noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/roleplay

2024-10-30 16:40:24 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-30 16:38:44 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 16:43:50 -06:00

noah pushed to main at MetzNet/roleplay

  • 9ccbdedebf Fixed render issue, was a device address bug

2024-10-29 16:12:07 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 14:05:23 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:50:26 -06:00

noah pushed to main at MetzNet/roleplay

  • e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified

2024-10-29 13:48:10 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:22:02 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:11:19 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 12:47:09 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:34:26 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:31:26 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:27:43 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 23:24:05 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 22:57:31 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 22:50:01 -06:00

noah pushed to main at MetzNet/roleplay

  • 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors

2024-10-28 22:36:48 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 22:15:30 -06:00

noah pushed to main at MetzNet/roleplay

  • 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers

2024-10-28 22:07:17 -06:00

noah pushed to main at MetzNet/roleplay

  • 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary)

2024-10-28 14:48:41 -06:00