Commit Graph

1193 Commits (65daf56865c3aa45cd123a6fe5a99cb9fd110c62)

Author SHA1 Message Date
Robob27 65f38ec75c Add isGeldable, isMarkedForGelding, isPet 2023-02-11 05:44:45 -05:00
Roxy 826f918954 remove isHospital as hospitals are no longer civzones 2023-02-06 19:11:00 -05:00
Roxy ca5a17a799 explanatory comment for magic number 2023-02-06 19:09:47 -05:00
Roxy a38246aaa4 Update logic for zone type checks 2023-02-06 16:47:50 -05:00
Myk Taylor 9e318842a4
implement some Gui module hotkey guards
and clean up focus string matching logic
2023-02-06 00:58:57 -08:00
Myk Taylor 526d7c1726
allow focus string generation to fall through unfocuses ZScreens 2023-02-05 18:01:46 -08:00
Robob27 c8d672eb05 Remove duplicate SquadEquipment entry 2023-02-05 19:04:21 -05:00
Robob27 6657fb59e5 Fix pausing and warnings 2023-02-05 19:04:21 -05:00
Robob27 36e4bba779 Fixup prefix matching 2023-02-05 19:04:21 -05:00
Robob27 14f1e4b52f Per confirm pause maybe? 2023-02-05 19:04:21 -05:00
Robob27 f7df51587c More focus strings, correct docs 2023-02-05 19:04:21 -05:00
Robob27 fdbe91e35b Add the rest of the bottom modes 2023-02-05 19:04:21 -05:00
Robob27 8f32f1ed7b Fixup focusStrings->focusString 2023-02-05 19:04:21 -05:00
Robob27 86b57380a6 fixup unnecessary changes, remove unnecessary stuff 2023-02-05 19:04:21 -05:00
Robob27 085a308e99 Remove/readd comments 2023-02-05 19:04:21 -05:00
Robob27 6e442a26ca More WIP 2023-02-05 19:04:21 -05:00
Robob27 a770a4cae4 WIP 2023-02-05 19:04:21 -05:00
Ryan Williams 08d90de277
Merge branch 'DFHack:develop' into patch-1 2023-02-05 12:02:58 -08:00
Ryan Williams 1eb67ab239
Update Gui::resetDwarfmodeView
* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams 0f78509328
agitated_wilderness_creature is in unit->flags4 2023-02-04 19:29:37 -08:00
Ryan Williams c345acd417
Update Units::isFortControlled
Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00
Myk Taylor 49246a60f3
properly cast for unsigned comparisons 2023-02-02 23:57:52 -08:00
Myk Taylor 8c7be9a8c2
don't use negative plant indices
and clean up the Kitchen module a bit more
2023-02-02 23:33:24 -08:00
Myk 21f93173c3
Merge pull request #2778 from myk002/myk_halfsies
support offset text in graphics mode for pens
2023-02-01 17:50:24 -08:00
Myk 7468170751
Merge pull request #2771 from myk002/myk_seedwatch
update seedwatch
2023-02-01 17:49:57 -08:00
Myk Taylor 58be8cfd69
support offset text in graphics mode for pens 2023-02-01 17:39:32 -08:00
Myk Taylor be40d55e64
update seedwatch 2023-02-01 04:03:28 -08:00
Myk Taylor aa22917aeb
add new control panel textures 2023-01-31 23:52:30 -08:00
Myk 376526d512
Merge branch 'develop' into myk_no_stuck_df_viewscreens 2023-01-29 16:55:52 -08:00
Myk 274e995790
Merge pull request #2747 from myk002/myk_on_off
Add new on/off icons
2023-01-29 16:55:01 -08:00
Myk Taylor 1c6235633f
add dfhack.units.getCitizens() 2023-01-29 16:28:05 -08:00
Myk Taylor c2d6debcd8
add on/off light textures and expose to lua 2023-01-29 00:35:29 -08:00
Myk 2003efc21f
Merge branch 'develop' into myk_no_stuck_df_viewscreens 2023-01-28 12:03:50 -08:00
Myk 99d1ed6828
Merge branch 'develop' into myk_no_inception 2023-01-28 11:58:37 -08:00
Myk Taylor a931ca692d
Fix debug level typo 2023-01-28 08:21:13 -08:00
Myk Taylor f12ca33c0b
ensure DF screens don't get "stuck" when DFHack tool windows are on top 2023-01-28 08:05:37 -08:00
Myk Taylor 863ca2ca65
solve the inception problem
where hideGuard smashes the viewscreen stack with multiple insertions
for the same screen
2023-01-28 08:02:46 -08:00
Myk Taylor 22dd49ce38
remove "room" checking for buildings -- there is no room 2023-01-27 13:38:21 -08:00
Myk Taylor 9aaa55cd7f
add textures and frames for various use cases 2023-01-23 03:58:51 -08:00
Myk d82a795ef4
Merge pull request #2681 from 20k/develop
More civzone <-> building work, add removing zones with associated squads support
2023-01-22 17:14:24 -08:00
20k 4559168005 update for multiple ownership 2023-01-22 22:59:25 +00:00
20k b15fcc93d2 remove assignments on zone destroy 2023-01-22 15:26:55 +00:00
20k c7ca9d0d7b reverse squad iteration delete 2023-01-22 15:25:16 +00:00
20k 598354d9d4 getbiometype naming, docs 2023-01-21 20:33:40 +00:00
20k 9054efd7c8 Update miscutils to support member pointer to a variable defined in the base when passing in a derived type 2023-01-21 19:15:28 +00:00
20k 3024c4a0df update to remove ambiguity after structures change 2023-01-21 18:45:36 +00:00
20k 1dbf01e5d1 Civzone interop style changes 2023-01-21 18:45:36 +00:00
20k 8c68f54f50 update with squad removal support 2023-01-21 18:45:36 +00:00
Myk 310940e1a2
Merge branch 'develop' into Autoclothing 2023-01-20 14:05:26 -08:00
Rose 8e6252fc2b Small fixes to make things more clean. 2023-01-20 13:45:56 -08:00
Myk Taylor 25c3bf4a24
adjust to name change 2023-01-20 11:57:13 -08:00
Myk Taylor eae2cec22f
use keyboard cursor
and adapt to a "bad" cursor not being equal to -30000 anymore
2023-01-20 09:31:44 -08:00
Myk Taylor 4183bace4d
update autodump, only commands, add hotkeys 2023-01-20 09:31:44 -08:00
Myk d201cf0182
Merge pull request #2662 from 20k/develop
Zone <-> building interactions
2023-01-20 09:30:52 -08:00
20k 4d9c411358 fix flag 2023-01-19 23:33:03 +00:00
20k 8b7c8d83b5 remove save fixup
Add notifyCivzoneModified
2023-01-19 21:55:20 +00:00
cjhammel c05b7526b1
Update Units.cpp
fixes renamed value
2023-01-19 15:12:24 -05:00
20k d5610ab859 zone <-> building interop 2023-01-19 16:39:41 +00:00
Rose f9ac987367 Added bounds checking to various creature name functions in the Units module. 2023-01-18 20:52:58 -08:00
Rose 0e021e392d Added a report to autoclothing, as well as some changes to DFHack::Units to enable it. 2023-01-13 21:20:01 -08:00
Myk Taylor ac06508d92
add some more icon textures we can use
contributed by TaxiService on the DFHack Discord server
2023-01-12 21:04:41 -08:00
Myk Taylor 15998f2ebe
add gui.TRANSPARENT_PEN for clearing the UI layer 2023-01-12 12:44:50 -08:00
Myk Taylor 079d5e4178
support foreground and background writing from pens 2023-01-12 12:30:07 -08:00
Myk Taylor 1d0f6b3a95
more careful bounds checking for screen tiles 2023-01-10 19:40:13 -08:00
Myk Taylor 353117d484
fix a crash in Screen when read or paint tile indices are negative 2023-01-10 19:05:04 -08:00
Myk c26ed36893
Merge pull request #2577 from myk002/myk_get_any
get rudimentary getAny(Unit|Item|Building) working
2023-01-09 23:50:02 -08:00
Myk Taylor f8728a4388
get rudimentary getAny(Unit|Item|Building) working 2023-01-09 01:39:48 -08:00
Myk Taylor 2234328a91
use an actual pin texture for ZScreen pins 2023-01-09 00:47:13 -08:00
Myk Taylor 92489ef27d
get things to compile with the recent structure updates 2023-01-08 11:33:14 -08:00
Kelly Kinkade 3e4861b54b fix persistence for changed file structure
`data/save` -> `save`
2023-01-06 21:24:01 -06:00
Myk Taylor 6f46ae672e
add Gui::getDFViewscreen and Lua binding 2023-01-06 12:17:36 -08:00
Myk Taylor 1934014659
framework for passthru, z-order swapping windows 2023-01-05 18:07:38 -08:00
Myk Taylor 845391f4e6
fix overzealous "ui" -> "plotinfo" replacement
some comments were just talking about the UI..
2023-01-05 17:46:30 -08:00
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
Myk Taylor 412531bf03
really fix the format string this time 2023-01-04 21:29:45 -08:00
Myk Taylor 9cbcd81f63
fix format strings for vars that were size_t 2023-01-04 21:24:52 -08:00
Myk Taylor 4e51e02924
move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Myk Taylor 5d04b9c4cb
add Textures module and load DFHack logo
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk 6361b0a3a4
Merge pull request #2543 from myk002/myk_prep_for_quietust
prep for Quietust's structure updates
2023-01-02 20:42:48 -08:00
Myk 35ce361b09
Merge pull request #2542 from myk002/myk_dwarfmode_dims
clear out obsolete area map and menu logic from the Gui module
2023-01-02 20:42:30 -08:00
Myk Taylor 218fbdbd45
prep for Quietust's structure updates 2023-01-01 01:03:42 -08:00
Myk Taylor aa091ed37e
overwrite anchored textures where we actually touch their anchor 2023-01-01 00:45:14 -08:00
Myk Taylor 7d5d2d0a9b
clear out obsolete area map and menu logic
in particular, return the correct map dimensions in getDwarfmodeDims()
2022-12-31 22:49:30 -08:00
Myk Taylor a6294c24fb
implement Screen::paintTile and readTile 2022-12-31 21:16:42 -08:00
Myk Taylor 7d91f9262d
respect tile colors in pens 2022-12-30 05:36:41 -08:00
Myk Taylor 83a8e9a45a
render bright colors correctly 2022-12-30 03:30:01 -08:00
Myk Taylor 1265d531d5
only keep the anchor flag if it's already there 2022-12-30 00:53:44 -08:00
Myk Taylor f45eac993a
use semantically clearer div rather than bit shift 2022-12-29 22:18:35 -08:00
Myk Taylor a4c11de4fb
returns correct mouse pos when in ascii 2022-12-29 00:01:40 -08:00
Myk Taylor 371f5be050
fix signedness of comparison var 2022-12-28 23:31:06 -08:00
Myk Taylor 07f8fad787
implement Gui::getMousePos and Gui::getDepthAt 2022-12-28 16:00:10 -08:00
Myk Taylor e2a4eeb422
write textures and chars to the map 2022-12-27 17:00:50 -08:00
Myk Taylor 033eb2aefd
use default background colors
and ensure texpos_lower doesn't peek through
2022-12-27 15:05:13 -08:00
Myk Taylor 69c9e3ffb7
render tiles if given in the pen; otherwise text
this commit also smooths out many conflicts with other layers, but the
anchor layer still gives us trouble. it will overwrite us unless we
cover the upper left tile of the anchor graphic, and then the entire
anchor graphic will disappear. not ideal, but it's a start
2022-12-27 14:39:03 -08:00
lethosor 12804a10a6
Fix Gui/Screen to work with g_src changes (dfhack/df-structures#487) 2022-12-23 00:36:09 -05:00
Myk Taylor 52c1e49197
get the text rendering back 2022-12-21 22:13:05 -08:00
Myk Taylor 48a9e1c518 more new var names 2022-12-22 05:16:40 +00:00
Myk Taylor 93c875fb56
adjust to new variable names 2022-12-21 14:07:36 -08:00
Myk Taylor 839e927f9b
comment out problematic code from Renderer 2022-12-21 14:06:58 -08:00
Myk Taylor 010b18c0e4
hide "offset" tiles that we occlude 2022-12-20 20:10:14 -08:00
Myk Taylor 663e1dd541
ascii is now in color 2022-12-20 16:33:11 -08:00
Myk Taylor d7f51e5ed8
basic text drawing 2022-12-20 11:00:49 -08:00
Myk Taylor 7f91cf6e2a
more instrumentation for eventmanager 2022-12-20 09:49:35 -08:00
Myk Taylor 999d602e79
instrument eventmanager a bit 2022-12-19 13:43:57 -08:00
Kelly Kinkade 57e599a4d9 comment out barracks reference
barracks appears to have gone away in 50.03
2022-12-17 13:07:37 -06:00
Myk Taylor 5cd60e10f0 comment out problematic code in Gui.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 768c95ecb6 absorb Putnam's work on Screen 2022-12-16 14:47:43 -06:00
Myk Taylor ccc9e976e2 comment out problematic code in Screen.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 55351951f0 comment out problematic code in Items.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 93b8479e94 comment out problematic code in Buildings.cpp 2022-12-16 14:47:43 -06:00
Myk Taylor 6c562a3fed
fix apparent typo in Materials scanning 2022-12-09 09:21:50 -08:00
Tachytaenius 0836962007 Rename [xyz]CategoryActionTimers to [xyz]GroupActionTimers in action timer API 2022-12-01 23:24:04 +00:00
Tachytaenius ae532e1452 Rename affectedActionTypeCategory to affectedActionTypeGroup in action timer API 2022-12-01 23:22:02 +00:00
Tachytaenius 76cdbfbc5c Rename affectedActionCategory to affectedActionTypeCategory in action timer API 2022-12-01 23:19:10 +00:00
Tachytaenius f06f17b59c Rename affectedActionTypes to affectedActionCategory in action timer API 2022-12-01 23:17:57 +00:00
Tachytaenius aa2cf44c4b Use lambdas to violate DRY less in action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius a925c34413 Rename [xyz]ActionTimer functions to [xyz]ActionTimers 2022-12-01 13:34:54 +00:00
Tachytaenius f863b9807a Add action timer API input validation 2022-12-01 13:34:54 +00:00
Tachytaenius cc40b80456 Protect against integer overflow when subtracting with action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 6148307e9b Change != 0 to > 0 in action timer API core functions 2022-12-01 13:34:54 +00:00
Tachytaenius 5e0c0d22cb Group action timer API internal functions together 2022-12-01 13:34:54 +00:00
Tachytaenius e93d7eefb3 Factor out set and add shared action timer code into own functions 2022-12-01 13:34:54 +00:00
Tachytaenius 357b871b4f Factor out shared unit action timer multiplication code into its own function 2022-12-01 13:34:54 +00:00
Tachytaenius 8f0b7663d9 Change ints in action timer API function signatures to int32_ts 2022-12-01 13:34:54 +00:00
Tachytaenius 4b33097e57 Remove default in action timer API switch case 2022-12-01 13:34:54 +00:00
Tachytaenius a3b1125c28 Progress on action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 7f54a77ed9 Continue work on unit action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 16ef4f8313 Rename action_type_group to unit_timer_action_type_group 2022-12-01 13:34:54 +00:00
Tachytaenius 2cbbed6750 Use df-structures XML enums for action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius fa589b5764 Make progress with action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 0f8ce360ac Make first pass of action timer API 2022-12-01 13:34:54 +00:00
Josh Cooper 807894ac6c Updates Units::isAnimal
Now checks that the unit cannot learn or speak, and has either a wilderness population source, a pet/pet_exotic token, or is trainable for war/hunting
2022-11-29 13:19:19 -08:00
Myk 11c27d40dd
Merge branch 'develop' into Bumber64-patch-2 2022-11-18 17:34:00 -08:00
Myk 966623a919
Merge pull request #2387 from cppcooper/units-checking
Extends Units module
2022-11-14 16:55:42 -08:00
Josh Cooper d112649886 Organizes and documents Units::is*(unit) functions 2022-11-12 16:40:20 -08:00
Josh Cooper ebd450af0e Adds isUnitInBox to Units module 2022-11-12 14:42:41 -08:00
Myk 5136bbbc03
Merge pull request #2383 from cppcooper/em-fixes
Fixes JOB_STARTED event
2022-11-11 19:58:46 -08:00
Josh Cooper 34de030ba9 Units module
- Updates `Lua API.rst`
  - Only adds the most important additions (complicated enough to need explaining)
- Adds new functions to LuaApi.cpp
- Revises isUndead to accommodate `dfhack.units.isUndead(u)` => `Units::isUndead(u, false)` instead of taking the default value
2022-11-09 22:03:39 -08:00
Josh Cooper f3ae193914
Update EventManager.cpp 2022-11-09 16:49:35 -08:00
Josh Cooper 80824f5b75 Extends Units module 2022-11-09 14:41:45 -08:00
myk002 0344595e4e
add "anywhere" keybinding guard 2022-11-09 14:32:51 -08:00
Josh Cooper c0ffcc2f79 Updates Units::isDemon() 2022-11-09 12:37:41 -08:00
Josh Cooper beee445f6f Extends Units module
Adds unit check functions for
- animals
- demons
- titans
- megabeasts
- semimegabeasts
- night creatures
2022-11-09 11:44:28 -08:00
Josh Cooper 92645ccb5b Fixes JOB_STARTED event 2022-11-08 12:43:23 -08:00
myk002 b82a604c8d factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
Josh Cooper 2197aded30
Fixes segfault 2022-11-06 17:30:28 -08:00
myk002 666edd6d60
don't overwrite dig priority by accident
many callers of setDesignationAt simply didn't bother with the priority
parameter. change the default value of the priority param so that by
default we will keep the previous value instead of overwriting it
2022-10-19 16:47:54 -07:00
Tachytaenius 1cf9688349 Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
myk002 cb80f7dd75
don't cache dup civzones when scanning buildings 2022-09-25 16:04:36 -07:00
lethosor e6336e769a
Units::teleport(): set idle_area 2022-09-24 13:30:24 -04:00