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07689420af
roleplay
/
client
/
include
History
noah metz
7fea23c6ff
Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
2024-10-28 22:07:13 -06:00
..
command.h
Pass RenderContext pointer in exposed API functions
2024-10-21 12:52:45 -06:00
draw.h
Pass time to shaders
2024-10-24 20:49:59 -06:00
gpu.h
Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
2024-10-28 22:07:13 -06:00
spng.h
Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
2024-10-14 13:33:14 -06:00
ui.h
Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
2024-10-28 22:07:13 -06:00
vk_mem_alloc.h
Initial commit of C vulkan code
2024-10-09 10:54:19 -06:00