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@ -117,30 +117,18 @@ bool Screen::inGraphicsMode()
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static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
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{
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df::graphic_map_portst *vp = gps->main_map_port;
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if (x >= vp->clipx[0] && x <= vp->clipx[1]
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&& y >= vp->clipy[0] && y <= vp->clipy[1]) {
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vp->screentexpos_interface[x + y*vp->dim_x] = pen.tile;
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}
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// TODO: understand how this changes for v50
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/*
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size_t index = ((x * gps->dimy) + y);
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if (!map) {
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// don't let DF overlay interface elements draw over us
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gps->screen1_forced_tile[index] = 0;
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gps->screen1_flags[index] = 0;
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// the DF renderer can't handle partial offset tiles. make sure we clear
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// the whole thing if we hit any part of it
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int32_t cleared = flood_clear(gps->screen1_offset_tile[index], index,
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(gps->dimx*gps->dimy)-1);
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if (cleared) {
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DEBUG(screen).print("offset tiles cleared: %d\n", cleared);
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}
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gps->screentexpos_anchored[index] = 0;
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gps->screentexpos_top[index] = 0;
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gps->screentexpos_flag[index] = 0;
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}
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//gps->screen1_opt_tile[index] = uint8_t(pen.tile);
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auto fg = &gps->palette[pen.fg][0];
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auto bg = &gps->palette[pen.bg][0];
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auto argb = &gps->screen1_asciirgb[index * 8];
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auto fg = &gps->uccolor[pen.fg][0];
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auto bg = &gps->uccolor[pen.bg][0];
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auto argb = &gps->screen[index * 8];
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argb[0] = uint8_t(pen.ch);
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argb[1] = fg[0];
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argb[2] = fg[1];
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@ -148,7 +136,6 @@ static bool doSetTile_default(const Pen &pen, int x, int y, bool map)
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argb[4] = bg[0];
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argb[5] = bg[1];
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argb[6] = bg[2];
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*/
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/* old code
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// auto screen = gps->screen + index*4;
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// screen[0] = uint8_t(pen.ch);
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