dfhack/NEWS

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2012-09-30 17:22:52 -06:00
DFHack future
2013-03-13 23:48:31 -06:00
Is not yet known.
DFHack v0.34.11-r3
2012-10-06 02:40:46 -06:00
Internals:
- support for displaying active keybindings properly.
- support for reusable widgets in lua screen library.
2013-01-07 10:36:11 -07:00
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
- EventManager: monitors various in game events centrally so that individual plugins
don't have to monitor the same things redundantly.
2013-03-16 11:37:16 -06:00
- Now works with OSX 10.6.8
Notable bugfixes:
- autobutcher can be re-enabled again after being stopped.
- stopped Dwarf Manipulator from unmasking vampires.
2013-03-16 11:37:16 -06:00
- Stonesense is now fixed on OSX
2012-10-06 02:40:46 -06:00
Misc improvements:
- fastdwarf: new mode using debug flags, and some internal consistency fixes.
- added a small stand-alone utility for applying and removing binary patches.
- removebadthoughts: add --dry-run option
2012-11-16 09:46:41 -07:00
- superdwarf: work in adventure mode too
- tweak stable-cursor: carries cursor location from/to Build menu.
- deathcause: allow selection from the unitlist screen
- slayrace: allow targetting undeads
New tweaks:
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
New scripts:
- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
- region-pops: displays animal populations of the region and allows tweaking them.
- lua: lua interpreter front-end converted to a script from a native command.
- dfusion: misc scripts with a text based menu.
- embark: lets you embark anywhere.
- lever: list and pull fort levers from the dfhack console.
- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
- soundsense-season: writes the correct season to gamelog.txt on world load.
- create-items: spawn items
- fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
New GUI scripts:
- gui/guide-path: displays the cached path for minecart Guide orders.
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
- gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
- gui/assign-rack: works together with a binary patch to fix weapon racks.
- gui/gm-editor: an universal editor for lots of dfhack things.
- gui/companion-order: a adventure mode command interface for your companions.
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- gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
New binary patches (for use with binpatch):
- armorstand-capacity: doubles the capacity of armor stands.
- custom-reagent-size: lets custom reactions use small amounts of inputs.
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
- hospital-overstocking: stops hospital overstocking with supplies.
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
Workflow plugin:
- properly considers minecarts assigned to routes busy.
- code for deducing job outputs rewritten in lua for flexibility.
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
- items assigned to squads are considered busy, even if not in inventory.
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
- workflow announces when the stock level gets very low once a season.
New Fix Armory plugin:
Together with a couple of binary patches and the gui/assign-rack script,
this plugin makes weapon racks, armor stands, chests and cabinets in
properly designated barracks be used again for storage of squad equipment.
New Search plugin by falconne:
Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
New AutoMaterial plugin by falconne:
Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
saving you from having to trawl through long lists of materials each time you place one.
Dfusion plugin:
Reworked to make use of lua modules, now all the scripts can be used from other scripts.
New Eventful plugin:
A collection of lua events, that will allow new ways to interact with df world.
2013-01-16 09:42:55 -07:00
Auto syndrome plugin:
A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
Infinite sky plugin:
Create new z-levels automatically or on request.
True transformation plugin:
A better way of doing permanent transformations that allows later transformations.
Work now plugin:
Makes the game assign jobs every time you pause.
2012-09-30 17:22:52 -06:00
DFHack v0.34.11-r2
Internals:
- full support for Mac OS X.
- a plugin that adds scripting in ruby.
- support for interposing virtual methods in DF from C++ plugins.
- support for creating new interface screens from C++ and lua.
- added various other API functions.
Notable bugfixes:
- better terminal reset after exit on linux.
- seedwatch now works on reclaim.
- the sort plugin won't crash on cages anymore.
Misc improvements:
- autodump: can move items to any walkable tile, not just floors.
- stripcaged: by default keep armor, new dumparmor option.
- zone: allow non-domesticated birds in nestboxes.
- workflow: quality range in constraints.
- cleanplants: new command to remove rain water from plants.
- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
- rename: supports renaming stockpiles, workshops, traps, siege engines.
- fastdwarf: now has an additional option to make dwarves teleport to their destination.
2012-09-29 03:17:28 -06:00
New commands:
- misery: multiplies every negative thought gained (2x by default).
- digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
New tweaks:
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
2012-09-28 06:08:42 -06:00
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
New scripts:
- fixnaked: removes thoughts about nakedness.
- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
2012-09-14 06:49:40 -06:00
- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
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- deathcause: shows the circumstances of death for a given body.
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- digfort: designate areas to dig from a csv file.
- drainaquifer: remove aquifers from the map.
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- growcrops: cheat to make farm crops instantly grow.
- magmasource: continuously spawn magma from any map tile.
- removebadthoughts: delete all negative thoughts from your dwarves.
- slayrace: instakill all units of a given race, optionally with magma.
- superdwarf: per-creature fastdwarf.
New GUI scripts:
- gui/mechanisms: browse mechanism links of the current building.
- gui/room-list: browse other rooms owned by the unit when assigning one.
- gui/liquids: a GUI front-end for the liquids plugin.
- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
- gui/power-meter: front-end for the Power Meter plugin.
- gui/siege-engine: front-end for the Siege Engine plugin.
- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
Autolabor plugin:
- can set nonidle hauler percentage.
- broker excluded from all labors when needed at depot.
- likewise, anybody with a scheduled diplomat meeting.
New Dwarf Manipulator plugin:
Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
New Steam Engine plugin:
Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
a replacement for those concerned by it. The plugin detects if a workshop with a
certain name is in the raws used by the current world, and provides the necessary
behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
Note: Stuff like animal treadmills might be more period, but absolutely can't be
done with tools dfhack has access to.
New Power Meter plugin:
When activated, implements a pressure plate modification that detects power in gear
boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
the necessary build configuration UI.
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New Siege Engine plugin:
When enabled and configured via gui/siege-engine, allows aiming siege engines
at a designated rectangular area with 360 degree fire range and across Z levels;
this works by rewriting the projectile trajectory immediately after it appears.
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Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
and restricting operator skill range like with ordinary workshops.
Disclaimer: not in any way to undermine the future siege update from Toady, but
the aiming logic of existing engines hasn't been updated since 2D, and is almost
useless above ground :(. Again, things like making siegers bring their own engines
is totally out of the scope of dfhack and can only be done by Toady.
New Add Spatter plugin:
Detects reactions with certain names in the raws, and changes them from adding
improvements to adding item contaminants. This allows directly covering items
with poisons. The added spatters are immune both to water and 'clean items'.
Intended to give some use to all those giant cave spider poison barrels brought
by the caravans.