use preprocessor foreach to reduce boilerplate

develop
myk002 2022-10-31 10:57:04 -07:00
parent 78e5c072e5
commit 2f81c3a696
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GPG Key ID: 8A39CA0FA0C16E78
2 changed files with 82 additions and 160 deletions

@ -429,3 +429,62 @@ DFHACK_EXPORT std::string UTF2DF(const std::string &in);
DFHACK_EXPORT std::string DF2UTF(const std::string &in);
DFHACK_EXPORT std::string DF2CONSOLE(const std::string &in);
DFHACK_EXPORT std::string DF2CONSOLE(DFHack::color_ostream &out, const std::string &in);
// MAP macro for implementing preprocessor foreach
// from https://github.com/swansontec/map-macro/blob/master/map.h
// MAP_JOIN was added as a generalization of the existing MAP_LIST
/*
* Created by William Swanson in 2012.
*
* I, William Swanson, dedicate this work to the public domain.
* I waive all rights to the work worldwide under copyright law,
* including all related and neighboring rights,
* to the extent allowed by law.
*
* You can copy, modify, distribute and perform the work,
* even for commercial purposes, all without asking permission.
*/
#define EVAL0(...) __VA_ARGS__
#define EVAL1(...) EVAL0(EVAL0(EVAL0(__VA_ARGS__)))
#define EVAL2(...) EVAL1(EVAL1(EVAL1(__VA_ARGS__)))
#define EVAL3(...) EVAL2(EVAL2(EVAL2(__VA_ARGS__)))
#define EVAL4(...) EVAL3(EVAL3(EVAL3(__VA_ARGS__)))
#define EVAL(...) EVAL4(EVAL4(EVAL4(__VA_ARGS__)))
#define MAP_END(...)
#define MAP_OUT
#define MAP_COMMA ,
#define MAP_GET_END2() 0, MAP_END
#define MAP_GET_END1(...) MAP_GET_END2
#define MAP_GET_END(...) MAP_GET_END1
#define MAP_NEXT0(test, next, ...) next MAP_OUT
#define MAP_NEXT1(test, next) MAP_NEXT0(test, next, 0)
#define MAP_NEXT(test, next) MAP_NEXT1(MAP_GET_END test, next)
#define MAP0(f, x, peek, ...) f(x) MAP_NEXT(peek, MAP1)(f, peek, __VA_ARGS__)
#define MAP1(f, x, peek, ...) f(x) MAP_NEXT(peek, MAP0)(f, peek, __VA_ARGS__)
#define MAP_JOIN_NEXT1(sep, test, next) MAP_NEXT0(test, sep next, 0)
#define MAP_JOIN_NEXT(sep, test, next) MAP_JOIN_NEXT1(sep, MAP_GET_END test, next)
#define MAP_JOIN0(f, sep, x, peek, ...) f(x) MAP_JOIN_NEXT(sep, peek, MAP_JOIN1)(f, sep, peek, __VA_ARGS__)
#define MAP_JOIN1(f, sep, x, peek, ...) f(x) MAP_JOIN_NEXT(sep, peek, MAP_JOIN0)(f, sep, peek, __VA_ARGS__)
/**
* Applies the function macro `f` to each of the remaining parameters.
*/
#define MAP(f, ...) EVAL(MAP1(f, __VA_ARGS__, ()()(), ()()(), ()()(), 0))
/**
* Applies the function macro `f` to each of the remaining parameters and
* inserts the given separator between the results.
*/
#define MAP_JOIN(f, sep, ...) EVAL(MAP_JOIN1(f, sep, __VA_ARGS__, ()()(), ()()(), ()()(), 0))
/**
* Applies the function macro `f` to each of the remaining parameters and
* inserts commas between the results.
*/
#define MAP_LIST(f, ...) MAP_JOIN(f, MAP_COMMA, __VA_ARGS__)

@ -85,6 +85,7 @@
#include "Debug.h"
#include "LuaTools.h"
#include "MiscUtils.h"
#include "PluginManager.h"
#include "VTableInterpose.h"
@ -98,6 +99,26 @@ namespace DFHack {
DBG_DECLARE(overlay, event, DebugCategory::LINFO);
}
#define SCREEN_LIST adopt_region, adventure_log, announcelist, \
assign_display_item, barter, buildinglist, building, choose_start_site, \
civlist, counterintelligence, createquota, customize_unit, dungeonmode, \
dungeon_monsterstatus, dungeon_wrestle, dwarfmode, entity, \
export_graphical_map, export_region, game_cleaner, image_creator, item, \
joblist, jobmanagement, job, justice, kitchenpref, layer_arena_creature, \
layer_assigntrade, layer_choose_language_name, layer_currency, \
layer_export_play_map, layer_military, layer_musicsound, layer_noblelist, \
layer_overall_health, layer_reaction, layer_squad_schedule, \
layer_stockpile, layer_stone_restriction, layer_unit_action, \
layer_unit_health, layer_unit_relationship, layer_world_gen_param_preset, \
layer_world_gen_param, legends, loadgame, locations, meeting, movieplayer, \
new_region, noble, option, overallstatus, petitions, pet, price, \
reportlist, requestagreement, savegame, selectitem, setupadventure, \
setupdwarfgame, stores, textviewer, title, \
topicmeeting_fill_land_holder_positions, topicmeeting, \
topicmeeting_takerequests, tradeagreement, tradegoods, tradelist, \
treasurelist, unitlist, unit, update_region, wages, workquota_condition, \
workquota_details, workshop_profile
template<class T>
struct viewscreen_overlay : T {
typedef T interpose_base;
@ -124,86 +145,7 @@ struct viewscreen_overlay : T {
template<> IMPLEMENT_VMETHOD_INTERPOSE_PRIO(screen##_overlay, feed, 100); \
template<> IMPLEMENT_VMETHOD_INTERPOSE_PRIO(screen##_overlay, render, 100);
IMPLEMENT_HOOKS(adopt_region)
IMPLEMENT_HOOKS(adventure_log)
IMPLEMENT_HOOKS(announcelist)
IMPLEMENT_HOOKS(assign_display_item)
IMPLEMENT_HOOKS(barter)
IMPLEMENT_HOOKS(buildinglist)
IMPLEMENT_HOOKS(building)
IMPLEMENT_HOOKS(choose_start_site)
IMPLEMENT_HOOKS(civlist)
IMPLEMENT_HOOKS(counterintelligence)
IMPLEMENT_HOOKS(createquota)
IMPLEMENT_HOOKS(customize_unit)
IMPLEMENT_HOOKS(dungeonmode)
IMPLEMENT_HOOKS(dungeon_monsterstatus)
IMPLEMENT_HOOKS(dungeon_wrestle)
IMPLEMENT_HOOKS(dwarfmode)
IMPLEMENT_HOOKS(entity)
IMPLEMENT_HOOKS(export_graphical_map)
IMPLEMENT_HOOKS(export_region)
IMPLEMENT_HOOKS(game_cleaner)
IMPLEMENT_HOOKS(image_creator)
IMPLEMENT_HOOKS(item)
IMPLEMENT_HOOKS(joblist)
IMPLEMENT_HOOKS(jobmanagement)
IMPLEMENT_HOOKS(job)
IMPLEMENT_HOOKS(justice)
IMPLEMENT_HOOKS(kitchenpref)
IMPLEMENT_HOOKS(layer_arena_creature)
IMPLEMENT_HOOKS(layer_assigntrade)
IMPLEMENT_HOOKS(layer_choose_language_name)
IMPLEMENT_HOOKS(layer_currency)
IMPLEMENT_HOOKS(layer_export_play_map)
IMPLEMENT_HOOKS(layer_military)
IMPLEMENT_HOOKS(layer_musicsound)
IMPLEMENT_HOOKS(layer_noblelist)
IMPLEMENT_HOOKS(layer_overall_health)
IMPLEMENT_HOOKS(layer_reaction)
IMPLEMENT_HOOKS(layer_squad_schedule)
IMPLEMENT_HOOKS(layer_stockpile)
IMPLEMENT_HOOKS(layer_stone_restriction)
IMPLEMENT_HOOKS(layer_unit_action)
IMPLEMENT_HOOKS(layer_unit_health)
IMPLEMENT_HOOKS(layer_unit_relationship)
IMPLEMENT_HOOKS(layer_world_gen_param_preset)
IMPLEMENT_HOOKS(layer_world_gen_param)
IMPLEMENT_HOOKS(legends)
IMPLEMENT_HOOKS(loadgame)
IMPLEMENT_HOOKS(locations)
IMPLEMENT_HOOKS(meeting)
IMPLEMENT_HOOKS(movieplayer)
IMPLEMENT_HOOKS(new_region)
IMPLEMENT_HOOKS(noble)
IMPLEMENT_HOOKS(option)
IMPLEMENT_HOOKS(overallstatus)
IMPLEMENT_HOOKS(petitions)
IMPLEMENT_HOOKS(pet)
IMPLEMENT_HOOKS(price)
IMPLEMENT_HOOKS(reportlist)
IMPLEMENT_HOOKS(requestagreement)
IMPLEMENT_HOOKS(savegame)
IMPLEMENT_HOOKS(selectitem)
IMPLEMENT_HOOKS(setupadventure)
IMPLEMENT_HOOKS(setupdwarfgame)
IMPLEMENT_HOOKS(stores)
IMPLEMENT_HOOKS(textviewer)
IMPLEMENT_HOOKS(title)
IMPLEMENT_HOOKS(topicmeeting_fill_land_holder_positions)
IMPLEMENT_HOOKS(topicmeeting)
IMPLEMENT_HOOKS(topicmeeting_takerequests)
IMPLEMENT_HOOKS(tradeagreement)
IMPLEMENT_HOOKS(tradegoods)
IMPLEMENT_HOOKS(tradelist)
IMPLEMENT_HOOKS(treasurelist)
IMPLEMENT_HOOKS(unitlist)
IMPLEMENT_HOOKS(unit)
IMPLEMENT_HOOKS(update_region)
IMPLEMENT_HOOKS(wages)
IMPLEMENT_HOOKS(workquota_condition)
IMPLEMENT_HOOKS(workquota_details)
IMPLEMENT_HOOKS(workshop_profile)
MAP(IMPLEMENT_HOOKS, SCREEN_LIST)
#undef IMPLEMENT_HOOKS
@ -218,86 +160,7 @@ DFhackCExport command_result plugin_enable(color_ostream &, bool enable) {
DEBUG(control).print("%sing interpose hooks\n", enable ? "enabl" : "disabl");
if (INTERPOSE_HOOKS_FAILED(adopt_region) ||
INTERPOSE_HOOKS_FAILED(adventure_log) ||
INTERPOSE_HOOKS_FAILED(announcelist) ||
INTERPOSE_HOOKS_FAILED(assign_display_item) ||
INTERPOSE_HOOKS_FAILED(barter) ||
INTERPOSE_HOOKS_FAILED(buildinglist) ||
INTERPOSE_HOOKS_FAILED(building) ||
INTERPOSE_HOOKS_FAILED(choose_start_site) ||
INTERPOSE_HOOKS_FAILED(civlist) ||
INTERPOSE_HOOKS_FAILED(counterintelligence) ||
INTERPOSE_HOOKS_FAILED(createquota) ||
INTERPOSE_HOOKS_FAILED(customize_unit) ||
INTERPOSE_HOOKS_FAILED(dungeonmode) ||
INTERPOSE_HOOKS_FAILED(dungeon_monsterstatus) ||
INTERPOSE_HOOKS_FAILED(dungeon_wrestle) ||
INTERPOSE_HOOKS_FAILED(dwarfmode) ||
INTERPOSE_HOOKS_FAILED(entity) ||
INTERPOSE_HOOKS_FAILED(export_graphical_map) ||
INTERPOSE_HOOKS_FAILED(export_region) ||
INTERPOSE_HOOKS_FAILED(game_cleaner) ||
INTERPOSE_HOOKS_FAILED(image_creator) ||
INTERPOSE_HOOKS_FAILED(item) ||
INTERPOSE_HOOKS_FAILED(joblist) ||
INTERPOSE_HOOKS_FAILED(jobmanagement) ||
INTERPOSE_HOOKS_FAILED(job) ||
INTERPOSE_HOOKS_FAILED(justice) ||
INTERPOSE_HOOKS_FAILED(kitchenpref) ||
INTERPOSE_HOOKS_FAILED(layer_arena_creature) ||
INTERPOSE_HOOKS_FAILED(layer_assigntrade) ||
INTERPOSE_HOOKS_FAILED(layer_choose_language_name) ||
INTERPOSE_HOOKS_FAILED(layer_currency) ||
INTERPOSE_HOOKS_FAILED(layer_export_play_map) ||
INTERPOSE_HOOKS_FAILED(layer_military) ||
INTERPOSE_HOOKS_FAILED(layer_musicsound) ||
INTERPOSE_HOOKS_FAILED(layer_noblelist) ||
INTERPOSE_HOOKS_FAILED(layer_overall_health) ||
INTERPOSE_HOOKS_FAILED(layer_reaction) ||
INTERPOSE_HOOKS_FAILED(layer_squad_schedule) ||
INTERPOSE_HOOKS_FAILED(layer_stockpile) ||
INTERPOSE_HOOKS_FAILED(layer_stone_restriction) ||
INTERPOSE_HOOKS_FAILED(layer_unit_action) ||
INTERPOSE_HOOKS_FAILED(layer_unit_health) ||
INTERPOSE_HOOKS_FAILED(layer_unit_relationship) ||
INTERPOSE_HOOKS_FAILED(layer_world_gen_param_preset) ||
INTERPOSE_HOOKS_FAILED(layer_world_gen_param) ||
INTERPOSE_HOOKS_FAILED(legends) ||
INTERPOSE_HOOKS_FAILED(loadgame) ||
INTERPOSE_HOOKS_FAILED(locations) ||
INTERPOSE_HOOKS_FAILED(meeting) ||
INTERPOSE_HOOKS_FAILED(movieplayer) ||
INTERPOSE_HOOKS_FAILED(new_region) ||
INTERPOSE_HOOKS_FAILED(noble) ||
INTERPOSE_HOOKS_FAILED(option) ||
INTERPOSE_HOOKS_FAILED(overallstatus) ||
INTERPOSE_HOOKS_FAILED(petitions) ||
INTERPOSE_HOOKS_FAILED(pet) ||
INTERPOSE_HOOKS_FAILED(price) ||
INTERPOSE_HOOKS_FAILED(reportlist) ||
INTERPOSE_HOOKS_FAILED(requestagreement) ||
INTERPOSE_HOOKS_FAILED(savegame) ||
INTERPOSE_HOOKS_FAILED(selectitem) ||
INTERPOSE_HOOKS_FAILED(setupadventure) ||
INTERPOSE_HOOKS_FAILED(setupdwarfgame) ||
INTERPOSE_HOOKS_FAILED(stores) ||
INTERPOSE_HOOKS_FAILED(textviewer) ||
INTERPOSE_HOOKS_FAILED(title) ||
INTERPOSE_HOOKS_FAILED(topicmeeting_fill_land_holder_positions) ||
INTERPOSE_HOOKS_FAILED(topicmeeting) ||
INTERPOSE_HOOKS_FAILED(topicmeeting_takerequests) ||
INTERPOSE_HOOKS_FAILED(tradeagreement) ||
INTERPOSE_HOOKS_FAILED(tradegoods) ||
INTERPOSE_HOOKS_FAILED(tradelist) ||
INTERPOSE_HOOKS_FAILED(treasurelist) ||
INTERPOSE_HOOKS_FAILED(unitlist) ||
INTERPOSE_HOOKS_FAILED(unit) ||
INTERPOSE_HOOKS_FAILED(update_region) ||
INTERPOSE_HOOKS_FAILED(wages) ||
INTERPOSE_HOOKS_FAILED(workquota_condition) ||
INTERPOSE_HOOKS_FAILED(workquota_details) ||
INTERPOSE_HOOKS_FAILED(workshop_profile))
if (MAP_JOIN(INTERPOSE_HOOKS_FAILED, ||, SCREEN_LIST))
return CR_FAILURE;
is_enabled = enable;