roleplay/client/include
noah metz c5d88f03d5 Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them 2024-11-04 21:07:43 -07:00
..
command.h Pass RenderContext pointer in exposed API functions 2024-10-21 12:52:45 -06:00
draw.h Added click and cursor rays to client context 2024-11-04 00:39:15 -07:00
gpu.h Added pipeline to visualize click ray, and added calculation of click ray 2024-11-04 00:24:42 -07:00
hex.h Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them 2024-11-04 21:07:43 -07:00
spng.h Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now) 2024-10-14 13:33:14 -06:00
ui.h Added better failure logging, added create hex pipeline 2024-10-30 17:36:53 -06:00
vk_mem_alloc.h Initial commit of C vulkan code 2024-10-09 10:54:19 -06:00