roleplay/client/include/pipeline.h

21 lines
356 B
C

#ifndef PIPELINE_H
#define PIPELINE_H
#include "vulkan/vulkan_core.h"
#include "cglm/types.h"
typedef struct GraphicsPipelineStruct {
VkDescriptorPool descriptor_pool;
VkDescriptorSet* descriptors;
VkPipelineLayout layout;
VkPipeline pipeline;
} GraphicsPipeline;
struct Vertex2 {
vec2 pos;
vec3 color;
};
#endif