noah pushed to main at MetzNet/roleplay
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07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
noah pushed to master at MetzNet/vex_mqtt_rust
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6bcc750e0a Add time offset publish
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b7c09dcbd5 Merge pull request #2 from mekkanized/liconway/fix_oversized_messages
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2496c2a22a Fix bug with missing bytes
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1e435c419e Fix env_logger anstream feature on Darwin
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e08037619b Fix messages of size >16384 breaking
- Compare 10 commits »
noah created repository MetzNet/vex_mqtt_rust
noah pushed to main at MetzNet/roleplay
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62d17bee4a Added better failure logging, added create hex pipeline
noah pushed to main at MetzNet/roleplay
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40d31430c2 Fixed on click logic to identify ui elements
noah pushed to main at MetzNet/roleplay
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857655e926 Moved shader_src to shader
noah pushed to main at MetzNet/roleplay
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f4af29cec9 Updated main test loop
noah pushed to main at MetzNet/roleplay
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9ccbdedebf Fixed render issue, was a device address bug
noah pushed to main at MetzNet/roleplay
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1f080606af More testing, might have a clue
noah pushed to main at MetzNet/roleplay
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e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified
noah pushed to main at MetzNet/roleplay
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4aa18d4aae Moved compute out of transfer if