Kelly Martin
|
4ac6d9c0c3
|
Autolabor: add a number of destroy furniture labors (all "haul furniture")
|
2012-12-16 00:03:26 -06:00 |
Kelly Martin
|
8bf359ba02
|
Autolabor: add labor for ivory & horn crafts (yawn)
|
2012-12-15 21:18:06 -06:00 |
Kelly Martin
|
cd7c39f2db
|
Autolabor: add deconstruct labor for cages
|
2012-12-14 09:34:03 -06:00 |
Kelly Martin
|
2535b50bfc
|
Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
|
2012-12-12 22:25:23 -06:00 |
Kelly Martin
|
82031092a9
|
Autolabor: rework tool management to try to reduce tool litter
|
2012-12-12 14:28:11 -06:00 |
Kelly Martin
|
3b9f21a1ea
|
Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing
|
2012-12-12 10:37:09 -06:00 |
Kelly Martin
|
0fc01c48e1
|
Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right)
|
2012-12-12 09:52:13 -06:00 |
Kelly Martin
|
b75c1da95e
|
Autolabor: add build waterwheel.
|
2012-12-12 08:46:52 -06:00 |
Kelly Martin
|
bd1756e5d0
|
Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm.
|
2012-12-11 09:29:03 -06:00 |
Kelly Martin
|
3e8ba2dd06
|
Autolabor: fix bring-crutch labor
|
2012-12-11 09:19:38 -06:00 |
Kelly Martin
|
017b986987
|
Autolabor: fix wound cleaning labor.
|
2012-12-11 09:06:37 -06:00 |
Kelly Martin
|
a914f8e8e0
|
Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting
|
2012-12-10 08:34:11 -06:00 |
Kelly Martin
|
0ef4522f95
|
Merge branch 'master' into autolabor
|
2012-12-08 21:26:50 -06:00 |
Kelly Martin
|
2018ac1d17
|
Sync structures
|
2012-12-08 21:25:16 -06:00 |
Kelly Martin
|
468412b9fc
|
Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work
|
2012-12-08 21:14:23 -06:00 |
Kelly Martin
|
412a004751
|
Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside)
|
2012-12-08 10:55:44 -06:00 |
Alexander Gavrilov
|
a0e671d75d
|
Make rename unit reset the name if it becomes completely empty.
|
2012-12-08 20:39:57 +04:00 |
Alexander Gavrilov
|
10667dfb9e
|
Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
|
2012-12-08 14:45:17 +04:00 |
Kelly Martin
|
6ae82187d2
|
Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow
|
2012-12-08 03:51:07 -06:00 |
Kelly Martin
|
e7d3fbe97b
|
Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload
|
2012-12-08 02:42:22 -06:00 |
Alexander Gavrilov
|
7307f4e870
|
Fix crash and confusing behavior in automaterial.
|
2012-12-08 09:51:35 +04:00 |
Alexander Gavrilov
|
6fd306b558
|
Add tiles colored separately by fg and bg in inspect-screen.
|
2012-12-08 09:51:09 +04:00 |
Kelly Martin
|
42670f0233
|
Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill.
|
2012-12-07 15:41:39 -06:00 |
Alexander Gavrilov
|
99e9785826
|
Add a script for inspecting screen tile parameters.
|
2012-12-07 18:10:24 +04:00 |
jj
|
a1eeb02a1b
|
autocomplete command names from the console
|
2012-12-07 01:34:04 +01:00 |
jj
|
ebc2625d97
|
ditch the unused Vegetation module
|
2012-12-06 23:47:25 +01:00 |
Kelly Martin
|
fa9b71adc5
|
autolabor: add archery targets, improve JobLaborMapper's destructor
|
2012-12-06 09:39:14 -06:00 |
Alexander Gavrilov
|
885059c887
|
Add a script to expose the correct season to soundsense on world load.
|
2012-12-06 19:00:48 +04:00 |
jj
|
126c31684e
|
deathcause: ghosts are dead
|
2012-12-06 13:43:58 +01:00 |
jj
|
9a6eff0370
|
deathcause: allow selection from unitlist screen
|
2012-12-06 13:00:33 +01:00 |
jj
|
e1b70d171c
|
ruby: tweak is_citizen test
|
2012-12-06 12:48:16 +01:00 |
Alexander Gavrilov
|
cd6eb9edd3
|
If training ammo is forbidden for all use, don't move it to combat chests.
|
2012-12-06 12:00:18 +04:00 |
Kelly Martin
|
0df60a0b4f
|
Autolabor: slabs, animal trainers
|
2012-12-06 01:38:43 -06:00 |
Kelly Martin
|
f8d6b83088
|
Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit.
|
2012-12-04 20:23:19 -06:00 |
jj
|
74ebe7d207
|
ruby: add df-static-flagarray
|
2012-12-04 17:55:29 +01:00 |
jj
|
0b80dff09d
|
ruby: add d-float support
|
2012-12-04 17:18:09 +01:00 |
Kelly Martin
|
0f1aaa6ec4
|
Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs.
|
2012-12-04 01:59:44 -06:00 |
Kelly Martin
|
287ee2bc04
|
Autolabor: allow multiple simultaneous jobs at farms.
|
2012-12-03 14:20:57 -06:00 |
jj
|
3953112eb9
|
dump Vegetation::t_plant, fix plant.is_burning
|
2012-12-03 19:03:07 +01:00 |
Kelly Martin
|
208b9915ea
|
Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes
|
2012-12-03 04:28:08 -06:00 |
Kelly Martin
|
9563dae5d7
|
Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job.
|
2012-12-03 01:41:02 -06:00 |
Kelly Martin
|
44bb965c97
|
Autolabor: add more building labors
|
2012-12-02 18:41:20 -06:00 |
Kelly Martin
|
4cd217b782
|
to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions.
|
2012-12-02 14:27:13 -06:00 |
Kelly Martin
|
b743f4f42d
|
Autolabor: remove some debug spam, and fix an error in computing preference scoring
|
2012-12-02 09:47:15 -06:00 |
Alexander Gavrilov
|
dc7f9f56cd
|
Implement a low stock level announcement as suggested by falconne.
|
2012-12-02 15:31:43 +04:00 |
Alexander Gavrilov
|
9703d3fd8f
|
Detect mouse press events for lua.
|
2012-12-02 14:43:23 +04:00 |
Kelly Martin
|
799da41f70
|
Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works)
|
2012-12-02 02:02:16 -06:00 |
Kelly Martin
|
45564ca0cb
|
Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors.
|
2012-12-01 23:12:41 -06:00 |
Kelly Martin
|
15f7ffa0e2
|
autolabor: add ConstructBuilding (Farm); change priority calculation
|
2012-12-01 17:39:01 -06:00 |
Kelly Martin
|
bb2b97baa3
|
autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages
|
2012-12-01 16:09:52 -06:00 |