noah metz
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d4790a8d53
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Added address sanitizer, and stored font/texture names
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2024-10-21 12:30:19 -06:00 |
noah metz
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7b23625859
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Moved index to a return of load_* instead of a parameter
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2024-10-21 10:27:24 -06:00 |
noah metz
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e851d64af6
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Added bindless textures
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2024-10-21 10:09:52 -06:00 |
noah metz
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35f0ffb46c
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Fixed UI scale
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2024-10-21 09:20:50 -06:00 |
noah metz
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285a937e1b
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Improvements to rendering
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2024-10-20 22:39:12 -06:00 |
noah metz
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8c793d36c3
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Moved glsl structures to common file, added convenience functions for UI elements
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2024-10-20 21:59:28 -06:00 |
noah metz
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eca8f30175
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Got text and rects rendering from same pipeline
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2024-10-18 22:53:06 -06:00 |
noah metz
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7720d696bc
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Got text rendering bindless
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2024-10-18 18:34:31 -06:00 |
noah metz
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dc7f8ed750
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Added second layer
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2024-10-18 16:31:28 -06:00 |
noah metz
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5e1720dc71
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Got GPU rendering of rects working
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2024-10-18 16:15:00 -06:00 |
noah metz
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6129e9c5b9
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Starting rework for GPU driven UI rendering
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2024-10-18 14:26:41 -06:00 |
noah metz
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d04f7769ee
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Renamed FontDescriptor to Font
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2024-10-18 10:16:04 -06:00 |
noah metz
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22d3b62b12
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Fixed struct alignment to align vec3s to 16 bytes
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2024-10-18 10:02:39 -06:00 |
noah metz
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b67a2a924c
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Fixed shader buffer alignments
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2024-10-17 17:31:13 -06:00 |
noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |