Petr Mrázek
|
5ef87773be
|
Infinite loop fix related to block events. Added traction bench to known buildings.
|
2010-04-11 13:03:00 +02:00 |
Petr Mrázek
|
d96d2018a8
|
Hotkey reading
|
2010-04-11 02:32:50 +02:00 |
Petr Mrázek
|
ce279302d5
|
Possibly figured out building type offsets.
buildingsdump improvements (interacts with cursor, dump all with no parameters)
|
2010-04-09 15:16:14 +02:00 |
Petr Mrázek
|
fb01ecf6c9
|
Buildings - names, type offsets and other stuff could be wrong
|
2010-04-09 14:44:00 +02:00 |
Petr Mrázek
|
c08d696d56
|
Creature mental attributes
|
2010-04-09 03:21:42 +02:00 |
Petr Mrázek
|
409e3ffcf0
|
More creature stuff
|
2010-04-09 02:08:46 +02:00 |
Petr Mrázek
|
4bb05d015a
|
Support for v0.31.02
|
2010-04-08 19:48:06 +02:00 |
Petr Mrázek
|
9180b77b89
|
Quick fix
|
2010-04-08 02:55:08 +02:00 |
Petr Mrázek
|
659e57e3c4
|
Added missing file, small changes
|
2010-04-08 02:20:54 +02:00 |
Petr Mrázek
|
62fc5bd677
|
Spatter veins, spatterdump tool
|
2010-04-07 22:28:05 +02:00 |
Petr Mrázek
|
9589617d98
|
Moved some common bits of the examples to a header file
treedump utility
|
2010-04-07 16:45:38 +02:00 |
Petr Mrázek
|
839e255d17
|
Vegetation reading
|
2010-04-07 12:49:37 +02:00 |
Petr Mrázek
|
01383fd8b7
|
Dwarf labors work, added to creaturedump
|
2010-04-07 03:38:22 +02:00 |
Petr Mrázek
|
f81c66d9ea
|
Reading creature skills
|
2010-04-07 02:46:46 +02:00 |
Petr Mrázek
|
5ee584b372
|
Name translation for real
|
2010-04-07 01:17:03 +02:00 |
Petr Mrázek
|
216cfa74e6
|
Offsets, assorted funstuff
|
2010-04-06 22:47:50 +02:00 |
Petr Mrázek
|
d5aa1488a6
|
Magma create works
|
2010-04-06 13:05:54 +02:00 |
Petr Mrázek
|
ea120a6709
|
Comments
|
2010-04-05 05:53:38 +02:00 |
Petr Mrázek
|
f8d1c042d7
|
Layer stone/geology
|
2010-04-05 05:29:46 +02:00 |
Petr Mrázek
|
1d513256fd
|
Processed profession list
|
2010-04-04 12:43:11 +02:00 |
Petr Mrázek
|
51a1ec5c1e
|
Very basic creature reading
|
2010-04-04 12:29:56 +02:00 |
Petr Mrázek
|
e9642310de
|
Materials - semi-finished
|
2010-04-04 10:10:00 +02:00 |
Petr Mrázek
|
ef6af19c8d
|
Fix t_vein, tiletype offset
|
2010-04-03 04:41:21 +02:00 |
Petr Mrázek
|
7d48ea49ae
|
Reveal and prospector tools work. Basic inorganic matgloss works. Basic map reading works.
|
2010-04-03 03:52:46 +02:00 |
Petr Mrázek
|
021fb1e0e9
|
Small Memory.xml fixes
|
2010-04-03 01:17:35 +02:00 |
Petr Mrázek
|
265034b9d2
|
More stuff to parse.
|
2010-04-03 00:50:24 +02:00 |
Petr Mrázek
|
ea6c5f726f
|
More stuff! Ridiculous amounts of stuff!
|
2010-04-03 00:44:17 +02:00 |
Petr Mrázek
|
7678ba7b63
|
Added back skills
|
2010-04-03 00:13:29 +02:00 |
Petr Mrázek
|
6b42923f6b
|
Added back labors, base meta entry is connected to 0.31.01
|
2010-04-03 00:04:38 +02:00 |
Petr Mrázek
|
5b8fa0ffa6
|
Added material addresses to veccheck and Memory.xml
|
2010-04-02 22:00:33 +02:00 |
Petr Mrázek
|
c4ffb0d0b3
|
Purge
|
2010-04-02 21:09:37 +02:00 |
Petr Mrázek
|
c26da9b84c
|
More DF 2010 reorganization
|
2010-04-02 16:46:33 +02:00 |
Petr Mrázek
|
c503808a82
|
Offsets from belal
|
2010-04-02 15:59:17 +02:00 |
Petr Mrázek
|
8137c73b98
|
Beginning DF2010 support
|
2010-04-02 15:47:08 +02:00 |
Petr Mrázek
|
c631270425
|
Fix squads on Linux
Sync catsplosion
|
2010-03-30 20:20:34 +02:00 |
Petr Mrázek
|
71fc49897f
|
Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
|
2010-03-30 02:26:52 +02:00 |
Petr Mrázek
|
789c8a473b
|
Merge branch 'effects_offsets' of git://github.com/belal/dfhack
Conflicts:
output/Memory.xml
Srsly, wtf? Why the reformat?
|
2010-03-26 04:32:04 +01:00 |
Petr Mrázek
|
517aa0e6e3
|
Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
|
2010-03-26 02:40:17 +01:00 |
belal
|
7ad2debf40
|
The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files
|
2010-03-25 10:39:09 -04:00 |
belal
|
9cbdb27432
|
Change windows d11 to have the correct base of d10, rather than d9
|
2010-03-25 09:45:32 -04:00 |
belal
|
bc29b2d6c0
|
effects vector for all windows 40d# versions and 40d
|
2010-03-22 15:32:04 -04:00 |
Petr Mrázek
|
24d969791b
|
Fixes for d18 and 19 on Linux
|
2010-03-22 15:14:36 +01:00 |
Zhentar
|
4287abbc94
|
Add pregnancy and blood stuff to the creature struct
|
2010-03-21 15:47:24 -05:00 |
Petr Mrázek
|
849fafdc87
|
Effects vector for d17-d19_2 on Windows.
|
2010-03-21 14:33:02 +01:00 |
Petr Mrázek
|
353ca44d31
|
Effect vector for windows 40d16, don't try to use it with versions>40d16!
|
2010-03-21 13:22:59 +01:00 |
Petr Mrázek
|
71f8474e11
|
Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
|
2010-03-20 17:30:13 +01:00 |
Petr Mrázek
|
e18828e466
|
s/Intimitador/Intimidator/ in Memory.xml
|
2010-03-17 01:34:40 +01:00 |
belal
|
1797fef7b4
|
add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address
|
2010-03-16 13:21:17 -04:00 |
Petr Mrázek
|
a2972af971
|
Add missing hothey_size hexval on 40d2+
|
2010-03-16 13:21:16 -04:00 |
belal
|
76939afe50
|
fix incorrect squad name offset
|
2010-03-14 20:05:11 -04:00 |