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@ -1,6 +1,60 @@
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adv_tools=adv_tools or {}
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adv_tools.menu=adv_tools.menu or MakeMenu()
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adv_tools= {}
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adv_tools.menu=MakeMenu()
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--TODO make every tool generic (work for both modes)
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function adv_tools.reincarnate(swap_soul) --only for adventurer i guess, TODO soul swap...
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if swap_soul==nil then
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swap_soul=true
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end
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local adv=df.global.world.units.other[0][0]
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if adv.flags1.dead==false then
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error("You are not dead (yet)!")
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end
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local hist_fig=getNemesis(adv).figure
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if hist_fig==nil then
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error("No historical figure for adventurer...")
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end
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local events=df.global.world.history.events
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local trg_hist_fig
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for i=#events-1,0,-1 do
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if df.history_event_hist_figure_diedst:is_instance(events[i]) then
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--print("is instance:"..i)
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if events[i].hfid==hist_fig.id then
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--print("Is same id:"..i)
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trg_hist_fig=events[i].slayer
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break
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end
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end
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end
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if trg_hist_fig ==nil then
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error("Slayer not found")
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end
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local trg_unit
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for k,v in pairs(df.global.world.history.figures) do --maybe getting it by [] would be enought?
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if v.id==trg_hist_fig then
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trg_unit=v.unit_id
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break
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end
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end
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if trg_unit==nil then
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error("Unit id not found!")
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end
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local trg_unit_final
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for k,v in pairs(df.global.world.units.all) do
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if v.id==trg_unit then
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trg_unit_final=v
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break
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end
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end
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tools.change_adv(trg_unit_final)
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if swap_souls then --actually add a soul...
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t_soul=adv.status.cur_soul
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adv.status.cur_soul=df.NULL
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adv.status.souls:resize(0)
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trg_unit_final.status.cur_soul=t_soul
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trg_unit_final.status.souls:insert(#trg_unit_final.status.souls,t_soul)
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end
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end
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adv_tools.menu:add("Reincarnate",adv_tools.reincarnate)
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function adv_tools.ressurect()
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v2=engine.peek(vector:getval(indx),ptr_Creature.hurt1)
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