noah pushed to main at MetzNet/roleplay
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857655e926 Moved shader_src to shader
noah pushed to main at MetzNet/roleplay
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f4af29cec9 Updated main test loop
noah pushed to main at MetzNet/roleplay
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9ccbdedebf Fixed render issue, was a device address bug
noah pushed to main at MetzNet/roleplay
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1f080606af More testing, might have a clue
noah pushed to main at MetzNet/roleplay
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e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified
noah pushed to main at MetzNet/roleplay
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4aa18d4aae Moved compute out of transfer if
noah pushed to main at MetzNet/roleplay
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2c5c2dcb22 More synchronization attempts
noah pushed to main at MetzNet/roleplay
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173b57859f Added debug print to shader
noah pushed to main at MetzNet/roleplay
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030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors
noah pushed to main at MetzNet/roleplay
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7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
noah pushed to main at MetzNet/roleplay
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152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary)