Robert Heinrich
299510f0d9
zone: don't assign to cages which are designated but not yet placed (minor fix, it's not like bad things happen without it)
2012-04-17 18:11:14 +02:00
Robert Heinrich
40f36c1912
minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values
2012-04-17 16:57:41 +02:00
Jared Adams
ebd21e9249
Fix some issues with last commit
2012-04-16 20:48:08 -06:00
Petr Mrázek
7946cafc86
Merge https://github.com/jaxad0127/dfhack
2012-04-16 22:37:07 +02:00
Petr Mrázek
d2dde361ad
Merge https://github.com/rh73/dfhack
2012-04-16 22:35:46 +02:00
Petr Mrázek
ccf10a1428
Merge https://github.com/warmist/dfhack
2012-04-16 22:30:55 +02:00
Robert Heinrich
6d180d61c4
autopasture: only process domesticated own units to avoid problems with wild animals forgetting their training and going on a rampage
2012-04-16 21:37:48 +02:00
Petr Mrázek
45f9f756f0
Merge https://github.com/rh73/dfhack
...
Conflicts:
plugins/stonesense
2012-04-16 20:33:30 +02:00
Petr Mrázek
862fa9d675
Track stonesense
2012-04-16 20:19:45 +02:00
Robert Heinrich
70ebd26e6c
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-16 17:37:09 +02:00
Kelly Martin
43e4814147
Mod workflow to properly handle custom reactions that produce CRAFTS
2012-04-16 10:34:12 -05:00
Robert Heinrich
9560fc641c
zone: mass-assign nicknames, assign units to multiple cages inside a pasture. autobutcher: some fixes regarding autowatch and butchering caged units.
2012-04-16 16:31:12 +02:00
Robert Heinrich
e6ed81508d
autobutcher: only ignore built cages which are defined as rooms/zoos.
...
zone: allow mass-assigning of nicknames (to protect a pasture/cage from autobutcher)
2012-04-16 10:15:37 +02:00
Robert Heinrich
9c67250729
regrass: pick random grass event if tile is soil instead of always using the first one found
2012-04-16 07:03:27 +02:00
Robert Heinrich
e58a46b42b
zone: fixed filter 'trained' so it now finds war/hunting creatures (who strangely don't have a training level)
2012-04-16 03:31:49 +02:00
Robert Heinrich
4b3c8d46c1
zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug)
2012-04-15 23:21:36 +02:00
Robert Heinrich
7aefae17d1
autonestbox: don't assign to nestboxes which are already claimed or contain eggs.
...
bprobe: look a bit closer at nestboxes
2012-04-15 21:45:15 +02:00
Alexander Gavrilov
a1756a864c
Implement a way to do prompts from core context.
...
The trick obviously is doing it without forcing DF to wait suspended.
Fortunately, lua has built-in coroutine support, so the interactive
prompt can simply yield and rely on the external loop to do the job.
To use this however the REPL had to be replaced with lua code.
2012-04-15 21:50:22 +04:00
Robert Heinrich
6197c4e739
zone: added keyword 'not' which negates the filter followed by it (e.g. 'not grazer')
2012-04-15 19:49:50 +02:00
Robert Heinrich
8bbd43f2c9
zone: added filters to search for creatures who can be trained for war/hunting
2012-04-15 17:40:39 +02:00
Alexander Gavrilov
14709e5d45
Add an official core lua context, and allow plugins to send events to it.
...
- This context requires core suspend lock and asserts it in a few places.
- Special 'event' objects are introduced. They can be invoked as
functions, in which case they iterate all their fields and call
them as functions. Errors are printed and consumed.
- When a plugin is opened by the core context, events registered in
a special array are linked to it. The system is organized so as to
avoid even trying to pass the event to lua if the module isn't loaded.
2012-04-15 19:09:25 +04:00
Jared Adams
f3c7a685f5
Make tiletypes more useful
...
* Paint, filter, and brush state is now saved between calls.
* Added 'all' paint option to set material, shape, special, and variant at
the same time.
* Added tiletypes-here (like liquids here, except is uses the saved brush
settings)
* Added tiletypes-here-point (like liquids here, always only the tile under
the cursor)
* Added tiletypes-command: runs tiletypes commands seperated by ';' tokens
(affects saved state)
* Make the internal workings match liquids a bit more
* Give brush objects a descriptor string
* Make Core::cheap_tokenise available
2012-04-15 08:40:19 -06:00
Robert Heinrich
be580592ce
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-15 16:07:43 +02:00
Kelly Martin
005658a9cd
Add noegglayer zone filter
2012-04-15 09:04:19 -05:00
Robert Heinrich
cf0d45be78
merged stuff from peterix
2012-04-15 12:32:25 +02:00
Petr Mrázek
c69af6ab9e
Fix missing lua linkage in burrows plugin.
2012-04-15 01:58:02 +02:00
Petr Mrázek
fa063e2936
Track structures, fix trivial problem in zone plugin
2012-04-15 00:35:59 +02:00
Petr Mrázek
45ca8c6ac1
Merge https://github.com/angavrilov/dfhack
2012-04-15 00:13:39 +02:00
Petr Mrázek
c52eb517b0
Merge https://github.com/rh73/dfhack
2012-04-15 00:12:38 +02:00
Petr Mrázek
fa6ecacda9
Merge https://github.com/warmist/dfhack
2012-04-15 00:12:06 +02:00
Robert Heinrich
9f95e67c75
tweak makeown: converts MERCHANT to TRADER (otherwise you can't assign jobs to kidnapped merchants.
...
zone: fixed a bug which could lead to units being assigned to more than one cage and/or accidentally marked for slaughter
2012-04-14 19:06:03 +02:00
Alexander Gavrilov
cb49c92b99
Allow plugins to export functions to lua with safe reload support.
...
- To ensure reload safety functions have to be wrapped. Every call
checks the loaded state and locks a mutex in Plugin. If the plugin
is unloaded, calling its functions throws a lua error. Therefore,
plugins may not create closures or export yieldable functions.
- The set of function argument and return types supported by
LuaWrapper is severely limited when compared to being compiled
inside the main library.
Currently supported types: numbers, bool, std::string, df::foo,
df::foo*, std::vector<bool>, std::vector<df::foo*>.
- To facilitate postponing initialization until after all plugins
have been loaded, the core sends a SC_CORE_INITIALIZED event.
- As an example, the burrows plugin now exports its functions.
2012-04-14 19:44:07 +04:00
Petr Mrázek
bbf28eb33d
Disable df2minecraft again.
2012-04-14 14:15:46 +02:00
Robert Heinrich
2100a95ad5
zone: fixed major derp (assign commands would accidentally free caged creatures). tweak: added cheat to kidnap caravan escorts (works fine even for other races, does NOT work for traders because they can't be assigned any labors for whatever reason)
2012-04-14 13:36:22 +02:00
Warmist
a2a47c5d63
Fix to init (no need to add " around). Added experimental (crashy as hell) tools.project
2012-04-14 13:30:48 +03:00
Alexander Gavrilov
7a34a89f53
Add burrow subcommands to modify burrow unit and tile sets.
2012-04-14 14:12:59 +04:00
Alexander Gavrilov
2f54a48e63
Add a plugin that makes selected burrows auto-grow on digging.
2012-04-13 21:41:42 +04:00
Robert Heinrich
09608467c1
tweak fixmigrant: updated help text
2012-04-12 22:44:53 +02:00
Alexander Gavrilov
2d8611a480
Add core api for moving items between ground and containers.
2012-04-12 18:37:27 +04:00
Robert Heinrich
7331485b46
removed tweak-merchant and tweak-resident, combined both commands into tweak-migrant. added worn items to their uniform so they don't drop their clothes instantly
2012-04-12 14:40:39 +02:00
Robert Heinrich
2caf3fb064
tweak: removed stuff, added new command 'fixmigrants' which will deal with merchants (traders) and other types of bugged migrants. having more than one command for a bug which is basically the same makes no sense.
2012-04-11 22:29:56 +02:00
Petr Mrázek
d874c3b538
Track stonesense
2012-04-11 21:33:45 +02:00
Robert Heinrich
42e4fa79c7
tweak clear-merchant, clear-resident: mark the clothes the migrants wear as "owned" (they still drop them, though. needs more fixes)
2012-04-11 21:07:54 +02:00
Robert Heinrich
09aad951a6
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-04-11 18:23:01 +02:00
Robert Heinrich
2cf078419b
cprobe: list items worn by unit and checks if they are owned or not
2012-04-11 18:22:39 +02:00
Alexander Gavrilov
5d5502ae34
Update the item owner modification api and export it to lua.
2012-04-11 20:10:31 +04:00
Robert Heinrich
e8e8f29328
regrass: fix
2012-04-11 17:01:20 +02:00
Robert Heinrich
ae7ce9e5d7
zone: fixed assigning to pit/pond. regrass: look for grass events in the map block, increase amount of grass at map position instead of simply changing the tile type
2012-04-11 14:08:47 +02:00
Alexander Gavrilov
c7b922250b
More maps api refactoring and renaming.
...
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov
59ddbfacb7
Implement item occupancy tracking in MapCache.
2012-04-10 20:19:41 +04:00
Alexander Gavrilov
b15d2da819
Get rid of some obsolete api functions, and restructure MapCache.
2012-04-10 18:21:19 +04:00
Robert Heinrich
7d0cfb7e80
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-04-10 10:18:38 +02:00
Alexander Gavrilov
93c795cfc3
Job module api tweaks: add a namespace to match others and some funcs.
2012-04-10 11:43:36 +04:00
Robert Heinrich
f8123c3b40
zone: can now assign to and from built cages. autobutcher: fixed initializing when getting SC_MAP_LOADED event while a map is currently running
2012-04-10 09:15:38 +02:00
Robert Heinrich
b2d976b06b
zone tool: added new filter 'nograzer'
2012-04-10 04:10:07 +02:00
Robert Heinrich
674337e3ae
added tweak clear-resident which fixes bugged migrants and makes them proper members of the fortress. added tweak clear-merchant which assimilates merchants who linger at the map edge into the fortress. updated readme.rst
2012-04-10 00:22:38 +02:00
Robert Heinrich
37f3056fdd
autobutcher: fixed behaviour of keywords 'all' and 'new'. (didn't work properly with watch, unwatch and forget)
2012-04-09 18:36:01 +02:00
Robert Heinrich
8ae774fbd5
fixed wrong description of the behaviour for using keyword 'all' in autobutcher (affects all races on the watchlist, not all races in your fort)
2012-04-09 16:02:03 +02:00
Robert Heinrich
afba284283
autobutcher: added a forgotten ';'
2012-04-09 15:35:25 +02:00
Robert Heinrich
b6adfaaf0a
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-09 15:09:39 +02:00
Robert Heinrich
a9ff1d0423
autonestbox and autobutcher store settings in the savegame. added command list_export to autobutcher which prints the current settings and watchlist in a batch file format (to allow importing settings to other savegames). updated readme.rst
2012-04-09 15:03:26 +02:00
Petr Mrázek
e5213d77f6
Merge https://github.com/angavrilov/dfhack
2012-04-09 00:55:31 +02:00
Robert Heinrich
f609aa0db7
zone: can now search for merchants (to allow pitting them). autobutcher: ignore merchant animals, ignore war/hunting creatures, fixed autowatch, stop spamming the console if there is nothing to report. updated readme.rst
2012-04-08 12:51:03 +02:00
Kelly Martin
53118bc986
Merge remote-tracking branch 'rossm/master'
2012-04-08 01:45:16 -05:00
Kelly Martin
ad657c68a3
Leave merchant stuff alone, even if they're certainly dwarfs.
2012-04-08 01:07:29 -05:00
Kelly Martin
de960e65f5
Stealing animals from traders is bad.
2012-04-07 23:25:40 -05:00
Kelly Martin
2e6ee0ac84
Don't assign dead animals to pastures.
2012-04-07 20:36:29 -05:00
Kelly Martin
dac84080c0
Exclude grazing units from autonestbox to avoid starving da poor boids
2012-04-07 20:26:56 -05:00
Kelly Martin
c89416a3f8
Merge remote-tracking branch 'rh73/master'
2012-04-07 12:23:31 -05:00
Kelly Martin
f931060dd9
Exclude worn items from counts for workflow
2012-04-07 12:11:53 -05:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Robert Heinrich
55e059c40f
autobutcher: added keywords 'all' and 'new' for handling the whole watchlist. added option 'autowatch' which will put all new tame animal races onto the watchlist using the current default settings
2012-04-07 11:15:49 +02:00
Robert Heinrich
e3fb922f53
fixed handling of units in cages who have an invalid map pos.
2012-04-07 06:47:32 +02:00
Robert Heinrich
c5fc8aab9f
autobutcher: now accepts list of races in one command
2012-04-07 05:05:42 +02:00
Robert Heinrich
e8ccbb4b2c
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-07 02:49:39 +02:00
Robert Heinrich
eff5189acb
added autobutcher: watch lifestock, mark excess animals for slaughter. Not quite done yet (doesn't save config etc) but already works fine.
2012-04-07 02:31:10 +02:00
RossM
284ada9432
Better config persistence.
2012-04-05 20:34:06 -07:00
Robert Heinrich
577e333ac9
some cleanup in zone tool, added slaughter option, autonestbox is now an own command which can be set to run every X ticks
2012-04-05 20:32:44 +02:00
RossM
df98d67ad7
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-05 10:00:56 -07:00
Petr Mrázek
109edc5e77
Track stonesense
2012-04-05 16:15:41 +02:00
Alexander Gavrilov
28a741082f
Encode & decode names in utf-8 for transfer in remote messages.
...
That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Robert Heinrich
511fceff0a
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-05 11:41:01 +02:00
Robert Heinrich
33ceee8310
zone tool: some cleanup, added 'slaughter' command
2012-04-05 11:40:27 +02:00
RossM
b1c41c2c9f
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-04 23:33:49 -07:00
RossM
564150bb19
Persist autolabor config in the savefile.
2012-04-04 23:33:26 -07:00
Petr Mrázek
330118ee27
Fix zone tool
2012-04-05 03:00:10 +02:00
Petr Mrázek
b8ccb0424d
Merge https://github.com/rh73/dfhack
2012-04-05 02:55:42 +02:00
Petr Mrázek
659dca0640
Merge https://github.com/RossM/dfhack
2012-04-05 02:47:19 +02:00
Warmist
aaffdd56d8
Fixes to all of the new stuff.
2012-04-04 19:06:56 +03:00
Robert Heinrich
796bc18fb0
zone plugin: fixed bug when parsing options
2012-04-04 16:48:22 +02:00
Robert Heinrich
5ce0e7dbf2
zone tool: added lots of filters, added mass-assigning of nestboxes
2012-04-04 14:58:53 +02:00
RossM
a76de8b777
Fix detection of military dwarves. Add overview comments explaining why
...
autolabor works how it does.
2012-04-03 23:26:15 -07:00
Warmist
9707939f2c
whoops, now it actually swaps souls :)
2012-04-04 02:13:48 +03:00
Warmist
179c6e4025
Revived adv_tools, with new reincarnate command.
2012-04-04 02:06:35 +03:00
Warmist
6a6ca516c3
Stupid bug with nemesis...
2012-04-04 00:18:40 +03:00
Warmist
26f5e0dfb5
Fixed a lot of bugs, mostly in dfusion->tools.
...
Embark anywhere now works (in windows atleast), all other tools should work in both linux and windows.
TODO: should move embark anywhere somewhere else (as it is code changing tool)
2012-04-03 23:51:54 +03:00
Warmist
6d4ef1fd38
Started rework lua files to be more hotkey friendly and adv/fort mode independant.
2012-04-03 23:16:29 +03:00
Warmist
3a0bd73315
Fix for getSelectedCreature in adv mode.
2012-04-03 21:47:54 +03:00
Warmist
8e1d26ff97
Added ability to call dfuse as a hotkey.
...
E.g. calling dfuse "tools.empregnate()" now works.
2012-04-03 16:17:43 +03:00
RossM
285afa2594
Autolabor tweaks.
2012-04-03 00:12:13 -07:00