noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/roleplay

  • 07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic

2024-11-01 12:56:01 -06:00

noah pushed to master at MetzNet/vex_mqtt_rust

2024-10-31 14:40:34 -06:00

noah created branch master in MetzNet/vex_mqtt_rust

2024-10-31 14:40:33 -06:00

noah created repository MetzNet/vex_mqtt_rust

2024-10-31 14:40:25 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-30 21:24:08 -06:00

noah pushed to main at MetzNet/roleplay

  • 62d17bee4a Added better failure logging, added create hex pipeline

2024-10-30 17:36:59 -06:00

noah pushed to main at MetzNet/roleplay

  • 40d31430c2 Fixed on click logic to identify ui elements

2024-10-30 16:48:48 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-30 16:40:24 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-30 16:38:44 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 16:43:50 -06:00

noah pushed to main at MetzNet/roleplay

  • 9ccbdedebf Fixed render issue, was a device address bug

2024-10-29 16:12:07 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 14:05:23 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:50:26 -06:00

noah pushed to main at MetzNet/roleplay

  • e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified

2024-10-29 13:48:10 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:22:02 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 13:11:19 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 12:47:09 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:34:26 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:31:26 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-29 00:27:43 -06:00