noah pushed to main at MetzNet/roleplay
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22369f6385 Enable address sanitizer for macos
noah pushed to main at MetzNet/roleplay
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b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
noah pushed to main at MetzNet/roleplay
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dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
noah pushed to main at MetzNet/roleplay
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174a8808d7 Added FrameContext struct and used VK_RESULT more
noah pushed to main at MetzNet/roleplay
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d1cfff1ff7 Moved test UI creation to happen in parallel with render thread
noah pushed to main at MetzNet/roleplay
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e4649bc5f1 Fixed vertex shader test
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cc06265ca6 Pass time to shaders
- Compare 2 commits »
noah pushed to main at MetzNet/roleplay
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06196c6b20 Getting font rendering better
noah pushed to main at MetzNet/roleplay
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4cf1ed725d Added screen-corner anchoring to the UI pipeline
noah pushed to main at MetzNet/roleplay
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d448eb81d1 Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
noah pushed to main at MetzNet/roleplay
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79e3f99d4f Made width/height a variable
noah pushed to main at MetzNet/roleplay
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b19240899a Fixed Makefile for linux
noah pushed to main at MetzNet/roleplay
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ec7e5cbfdf Moved draw buffer recording outside draw function
noah pushed to main at MetzNet/roleplay
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f067b42161 Moved ui draw/compute recording to seperate functions