@ -87,8 +87,8 @@ using namespace DFHack;
const size_t MAX_REPORTS_SIZE = 3000 ; // DF clears old reports to maintain this vector size
const int32_t RECENT_REPORT_TICKS = 500 ; // used by UNIT_COMBAT_REPORT_ALL_ACTIVE
const int32_t ANNOUNCE_LINE_DURATION = 100 ; // time to display each line in announcement bar; 3.3 sec at 3 0 GFPS
const int16_t ANNOUNCE_DISPLAY_TIME = 2000 ; // DF uses this value for most announcements; 66.6 sec at 3 0 GFPS
const int32_t ANNOUNCE_LINE_DURATION = 100 ; // time to display each line in announcement bar; 2 sec at 5 0 GFPS
const int16_t ANNOUNCE_DISPLAY_TIME = 2000 ; // DF uses this value for most announcements; 40 sec at 5 0 GFPS
namespace DFHack
{
@ -1992,16 +1992,20 @@ void Gui::resetDwarfmodeView(bool pause)
{
plotinfo - > follow_unit = - 1 ;
plotinfo - > follow_item = - 1 ;
/* TODO: understand how this changes for v50
plotinfo - > main . mode = ui_sidebar_mode : : Default ;
*/
}
if ( selection_rect )
{
selection_rect - > start_x = - 30000 ;
selection_rect - > start_y = - 30000 ;
selection_rect - > start_z = - 30000 ;
selection_rect - > end_x = - 30000 ;
selection_rect - > end_y = - 30000 ;
selection_rect - > end_z = - 30000 ;
}
// NOTE: There's an unidentified global coord after selection_rect that is reset to -30000 here.
// This coord goes into game->main_interface.keyboard_last_track_s if the x value is not -30000. Probably okay to ignore?
if ( cursor )
cursor - > x = cursor - > y = cursor - > z = - 30000 ;