noah pushed to main at MetzNet/roleplay
- eca8f30175 Got text and rects rendering from same pipeline
noah pushed to main at MetzNet/roleplay
- 7720d696bc Got text rendering bindless
noah pushed to main at MetzNet/roleplay
- 5e1720dc71 Got GPU rendering of rects working
noah pushed to main at MetzNet/roleplay
- 6129e9c5b9 Starting rework for GPU driven UI rendering
noah pushed to main at MetzNet/roleplay
- d04f7769ee Renamed FontDescriptor to Font
noah pushed to main at MetzNet/roleplay
- 82979bde71 Seperated font into descriptor and memory
noah pushed to main at MetzNet/roleplay
- 22d3b62b12 Fixed struct alignment to align vec3s to 16 bytes
noah pushed to main at MetzNet/roleplay
- b67a2a924c Fixed shader buffer alignments
noah pushed to main at MetzNet/roleplay
- 04e15db065 Renamed pipeline->ui, moved square vertices to shaders
noah pushed to main at MetzNet/roleplay
- e9192e42fe Removed depth buffer from UI pipeline
noah pushed to main at MetzNet/roleplay
- 7b916b0012 Fixed wrong code offset in text compute shader, moved functions out of main.c
noah pushed to main at MetzNet/roleplay
- 717a072b3d Removed unecessary if
- c59c643cd0 Added parameter to load_font to load aliased or not
- Compare 2 commits »
noah pushed to main at MetzNet/roleplay
- 6858877d6b Moved 3rd party files to lib/, removed unused 'vulkan.c'
noah pushed to main at MetzNet/roleplay
- 2ea9818fb0 Inverted text rendering so baseline is origin
noah pushed to main at MetzNet/roleplay
- 2a99c7be99 Moved font loadinf from script to C
noah pushed to main at MetzNet/roleplay
- a6e44fcd0e Moved export to Darwin if
noah pushed to main at MetzNet/roleplay
- edf8718cca Removed homebrew paths from makefile
noah pushed to main at MetzNet/roleplay
- 934a0a30f3 Got text pipeline showing strings