roleplay/client/shader
noah metz 1f2118f210 Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
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camera_common.glsl Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
hex.comp Started hex drawing 2024-10-30 21:24:03 -06:00
hex.frag Rendering hexagon regions 2024-11-01 17:34:41 -06:00
hex.vert Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
hex_common.glsl Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
hex_highlight.frag Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
hex_highlight.vert Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
point.frag Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
point.vert Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
ray.frag Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
ray.vert Added EventBus logic and moved camera to be drawn on Containers 2026-07-28 16:11:33 -06:00
string.comp Removed layers, moved z to element metadata, made pools resize on demand instead of static size 2026-07-27 11:21:18 -06:00
ui.frag Removed layers, moved z to element metadata, made pools resize on demand instead of static size 2026-07-27 11:21:18 -06:00
ui.vert Removed layers, moved z to element metadata, made pools resize on demand instead of static size 2026-07-27 11:21:18 -06:00
ui_common.glsl Removed layers, moved z to element metadata, made pools resize on demand instead of static size 2026-07-27 11:21:18 -06:00