@ -71,7 +71,7 @@ function tools.embark()
end
end
tools.menu : add ( " Embark anywhere " , tools.embark )
function tools . getCreatureId ( vector ) --redo it to getcreature by name
function tools . getCreatureId ( vector ) --redo it to getcreature by name /id or something
tnames = { }
rnames = { }
--[[print("vector1 size:"..vector:size())
@ -103,28 +103,43 @@ function tools.getCreatureId(vector) --redo it to getcreature by name
end
return indx
end
function tools . change_adv ( )
myoff = offsets.getEx ( " AdvCreatureVec " )
vector = engine.peek ( myoff , ptr_vector )
indx = tools.getCreatureId ( vector )
print ( " Swaping, press enter when done or 'q' to stay, 's' to stay with legends id change " )
tval = vector : getval ( 0 )
vector : setval ( 0 , vector : getval ( indx ) )
vector : setval ( indx , tval )
r = getline ( )
if r == ' q ' then
return
function tools . change_adv ( unit , nemesis )
if nemesis == nil then
nemesis = true --default value is nemesis switch too.
end
if r ~= ' s ' then
tval = vector : getval ( 0 )
vector : setval ( 0 , vector : getval ( indx ) )
vector : setval ( indx , tval )
if unit == nil then
unit = getCreatureAtPointer ( )
end
local lid = tools.getlegendsid ( vector : getval ( 0 ) )
if lid ~= 0 then
engine.poked ( offsets.getEx ( " PlayerLegend " ) , lid )
else
print ( " Warning target does not have a valid legends id! " )
if unit == nil then
error ( " Invalid unit! " )
end
local other = df.global . world.units . other [ 0 ]
local unit_indx
for k , v in pairs ( other ) do
if v == unit then
unit_indx = k
break
end
end
if unit_indx == nil then
error ( " Unit not found in array?! " ) --should not happen
end
other [ unit_indx ] = other [ 0 ]
other [ 0 ] = unit
if nemesis then --basicly copied from advtools plugin...
local nem = getNemesis ( unit )
local other_nem = getNemesis ( other [ unit_indx ] )
if other_nem then
other_nem.flags [ 0 ] = false
other_nem.flags [ 1 ] = true
end
if nem then
nem.flags [ 1 ] = true
nem.flags [ 2 ] = true
df.global . ui_advmode.player_id = nem.id
else
error ( " Current unit does not have nemesis record, further working not guaranteed " )
end
end
end
tools.menu : add ( " Change Adventurer " , tools.change_adv )