roleplay/client/include
noah metz 2a6b96a274 Compressed codes to 4 in one glsl uint, added region info ui 2024-11-10 16:36:01 -07:00
..
command.h Pass RenderContext pointer in exposed API functions 2024-10-21 12:52:45 -06:00
draw.h Added click and cursor rays to client context 2024-11-04 00:39:15 -07:00
gpu.h Added pipeline to visualize click ray, and added calculation of click ray 2024-11-04 00:24:42 -07:00
hex.h Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
spng.h Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now) 2024-10-14 13:33:14 -06:00
ui.h Compressed codes to 4 in one glsl uint, added region info ui 2024-11-10 16:36:01 -07:00
vk_mem_alloc.h Initial commit of C vulkan code 2024-10-09 10:54:19 -06:00