit* our_dorf = nullptr;
df::job* job_watched = nullptr;
int32_t timestamp = -1;
uint64_t tick_span = 50;
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(pause_state);
REQUIRE_GLOBAL(d_init);
std::set<int32_t> job_tracker;
std::map<uint16_t,uint16_t> freq;
std::default_random_engine RNG;
#define base 0.99
static const std::string CONFIG_KEY = std::string(plugin_name) + "/config";
enum ConfigData {
UNPAUSE,
DISENGAGE,
JOB_FOCUS,
TICK_THRESHOLD
};
static PersistentDataItem config;
inline void saveConfig() {
if (config.isValid()) {
config.ival(UNPAUSE) = unpause_enabled;
config.ival(DISENGAGE) = disengage_enabled;
config.ival(JOB_FOCUS) = focus_jobs_enabled;
config.ival(TICK_THRESHOLD) = tick_threshold;
}
}
command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
@ -60,69 +83,24 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (enabled && world) {
switch (event) {
case SC_MAP_UNLOADED:
case SC_BEGIN_UNLOAD:
case SC_WORLD_UNLOADED:
our_dorf = nullptr;
job_watched = nullptr;
following_dwarf = false;
default:
break;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
World::ReleasePauseLock(pause_lock);
return CR_OK;
}
void onTick(color_ostream& out, void* tick);
void onJobStart(color_ostream &out, void* job);
void onJobCompletion(color_ostream &out, void* job);
DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
void enable_auto_unpause(color_ostream &out, bool state){
if(unpause_enabled != state && lock_collision) {
// when enabled, lock collision means announcements haven't been disabled
// when disabled, lock collision means announcement are still disabled
// the only state left to consider here is what the lock should be set to
lock_collision = false;
unpause_enabled = state;
if (unpause_enabled) {
pause_lock->lock();
} else {
// this one should be redundant, the lock should already be unlocked right now
pause_lock->unlock();
}
out.print(unpause_enabled ? "auto-unpause: on\n" : "auto-unpause: off\n");
return;
}
unpause_enabled = state;
// update the announcement settings if we can
if (unpause_enabled) {
if (World::SaveAnnouncementSettings()) {
World::DisableAnnouncementPausing();
pause_lock->lock();
} else {
lock_collision = true;
}
if (!config.isValid()) {
config = World::AddPersistentData(CONFIG_KEY);
saveConfig();
} else {
pause_lock->unlock();
if (!World::RestoreAnnouncementSettings()) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
lock_collision = true;
}
}
// report to the user how things went
if (!lock_collision){
out.print(unpause_enabled ? "auto-unpause: on\n" : "auto-unpause: off\n");
} else {
out.print("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts.\n");
unpause_enabled = config.ival(UNPAUSE);
disengage_enabled = config.ival(DISENGAGE);
focus_jobs_enabled = config.ival(JOB_FOCUS);
tick_threshold = config.ival(TICK_THRESHOLD);
}
return DFHack::CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
@ -147,6 +125,22 @@ DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
return DFHack::CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (enabled && world) {
switch (event) {
case SC_MAP_UNLOADED:
case SC_BEGIN_UNLOAD:
case SC_WORLD_UNLOADED:
our_dorf = nullptr;
job_watched = nullptr;
following_dwarf = false;
default:
break;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (lock_collision) {
if (unpause_enabled) {
@ -168,13 +162,53 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out) {
Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
}
if (disengage_enabled) {
fprintf(stderr,"A: pre-segfault-potential\n");
fflush(stderr);
if (our_dorf && our_dorf->id != df::global::ui->follow_unit){
plugin_enable(out, false);
}
fprintf(stderr,"A: post-segfault-potential\n");
fflush(stderr);
}
return DFHack::CR_OK;
}
void enable_auto_unpause(color_ostream &out, bool state){
if(unpause_enabled != state && lock_collision) {
// when enabled, lock collision means announcements haven't been disabled
// when disabled, lock collision means announcement are still disabled
// the only state left to consider here is what the lock should be set to
lock_collision = false;
unpause_enabled = state;
if (unpause_enabled) {
pause_lock->lock();
} else {
// this one should be redundant, the lock should already be unlocked right now
pause_lock->unlock();
}
return;
}
unpause_enabled = state;
// update the announcement settings if we can
if (unpause_enabled) {
if (World::SaveAnnouncementSettings()) {
World::DisableAnnouncementPausing();
pause_lock->lock();
} else {
lock_collision = true;
}
} else {
pause_lock->unlock();
if (!World::RestoreAnnouncementSettings()) {
// this in theory shouldn't happen, if others use the lock like we do in spectate
lock_collision = true;
}
}
if (lock_collision){
out.printerr("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted. This setting will complete when the lock lifts.\n");
}
}
command_result spectate (color_ostream &out, std::vector <std::string> & parameters) {
if(!parameters.empty()) {
if (parameters.size() % 2 != 0) {
@ -205,9 +239,9 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
} else {
return DFHack::CR_WRONG_USAGE;
}
} else if (parameters[i] == "tick-interval") {
} else if (parameters[i] == "tick-threshold") {
try {
tick_span = std::stol(parameters[i + 1]);
tick_threshold = std::stol(parameters[i + 1]);
} catch (const std::exception &e) {
out.printerr("%s\n", e.what());
}
@ -216,16 +250,19 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
}
}
} else {
out.print(enabled ? "Spectate is enabled.\n" : "Spectate is disabled.\n");
if(enabled) {
out.print(unpause_enabled ? "auto-unpause: on.\n" : "auto-unpause: off.\n");
}
out.print("Spectate is %s\n", enabled ? "ENABLED." : "DISABLED.");
out.print("tick-threshold: %zu\n", tick_threshold);
out.print("focus-jobs: %s\n", focus_jobs_enabled ? "on." : "off.");
out.print("auto-unpause: %s\n", unpause_enabled ? "on." : "off.");
out.print("auto-disengage: %s\n", disengage_enabled ? "on." : "off.");
}
saveConfig();
return DFHack::CR_OK;
}
// every tick check whether to decide to follow a dwarf
void onTick(color_ostream& out, void* ptr) {
if (!df::global::ui) return;
int32_t tick = df::global::world->frame_counter;
if(our_dorf){
if(!Units::isAlive(our_dorf)){
@ -233,7 +270,9 @@ void onTick(color_ostream& out, void* ptr) {
df::global::ui->follow_unit = -1;
}
}
if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_span) {
fprintf(stderr,"B: pre-segfault-potential\n");
fflush(stderr);
if (!following_dwarf || (focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
std::vector<df::unit*> dwarves;
for (auto unit: df::global::world->units.active) {
if (!Units::isCitizen(unit)) {
@ -253,6 +292,8 @@ void onTick(color_ostream& out, void* ptr) {
}
}
}
fprintf(stderr,"B: post-segfault-potential\n");
fflush(stderr);
}
// every new worked job needs to be considered
@ -264,7 +305,7 @@ void onJobStart(color_ostream& out, void* job_ptr) {
int zcount = ++freq[job->pos.z];
job_tracker.emplace(job->id);
// if we're not doing anything~ then let's pick something
if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_span) {
if ((focus_jobs_enabled && !job_watched) || (tick - timestamp) > (int32_t)tick_threshold) {
following_dwarf = true;
// todo: allow the user to configure b, and also revise the math
const double b = base;